// Note that stroke width increases effective radius, so (e.g.) a max radius circle will have to use the fallback path if stroke width is > 1
// Note that stroke width increases effective radius, so (e.g.) a max radius circle will have to use the fallback path if stroke width is > 1. Note that ImFontAtlasRoundCornersSizeMask is 64 bits so this value can only go up to a maximum of 64 at present.
constintImFontAtlasRoundCornersMaxSize=32;// Maximum size of rounded corner texture to generate in fonts
// Bit mask for which radii will have texture generated for them, starting from radius 1. Only bits up to ImFontAtlasRoundCornersMaxSize are considered.
constintImFontAtlasRoundCornersMaxStrokeWidth=4;// Maximum stroke width of rounded corner texture to generate in fonts
// Bit mask for which stroke widths should have textures generated for them (the default of 0x0B means widths 1, 2 and 4)
// Only bits up to ImFontAtlasRoundCornersMaxStrokeWidth are considered, and bit 0 (stroke width 1) must always be set
// Optimally there should be an odd number of bits set, as the texture packing packs the data in pairs, with one half of one pair being occupied by the filled texture