// We use the terminology "Visible" to refer to a column that is not Hidden by user or settings. However it may still be out of view and clipped (see IsClipped).
@ -1918,15 +1918,15 @@ struct ImGuiTableColumn
ImGuiNavLayerNavLayerCurrent;
ImS8DisplayOrder;// Index within Table's IndexToDisplayOrder[] (column may be reordered by users)
ImS8IndexWithinVisibleSet;// Index within visible set (<= IndexToDisplayOrder)
ImS8DrawChannelCurrent;// Index within DrawSplitter.Channels[]
ImS8DrawChannelFrozen;
ImS8DrawChannelUnfrozen;
ImS8PrevVisibleColumn;// Index of prev visible column within Columns[], -1 if first visible column
ImS8NextVisibleColumn;// Index of next visible column within Columns[], -1 if last visible column
ImS8AutoFitQueue;// Queue of 8 values for the next 8 frames to request auto-fit
ImS8CannotSkipItemsQueue;// Queue of 8 values for the next 8 frames to disable Clipped/SkipItem
ImS8SortOrder;// -1: Not sorting on this column
ImS8SortDirection;// enum ImGuiSortDirection_
ImU8AutoFitQueue;// Queue of 8 values for the next 8 frames to request auto-fit
ImU8CannotSkipItemsQueue;// Queue of 8 values for the next 8 frames to disable Clipped/SkipItem
ImU8DrawChannelCurrent;// Index within DrawSplitter.Channels[]