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Tables: made TableUpdateBorders() use IsVisibleX flag. comments.

pull/4225/head
ocornut 3 years ago
parent
commit
2887a6e07d
  1. 4
      imgui_internal.h
  2. 5
      imgui_tables.cpp

4
imgui_internal.h

@ -2066,8 +2066,8 @@ struct ImGuiTableColumn
ImGuiTableColumnIdx NextEnabledColumn; // Index of next enabled/visible column within Columns[], -1 if last enabled/visible column
ImGuiTableColumnIdx SortOrder; // Index of this column within sort specs, -1 if not sorting on this column, 0 for single-sort, may be >0 on multi-sort
ImGuiTableDrawChannelIdx DrawChannelCurrent; // Index within DrawSplitter.Channels[]
ImGuiTableDrawChannelIdx DrawChannelFrozen;
ImGuiTableDrawChannelIdx DrawChannelUnfrozen;
ImGuiTableDrawChannelIdx DrawChannelFrozen; // Draw channels for frozen rows (often headers)
ImGuiTableDrawChannelIdx DrawChannelUnfrozen; // Draw channels for unfrozen rows
bool IsEnabled; // Is the column not marked Hidden by the user? (even if off view, e.g. clipped by scrolling).
bool IsEnabledNextFrame;
bool IsVisibleX; // Is actually in view (e.g. overlapping the host window clipping rectangle, not scrolled).

5
imgui_tables.cpp

@ -1164,9 +1164,8 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
if ((table->Flags & ImGuiTableFlags_NoBordersInBody) && table->IsUsingHeaders == false)
continue;
if (table->FreezeColumnsCount > 0)
if (column->MaxX < table->Columns[table->DisplayOrderToIndex[table->FreezeColumnsCount - 1]].MaxX)
continue;
if (!column->IsVisibleX && table->LastResizedColumn != column_n)
continue;
ImGuiID column_id = TableGetColumnResizeID(table, column_n, table->InstanceCurrent);
ImRect hit_rect(column->MaxX - hit_half_width, hit_y1, column->MaxX + hit_half_width, border_y2_hit);

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