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@ -5898,7 +5898,8 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags |
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float button_size = g.FontSize; |
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float button_size = g.FontSize; |
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float button_x = ImMax(window->DC.LastItemRect.Min.x, window->DC.LastItemRect.Max.x - g.Style.FramePadding.x * 2.0f - button_size); |
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float button_x = ImMax(window->DC.LastItemRect.Min.x, window->DC.LastItemRect.Max.x - g.Style.FramePadding.x * 2.0f - button_size); |
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float button_y = window->DC.LastItemRect.Min.y; |
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float button_y = window->DC.LastItemRect.Min.y; |
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if (CloseButton(window->GetID((void*)((intptr_t)id + 1)), ImVec2(button_x, button_y))) |
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ImGuiID close_button_id = GetIDWithSeed("#CLOSE", NULL, id); |
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if (CloseButton(close_button_id, ImVec2(button_x, button_y))) |
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*p_open = false; |
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*p_open = false; |
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last_item_backup.Restore(); |
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last_item_backup.Restore(); |
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} |
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} |
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@ -7539,7 +7540,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, |
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flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton; |
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flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton; |
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// Render tab label, process close button
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// Render tab label, process close button
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const ImGuiID close_button_id = p_open ? window->GetID((void*)((intptr_t)id + 1)) : 0; |
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const ImGuiID close_button_id = p_open ? GetIDWithSeed("#CLOSE", NULL, id) : 0; |
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bool just_closed = TabItemLabelAndCloseButton(display_draw_list, bb, flags, tab_bar->FramePadding, label, id, close_button_id, tab_contents_visible); |
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bool just_closed = TabItemLabelAndCloseButton(display_draw_list, bb, flags, tab_bar->FramePadding, label, id, close_button_id, tab_contents_visible); |
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if (just_closed && p_open != NULL) |
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if (just_closed && p_open != NULL) |
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{ |
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{ |
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