diff --git a/examples/imgui_impl_dx10.h b/examples/imgui_impl_dx10.h index 263073ef3..6e0ff4af1 100644 --- a/examples/imgui_impl_dx10.h +++ b/examples/imgui_impl_dx10.h @@ -8,6 +8,8 @@ // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. // https://github.com/ocornut/imgui +#pragma once + struct ID3D10Device; IMGUI_IMPL_API bool ImGui_ImplDX10_Init(ID3D10Device* device); diff --git a/examples/imgui_impl_dx11.h b/examples/imgui_impl_dx11.h index 724b46968..8eda59f5b 100644 --- a/examples/imgui_impl_dx11.h +++ b/examples/imgui_impl_dx11.h @@ -8,6 +8,8 @@ // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. // https://github.com/ocornut/imgui +#pragma once + struct ID3D11Device; struct ID3D11DeviceContext; diff --git a/examples/imgui_impl_dx12.h b/examples/imgui_impl_dx12.h index 8c462547d..7ead88e64 100644 --- a/examples/imgui_impl_dx12.h +++ b/examples/imgui_impl_dx12.h @@ -10,6 +10,8 @@ // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. // https://github.com/ocornut/imgui +#pragma once + enum DXGI_FORMAT; struct ID3D12Device; struct ID3D12GraphicsCommandList; diff --git a/examples/imgui_impl_dx9.h b/examples/imgui_impl_dx9.h index 03da1bda1..95902f74c 100644 --- a/examples/imgui_impl_dx9.h +++ b/examples/imgui_impl_dx9.h @@ -8,6 +8,8 @@ // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. // https://github.com/ocornut/imgui +#pragma once + struct IDirect3DDevice9; IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device); diff --git a/examples/imgui_impl_freeglut.h b/examples/imgui_impl_freeglut.h index 6289ed4de..909f07255 100644 --- a/examples/imgui_impl_freeglut.h +++ b/examples/imgui_impl_freeglut.h @@ -9,6 +9,8 @@ // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. // https://github.com/ocornut/imgui +#pragma once + IMGUI_IMPL_API bool ImGui_ImplFreeGLUT_Init(); IMGUI_IMPL_API void ImGui_ImplFreeGLUT_InstallFuncs(); IMGUI_IMPL_API void ImGui_ImplFreeGLUT_Shutdown(); diff --git a/examples/imgui_impl_glfw.h b/examples/imgui_impl_glfw.h index a9bab99d8..938fe7840 100644 --- a/examples/imgui_impl_glfw.h +++ b/examples/imgui_impl_glfw.h @@ -16,6 +16,8 @@ // The 'glsl_version' initialization parameter defaults to "#version 150" if NULL. // Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure! +#pragma once + struct GLFWwindow; IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks); diff --git a/examples/imgui_impl_marmalade.h b/examples/imgui_impl_marmalade.h index 96c43337e..8a767f9da 100644 --- a/examples/imgui_impl_marmalade.h +++ b/examples/imgui_impl_marmalade.h @@ -8,6 +8,8 @@ // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. // https://github.com/ocornut/imgui +#pragma once + IMGUI_IMPL_API bool ImGui_Marmalade_Init(bool install_callbacks); IMGUI_IMPL_API void ImGui_Marmalade_Shutdown(); IMGUI_IMPL_API void ImGui_Marmalade_NewFrame(); diff --git a/examples/imgui_impl_opengl2.h b/examples/imgui_impl_opengl2.h index 911447a48..e901cb7b3 100644 --- a/examples/imgui_impl_opengl2.h +++ b/examples/imgui_impl_opengl2.h @@ -16,6 +16,8 @@ // confuse your GPU driver. // The GL2 code is unable to reset attributes or even call e.g. "glUseProgram(0)" because they don't exist in that API. +#pragma once + IMGUI_IMPL_API bool ImGui_ImplOpenGL2_Init(); IMGUI_IMPL_API void ImGui_ImplOpenGL2_Shutdown(); IMGUI_IMPL_API void ImGui_ImplOpenGL2_NewFrame(); diff --git a/examples/imgui_impl_opengl3.h b/examples/imgui_impl_opengl3.h index 4c3321fc9..fba03d0b1 100644 --- a/examples/imgui_impl_opengl3.h +++ b/examples/imgui_impl_opengl3.h @@ -19,6 +19,8 @@ // On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es" // Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp. +#pragma once + // Set default OpenGL loader to be gl3w #if !defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) \ && !defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) \ diff --git a/examples/imgui_impl_sdl.h b/examples/imgui_impl_sdl.h index 7fb2b8648..124d70484 100644 --- a/examples/imgui_impl_sdl.h +++ b/examples/imgui_impl_sdl.h @@ -14,6 +14,8 @@ // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. // https://github.com/ocornut/imgui +#pragma once + struct SDL_Window; typedef union SDL_Event SDL_Event; diff --git a/examples/imgui_impl_vulkan.h b/examples/imgui_impl_vulkan.h index ca0c2b507..eda25ef9a 100644 --- a/examples/imgui_impl_vulkan.h +++ b/examples/imgui_impl_vulkan.h @@ -11,6 +11,8 @@ // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/ +#pragma once + #include #define IMGUI_VK_QUEUED_FRAMES 2 diff --git a/examples/imgui_impl_win32.h b/examples/imgui_impl_win32.h index ed4f419be..0f2aaa233 100644 --- a/examples/imgui_impl_win32.h +++ b/examples/imgui_impl_win32.h @@ -8,6 +8,8 @@ // Missing features: // [ ] Platform: Gamepad support (best leaving it to user application to fill io.NavInputs[] with gamepad inputs from their source of choice). +#pragma once + IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd); IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown(); IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();