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Added ImGuiKey_PageUp, ImGuiKey_PageDown for user.

pull/258/head
ocornut 9 years ago
parent
commit
2f03511062
  1. 2
      examples/directx11_example/imgui_impl_dx11.cpp
  2. 2
      examples/directx9_example/imgui_impl_dx9.cpp
  3. 2
      examples/opengl3_example/imgui_impl_glfw_gl3.cpp
  4. 2
      examples/opengl_example/imgui_impl_glfw.cpp
  5. 36
      imgui.h

2
examples/directx11_example/imgui_impl_dx11.cpp

@ -409,6 +409,8 @@ bool ImGui_ImplDX11_Init(void* hwnd, ID3D11Device* device, ID3D11DeviceContex
io.KeyMap[ImGuiKey_RightArrow] = VK_RIGHT;
io.KeyMap[ImGuiKey_UpArrow] = VK_UP;
io.KeyMap[ImGuiKey_DownArrow] = VK_DOWN;
io.KeyMap[ImGuiKey_PageUp] = VK_PRIOR;
io.KeyMap[ImGuiKey_PageDown] = VK_NEXT;
io.KeyMap[ImGuiKey_Home] = VK_HOME;
io.KeyMap[ImGuiKey_End] = VK_END;
io.KeyMap[ImGuiKey_Delete] = VK_DELETE;

2
examples/directx9_example/imgui_impl_dx9.cpp

@ -169,6 +169,8 @@ bool ImGui_ImplDX9_Init(void* hwnd, IDirect3DDevice9* device)
io.KeyMap[ImGuiKey_RightArrow] = VK_RIGHT;
io.KeyMap[ImGuiKey_UpArrow] = VK_UP;
io.KeyMap[ImGuiKey_DownArrow] = VK_DOWN;
io.KeyMap[ImGuiKey_PageUp] = VK_PRIOR;
io.KeyMap[ImGuiKey_PageDown] = VK_NEXT;
io.KeyMap[ImGuiKey_Home] = VK_HOME;
io.KeyMap[ImGuiKey_End] = VK_END;
io.KeyMap[ImGuiKey_Delete] = VK_DELETE;

2
examples/opengl3_example/imgui_impl_glfw_gl3.cpp

@ -257,6 +257,8 @@ bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks)
io.KeyMap[ImGuiKey_RightArrow] = GLFW_KEY_RIGHT;
io.KeyMap[ImGuiKey_UpArrow] = GLFW_KEY_UP;
io.KeyMap[ImGuiKey_DownArrow] = GLFW_KEY_DOWN;
io.KeyMap[ImGuiKey_PageUp] = GLFW_KEY_PAGE_UP;
io.KeyMap[ImGuiKey_PageDown] = GLFW_KEY_PAGE_DOWN;
io.KeyMap[ImGuiKey_Home] = GLFW_KEY_HOME;
io.KeyMap[ImGuiKey_End] = GLFW_KEY_END;
io.KeyMap[ImGuiKey_Delete] = GLFW_KEY_DELETE;

2
examples/opengl_example/imgui_impl_glfw.cpp

@ -183,6 +183,8 @@ bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks)
io.KeyMap[ImGuiKey_RightArrow] = GLFW_KEY_RIGHT;
io.KeyMap[ImGuiKey_UpArrow] = GLFW_KEY_UP;
io.KeyMap[ImGuiKey_DownArrow] = GLFW_KEY_DOWN;
io.KeyMap[ImGuiKey_PageUp] = GLFW_KEY_PAGE_UP;
io.KeyMap[ImGuiKey_PageDown] = GLFW_KEY_PAGE_DOWN;
io.KeyMap[ImGuiKey_Home] = GLFW_KEY_HOME;
io.KeyMap[ImGuiKey_End] = GLFW_KEY_END;
io.KeyMap[ImGuiKey_Delete] = GLFW_KEY_DELETE;

36
imgui.h

@ -473,23 +473,25 @@ enum ImGuiSelectableFlags_
// User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array
enum ImGuiKey_
{
ImGuiKey_Tab,
ImGuiKey_LeftArrow,
ImGuiKey_RightArrow,
ImGuiKey_UpArrow,
ImGuiKey_DownArrow,
ImGuiKey_Home,
ImGuiKey_End,
ImGuiKey_Delete,
ImGuiKey_Backspace,
ImGuiKey_Enter,
ImGuiKey_Escape,
ImGuiKey_A, // for CTRL+A: select all
ImGuiKey_C, // for CTRL+C: copy
ImGuiKey_V, // for CTRL+V: paste
ImGuiKey_X, // for CTRL+X: cut
ImGuiKey_Y, // for CTRL+Y: redo
ImGuiKey_Z, // for CTRL+Z: undo
ImGuiKey_Tab, // for tabbing through fields
ImGuiKey_LeftArrow, // for text edit
ImGuiKey_RightArrow,// for text edit
ImGuiKey_UpArrow, // for text edit
ImGuiKey_DownArrow, // for text edit
ImGuiKey_PageUp,
ImGuiKey_PageDown,
ImGuiKey_Home, // for text edit
ImGuiKey_End, // for text edit
ImGuiKey_Delete, // for text edit
ImGuiKey_Backspace, // for text edit
ImGuiKey_Enter, // for text edit
ImGuiKey_Escape, // for text edit
ImGuiKey_A, // for text edit CTRL+A: select all
ImGuiKey_C, // for text edit CTRL+C: copy
ImGuiKey_V, // for text edit CTRL+V: paste
ImGuiKey_X, // for text edit CTRL+X: cut
ImGuiKey_Y, // for text edit CTRL+Y: redo
ImGuiKey_Z, // for text edit CTRL+Z: undo
ImGuiKey_COUNT
};

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