ImRectInnerRect;// InnerRect but without decoration. As with OuterRect, for non-scrolling tables, InnerRect.Max.y is
ImRectWorkRect;
ImRectInnerClipRect;
ImRectBgClipRect;// We use this to cpu-clip cell background color fill
ImRectBgClipRect;// We use this to cpu-clip cell background color fill, evolve during the frame as we cross frozen rows boundaries
ImRectBg0ClipRectForDrawCmd;// Actual ImDrawCmd clip rect for BG0/1 channel. This tends to be == OuterWindow->ClipRect at BeginTable() because output in BG0/BG1 is cpu-clipped
ImRectBg2ClipRectForDrawCmd;// Actual ImDrawCmd clip rect for BG2 channel. This tends to be a correct, tight-fit, because output to BG2 are done by widgets relying on regular ClipRect.
ImRectHostClipRect;// This is used to check if we can eventually merge our columns draw calls into the current draw call of the current window.
// Return the cell rectangle based on currently known height.
// - Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations.
// The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it.
// The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it, or in TableEndRow() when we locked that height.
// - Important: if ImGuiTableFlags_PadOuterX is set but ImGuiTableFlags_PadInnerX is not set, the outer-most left and right
// columns report a small offset so their CellBgRect can extend up to the outer border.
// FIXME: But the rendering code in TableEndRow() nullifies that with clamping required for scrolling.