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Version 1.71 + comments

pull/2631/head v1.71
omar 5 years ago
parent
commit
2da1c66d15
  1. 7
      docs/CHANGELOG.txt
  2. 4
      examples/README.txt
  3. 2
      examples/example_glut_opengl2/main.cpp
  4. 2
      examples/imgui_impl_glut.cpp
  5. 2
      examples/imgui_impl_glut.h
  6. 5
      imconfig.h
  7. 2
      imgui.cpp
  8. 9
      imgui.h
  9. 2
      imgui_demo.cpp
  10. 2
      imgui_draw.cpp
  11. 2
      imgui_internal.h
  12. 2
      imgui_widgets.cpp
  13. 2
      misc/fonts/README.txt

7
docs/CHANGELOG.txt

@ -28,8 +28,9 @@ HOW TO UPDATE?
and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
- Please report any issue!
-----------------------------------------------------------------------
VERSION 1.71 (In Progress)
VERSION 1.71 (Released 2019-06-12)
-----------------------------------------------------------------------
Breaking Changes:
@ -93,8 +94,8 @@ Other Changes:
This is provided for convenience and consistency with VtxOffset.
- ImDrawCallback: Allow to override the signature of ImDrawCallback by #define-ing it. This is meant to
facilitate custom rendering back-ends passing local render-specific data to the draw callback.
- ImFontAtlas: FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. (#2545)
Combine with RasterizerFlags::MonoHinting for best results.
- ImFontAtlas: FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. Combine
with RasterizerFlags::MonoHinting for best results. (#2545) [@HolyBlackCat]
- ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not
fully cleared. Fixed edge-case overflow when adding character 0xFFFF. (#2568). [@NIKE3500]
- Demo: Added full "Dear ImGui" prefix to the title of "Dear ImGui Demo" and "Dear ImGui Metrics" windows.

4
examples/README.txt

@ -1,5 +1,5 @@
-----------------------------------------------------------------------
dear imgui, v1.71 WIP
dear imgui, v1.71
-----------------------------------------------------------------------
examples/README.txt
(This is the README file for the examples/ folder. See docs/ for more documentation)
@ -104,7 +104,7 @@ List of Platforms Bindings in this repository:
imgui_impl_osx.mm ; macOS native API (not as feature complete as glfw/sdl back-ends)
imgui_impl_sdl.cpp ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org
imgui_impl_win32.cpp ; Win32 native API (Windows)
imgui_impl_glut.cpp ; GLUT/FreeGLUT (not recommended unless really miss the 90's)
imgui_impl_glut.cpp ; GLUT/FreeGLUT (absolutely not recommended in 2019)
List of Renderer Bindings in this repository:

2
examples/example_glut_opengl2/main.cpp

@ -3,7 +3,7 @@
// !!! GLUT/FreeGLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!!
// !!! Prefer using GLFW Or SDL instead!
// !!! Nowadays, prefer using GLFW or SDL instead!
#include "imgui.h"
#include "../imgui_impl_glut.h"

2
examples/imgui_impl_glut.cpp

@ -3,7 +3,7 @@
// !!! GLUT/FreeGLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!!
// !!! Prefer using GLFW or SDL instead!
// !!! Nowadays, prefer using GLFW or SDL instead!
// Issues:
// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I

2
examples/imgui_impl_glut.h

@ -3,7 +3,7 @@
// !!! GLUT/FreeGLUT IS OBSOLETE SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
// !!! If someone or something is teaching you GLUT in 2019, you are being abused. Please show some resistance. !!!
// !!! Prefer using GLFW or SDL instead!
// !!! Nowadays, prefer using GLFW or SDL instead!
// Issues:
// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I

5
imconfig.h

@ -17,7 +17,8 @@
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
// Using dear imgui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
//#define IMGUI_API __declspec( dllexport )
//#define IMGUI_API __declspec( dllimport )
@ -25,7 +26,7 @@
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
//---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
//---- It is very strongly recommended to NOT disable the demo windows during development. Please read the comments in imgui_demo.cpp.
// It is very strongly recommended to NOT disable the demo windows during development. Please read the comments in imgui_demo.cpp.
//#define IMGUI_DISABLE_DEMO_WINDOWS
//---- Don't implement some functions to reduce linkage requirements.

2
imgui.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.71 WIP
// dear imgui, v1.71
// (main code and documentation)
// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.

9
imgui.h

@ -1,4 +1,4 @@
// dear imgui, v1.71 WIP
// dear imgui, v1.71
// (headers)
// See imgui.cpp file for documentation.
@ -46,12 +46,13 @@ Index of this file:
// Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
#define IMGUI_VERSION "1.71 WIP"
#define IMGUI_VERSION_NUM 17003
#define IMGUI_VERSION "1.71"
#define IMGUI_VERSION_NUM 17100
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
// IMGUI_API is used for core imgui functions, IMGUI_IMPL_API is used for the default bindings files (imgui_impl_xxx.h)
// Using dear imgui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
#ifndef IMGUI_API
#define IMGUI_API
#endif
@ -1534,7 +1535,7 @@ struct ImGuiPayload
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
namespace ImGui
{
// OBSOLETED in 1.71 (from May 2019)
// OBSOLETED in 1.71 (from June 2019)
static inline void SetNextTreeNodeOpen(bool open, ImGuiCond cond = 0) { SetNextItemOpen(open, cond); }
// OBSOLETED in 1.70 (from May 2019)
static inline float GetContentRegionAvailWidth() { return GetContentRegionAvail().x; }

2
imgui_demo.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.71 WIP
// dear imgui, v1.71
// (demo code)
// Message to the person tempted to delete this file when integrating Dear ImGui into their code base:

2
imgui_draw.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.71 WIP
// dear imgui, v1.71
// (drawing and font code)
/*

2
imgui_internal.h

@ -1,4 +1,4 @@
// dear imgui, v1.71 WIP
// dear imgui, v1.71
// (internal structures/api)
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!

2
imgui_widgets.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.71 WIP
// dear imgui, v1.71
// (widgets code)
/*

2
misc/fonts/README.txt

@ -1,4 +1,4 @@
dear imgui, v1.71 WIP
dear imgui, v1.71
(Font Readme)
---------------------------------------

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