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@ -1700,7 +1700,6 @@ void ImGui::NewFrame() |
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// Are we using inputs? Tell user so they can capture/discard the inputs away from the rest of their application.
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// When clicking outside of a window we assume the click is owned by the application and won't request capture.
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// FIXME: For completeness we should completely disregard the mouse when 'mouse_owned_by_application' is set.
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int mouse_earliest_button_down = -1; |
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for (size_t i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++) |
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{ |
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@ -1714,6 +1713,10 @@ void ImGui::NewFrame() |
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g.IO.WantCaptureMouse = (!mouse_owned_by_application && g.HoveredWindow != NULL) || (g.ActiveId != 0); |
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g.IO.WantCaptureKeyboard = (g.ActiveId != 0); |
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// If mouse was first clicked outside of ImGui bounds we also cancel out hovering.
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if (mouse_owned_by_application) |
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g.HoveredWindow = g.HoveredRootWindow = NULL; |
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// Scale & Scrolling
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if (g.HoveredWindow && g.IO.MouseWheel != 0.0f) |
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{ |
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