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Comments about ImDrawList::PushClipRect

pull/473/head
ocornut 9 years ago
parent
commit
2849596069
  1. 2
      imgui.h
  2. 2
      imgui_draw.cpp

2
imgui.h

@ -1107,7 +1107,7 @@ struct ImDrawList
~ImDrawList() { ClearFreeMemory(); }
IMGUI_API void Clear();
IMGUI_API void ClearFreeMemory();
IMGUI_API void PushClipRect(const ImVec4& clip_rect); // Scissoring. The values are x1, y1, x2, y2.
IMGUI_API void PushClipRect(const ImVec4& clip_rect); // Scissoring. The values are x1, y1, x2, y2. Only apply to rendering. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
IMGUI_API void PushClipRectFullScreen();
IMGUI_API void PopClipRect();
IMGUI_API void PushTextureID(const ImTextureID& texture_id);

2
imgui_draw.cpp

@ -205,7 +205,7 @@ void ImDrawList::UpdateTextureID()
#undef GetCurrentClipRect
#undef GetCurrentTextureId
// Scissoring. The values in clip_rect are x1, y1, x2, y2.
// Scissoring. The values in clip_rect are x1, y1, x2, y2. Only apply to rendering! Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
void ImDrawList::PushClipRect(const ImVec4& clip_rect)
{
_ClipRectStack.push_back(clip_rect);

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