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Revert "Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods (fix #279)"

This reverts commit d80869189a.
pull/304/head
ocornut 9 years ago
parent
commit
23ce837dc7
  1. 6
      examples/opengl3_example/imgui_impl_glfw_gl3.cpp
  2. 2
      examples/opengl3_example/imgui_impl_glfw_gl3.h
  3. 6
      examples/opengl_example/imgui_impl_glfw.cpp
  4. 2
      examples/opengl_example/imgui_impl_glfw.h

6
examples/opengl3_example/imgui_impl_glfw_gl3.cpp

@ -128,10 +128,10 @@ void ImGui_ImplGlfwGL3_KeyCallback(GLFWwindow*, int key, int, int action, int mo
io.KeyAlt = io.KeysDown[GLFW_KEY_LEFT_ALT] || io.KeysDown[GLFW_KEY_RIGHT_ALT];
}
void ImGui_ImplGlfwGL3_CharModsCallback(GLFWwindow*, unsigned int c, int mods)
void ImGui_ImplGlfwGL3_CharCallback(GLFWwindow*, unsigned int c)
{
ImGuiIO& io = ImGui::GetIO();
if ((mods & ~GLFW_MOD_SHIFT) == 0 && c > 0 && c < 0x10000)
if (c > 0 && c < 0x10000)
io.AddInputCharacter((unsigned short)c);
}
@ -262,7 +262,7 @@ bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks)
glfwSetMouseButtonCallback(window, ImGui_ImplGlfwGL3_MouseButtonCallback);
glfwSetScrollCallback(window, ImGui_ImplGlfwGL3_ScrollCallback);
glfwSetKeyCallback(window, ImGui_ImplGlfwGL3_KeyCallback);
glfwSetCharModsCallback(window, ImGui_ImplGlfwGL3_CharModsCallback);
glfwSetCharCallback(window, ImGui_ImplGlfwGL3_CharCallback);
}
return true;

2
examples/opengl3_example/imgui_impl_glfw_gl3.h

@ -17,4 +17,4 @@ bool ImGui_ImplGlfwGL3_CreateDeviceObjects();
void ImGui_ImplGlfwGL3_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
void ImGui_ImplGlfwGL3_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
void ImGui_ImplGlfwGL3_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
void ImGui_ImplGlfwGL3_CharModsCallback(GLFWwindow* window, unsigned int c, int mods);
void ImGui_ImplGlfwGL3_CharCallback(GLFWwindow* window, unsigned int c);

6
examples/opengl_example/imgui_impl_glfw.cpp

@ -127,10 +127,10 @@ void ImGui_ImplGlFw_KeyCallback(GLFWwindow*, int key, int, int action, int mods)
io.KeyAlt = io.KeysDown[GLFW_KEY_LEFT_ALT] || io.KeysDown[GLFW_KEY_RIGHT_ALT];
}
void ImGui_ImplGlfw_CharModsCallback(GLFWwindow*, unsigned int c, int mods)
void ImGui_ImplGlfw_CharCallback(GLFWwindow*, unsigned int c)
{
ImGuiIO& io = ImGui::GetIO();
if ((mods & ~GLFW_MOD_SHIFT) == 0 && c > 0 && c < 0x10000)
if (c > 0 && c < 0x10000)
io.AddInputCharacter((unsigned short)c);
}
@ -207,7 +207,7 @@ bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks)
glfwSetMouseButtonCallback(window, ImGui_ImplGlfw_MouseButtonCallback);
glfwSetScrollCallback(window, ImGui_ImplGlfw_ScrollCallback);
glfwSetKeyCallback(window, ImGui_ImplGlFw_KeyCallback);
glfwSetCharModsCallback(window, ImGui_ImplGlfw_CharModsCallback);
glfwSetCharCallback(window, ImGui_ImplGlfw_CharCallback);
}
return true;

2
examples/opengl_example/imgui_impl_glfw.h

@ -17,4 +17,4 @@ bool ImGui_ImplGlfw_CreateDeviceObjects();
void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
void ImGui_ImplGlFw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
void ImGui_ImplGlfw_CharModsCallback(GLFWwindow* window, unsigned int c, int mods);
void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);

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