// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
@ -76,25 +76,33 @@ int main(int, char**)
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
{
staticfloatf=0.0f;
ImGui::Text("Hello, world!");// Some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float as a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats as a color
if(ImGui::Button("Demo Window"))// Use buttons to toggle our bools. We could use Checkbox() as well.
show_demo_window^=1;
if(ImGui::Button("Another Window"))
show_another_window^=1;
staticintcounter=0;
ImGui::Text("Hello, world!");// Display some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float using a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats representing a color
ImGui::Checkbox("Demo Window",&show_demo_window);// Edit bools storing our windows open/close state
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
if(show_demo_window)
{
ImGui::SetNextWindowPos(ImVec2(650,20),ImGuiCond_FirstUseEver);// Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
{
ImGui::SetNextWindowPos(ImVec2(650,20),ImGuiCond_FirstUseEver);// Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
ImGui::ShowDemoWindow(&hud->show_demo_window);
staticfloatf=0.0f;
staticintcounter=0;
ImGui::Text("Hello, world!");// Display some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float using a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats representing a color
ImGui::Checkbox("Demo Window",&hud->show_demo_window);// Edit bools storing our windows open/close state
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
if(hud->show_demo_window)
{
ImGui::SetNextWindowPos(ImVec2(650,20),ImGuiCond_FirstUseEver);// Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
@ -169,25 +167,33 @@ int main(int, char**)
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
{
staticfloatf=0.0f;
ImGui::Text("Hello, world!");// Some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float as a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats as a color
if(ImGui::Button("Demo Window"))// Use buttons to toggle our bools. We could use Checkbox() as well.
show_demo_window^=1;
if(ImGui::Button("Another Window"))
show_another_window^=1;
staticintcounter=0;
ImGui::Text("Hello, world!");// Display some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float using a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats representing a color
ImGui::Checkbox("Demo Window",&show_demo_window);// Edit bools storing our windows open/close state
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
if(show_demo_window)
{
ImGui::SetNextWindowPos(ImVec2(650,20),ImGuiCond_FirstUseEver);// Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
@ -173,25 +171,33 @@ int main(int, char**)
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
{
staticfloatf=0.0f;
ImGui::Text("Hello, world!");// Some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float as a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats as a color
if(ImGui::Button("Demo Window"))// Use buttons to toggle our bools. We could use Checkbox() as well.
show_demo_window^=1;
if(ImGui::Button("Another Window"))
show_another_window^=1;
staticintcounter=0;
ImGui::Text("Hello, world!");// Display some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float using a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats representing a color
ImGui::Checkbox("Demo Window",&show_demo_window);// Edit bools storing our windows open/close state
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
if(show_demo_window)
{
ImGui::SetNextWindowPos(ImVec2(650,20),ImGuiCond_FirstUseEver);// Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
@ -124,25 +124,33 @@ int main(int, char**)
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
{
staticfloatf=0.0f;
ImGui::Text("Hello, world!");// Some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float as a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats as a color
if(ImGui::Button("Demo Window"))// Use buttons to toggle our bools. We could use Checkbox() as well.
show_demo_window^=1;
if(ImGui::Button("Another Window"))
show_another_window^=1;
staticintcounter=0;
ImGui::Text("Hello, world!");// Display some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float using a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats representing a color
ImGui::Checkbox("Demo Window",&show_demo_window);// Edit bools storing our windows open/close state
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
if(show_demo_window)
{
ImGui::SetNextWindowPos(ImVec2(650,20),ImGuiCond_FirstUseEver);// Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
@ -59,25 +59,33 @@ int main(int, char**)
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
{
staticfloatf=0.0f;
ImGui::Text("Hello, world!");// Some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float as a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats as a color
if(ImGui::Button("Demo Window"))// Use buttons to toggle our bools. We could use Checkbox() as well.
show_demo_window^=1;
if(ImGui::Button("Another Window"))
show_another_window^=1;
staticintcounter=0;
ImGui::Text("Hello, world!");// Display some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float using a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats representing a color
ImGui::Checkbox("Demo Window",&show_demo_window);// Edit bools storing our windows open/close state
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
if(show_demo_window)
{
ImGui::SetNextWindowPos(ImVec2(650,20),ImGuiCond_FirstUseEver);// Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
@ -67,25 +67,33 @@ int main(int, char**)
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
{
staticfloatf=0.0f;
ImGui::Text("Hello, world!");// Some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float as a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats as a color
if(ImGui::Button("Demo Window"))// Use buttons to toggle our bools. We could use Checkbox() as well.
show_demo_window^=1;
if(ImGui::Button("Another Window"))
show_another_window^=1;
staticintcounter=0;
ImGui::Text("Hello, world!");// Display some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float using a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats representing a color
ImGui::Checkbox("Demo Window",&show_demo_window);// Edit bools storing our windows open/close state
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
if(show_demo_window)
{
ImGui::SetNextWindowPos(ImVec2(650,20),ImGuiCond_FirstUseEver);// Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
@ -74,25 +74,33 @@ int main(int, char**)
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
{
staticfloatf=0.0f;
ImGui::Text("Hello, world!");// Some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float as a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats as a color
if(ImGui::Button("Demo Window"))// Use buttons to toggle our bools. We could use Checkbox() as well.
show_demo_window^=1;
if(ImGui::Button("Another Window"))
show_another_window^=1;
staticintcounter=0;
ImGui::Text("Hello, world!");// Display some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float using a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats representing a color
ImGui::Checkbox("Demo Window",&show_demo_window);// Edit bools storing our windows open/close state
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
if(show_demo_window)
{
ImGui::SetNextWindowPos(ImVec2(650,20),ImGuiCond_FirstUseEver);// Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
@ -76,29 +76,37 @@ int main(int, char**)
}
ImGui_ImplSdlGL2_NewFrame(window);
// 1. Show a simple window
// 1. Show a simple window.
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
{
staticfloatf=0.0f;
ImGui::Text("Hello, world!");// Some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float as a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats as a color
if(ImGui::Button("Demo Window"))// Use buttons to toggle our bools. We could use Checkbox() as well.
show_demo_window^=1;
if(ImGui::Button("Another Window"))
show_another_window^=1;
staticintcounter=0;
ImGui::Text("Hello, world!");// Display some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float using a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats representing a color
ImGui::Checkbox("Demo Window",&show_demo_window);// Edit bools storing our windows open/close state
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
if(show_demo_window)
{
ImGui::SetNextWindowPos(ImVec2(650,20),ImGuiCond_FirstUseEver);// Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
@ -80,25 +80,33 @@ int main(int, char**)
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
{
staticfloatf=0.0f;
ImGui::Text("Hello, world!");// Some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float as a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats as a color
if(ImGui::Button("Demo Window"))// Use buttons to toggle our bools. We could use Checkbox() as well.
show_demo_window^=1;
if(ImGui::Button("Another Window"))
show_another_window^=1;
staticintcounter=0;
ImGui::Text("Hello, world!");// Display some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float using a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats representing a color
ImGui::Checkbox("Demo Window",&show_demo_window);// Edit bools storing our windows open/close state
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
if(show_demo_window)
{
ImGui::SetNextWindowPos(ImVec2(650,20),ImGuiCond_FirstUseEver);// Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
@ -700,25 +700,33 @@ int main(int, char**)
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
{
staticfloatf=0.0f;
ImGui::Text("Hello, world!");// Some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float as a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats as a color
if(ImGui::Button("Demo Window"))// Use buttons to toggle our bools. We could use Checkbox() as well.
show_demo_window^=1;
if(ImGui::Button("Another Window"))
show_another_window^=1;
staticintcounter=0;
ImGui::Text("Hello, world!");// Display some text (you can use a format string too)
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float using a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats representing a color
ImGui::Checkbox("Demo Window",&show_demo_window);// Edit bools storing our windows open/close state
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
if(show_demo_window)
{
ImGui::SetNextWindowPos(ImVec2(650,20),ImGuiCond_FirstUseEver);// Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
// You may modify the ImGui::GetStyle() main instance during initialization and before NewFrame().
// During the frame, prefer using ImGui::PushStyleVar(ImGuiStyleVar_XXXX)/PopStyleVar() to alter the main style values, and ImGui::PushStyleColor(ImGuiCol_XXX)/PopStyleColor() for colors.
structImGuiStyle
{
floatAlpha;// Global alpha applies to everything in ImGui
ImVec2WindowPadding;// Padding within a window
floatWindowRounding;// Radius of window corners rounding. Set to 0.0f to have rectangular windows
floatWindowBorderSize;// Thickness of border around windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly)
ImVec2WindowMinSize;// Minimum window size
floatAlpha;// Global alpha applies to everything in ImGui.
ImVec2WindowPadding;// Padding within a window.
floatWindowRounding;// Radius of window corners rounding. Set to 0.0f to have rectangular windows.
floatWindowBorderSize;// Thickness of border around windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly).
ImVec2WindowMinSize;// Minimum window size. This is a global setting. If you want to constraint individual windows, use SetNextWindowSizeConstraints().
ImVec2WindowTitleAlign;// Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.
floatChildRounding;// Radius of child window corners rounding. Set to 0.0f to have rectangular windows.
floatChildBorderSize;// Thickness of border around child windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly)
floatChildBorderSize;// Thickness of border around child windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly).
floatPopupRounding;// Radius of popup window corners rounding.
floatPopupBorderSize;// Thickness of border around popup windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly)
ImVec2FramePadding;// Padding within a framed rectangle (used by most widgets)
floatPopupBorderSize;// Thickness of border around popup windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly).
ImVec2FramePadding;// Padding within a framed rectangle (used by most widgets).
floatFrameRounding;// Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets).
floatFrameBorderSize;// Thickness of border around frames. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly)
ImVec2ItemSpacing;// Horizontal and vertical spacing between widgets/lines
ImVec2ItemInnerSpacing;// Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
floatFrameBorderSize;// Thickness of border around frames. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly).
ImVec2ItemSpacing;// Horizontal and vertical spacing between widgets/lines.
ImVec2ItemInnerSpacing;// Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label).
ImVec2TouchExtraPadding;// Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
floatIndentSpacing;// Horizontal indentation when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2).
floatColumnsMinSpacing;// Minimum horizontal spacing between two columns
floatScrollbarSize;// Width of the vertical scrollbar, Height of the horizontal scrollbar
floatScrollbarRounding;// Radius of grab corners for scrollbar
floatColumnsMinSpacing;// Minimum horizontal spacing between two columns.
floatScrollbarSize;// Width of the vertical scrollbar, Height of the horizontal scrollbar.
floatScrollbarRounding;// Radius of grab corners for scrollbar.
floatGrabMinSize;// Minimum width/height of a grab box for slider/scrollbar.
floatGrabRounding;// Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
ImVec2ButtonTextAlign;// Alignment of button text when button is larger than text. Defaults to (0.5f,0.5f) for horizontally+vertically centered.
// Here we use the simplified Combo() api that packs items into a single literal string. Useful for quick combo boxes where the choices are known locally.