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Tables: fixed matching width of synchronized tables when only some (not all) instances have a vertical scrollbar. (#5920)

pull/5978/head
ocornut 2 years ago
parent
commit
317b33d647
  1. 2
      docs/CHANGELOG.txt
  2. 9
      imgui_demo.cpp
  3. 4
      imgui_internal.h
  4. 11
      imgui_tables.cpp

2
docs/CHANGELOG.txt

@ -53,6 +53,8 @@ Other changes:
which should later lead us toward more flexible uses of menu/status bars. (#5143, #3692) which should later lead us toward more flexible uses of menu/status bars. (#5143, #3692)
- Tables, Nav: frozen columns are not part of menu layer and can be crossed over. (#5143, #3692) - Tables, Nav: frozen columns are not part of menu layer and can be crossed over. (#5143, #3692)
- Tables, Columns: fixed cases where empty columns may lead to empty ImDrawCmd. (#4857, #5937) - Tables, Columns: fixed cases where empty columns may lead to empty ImDrawCmd. (#4857, #5937)
- Tables: fixed matching width of synchronized tables (multiple tables with same id) when only
some instances have a vertical scrollbar and not all. (#5920)
- Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at runtime instead of - Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at runtime instead of
compile-time, being consistent with our support for io.ConfigMacOSXBehaviors and making it compile-time, being consistent with our support for io.ConfigMacOSXBehaviors and making it
easier for bindings generators to process that value. (#5923, #456) easier for bindings generators to process that value. (#5923, #456)

9
imgui_demo.cpp

@ -5043,18 +5043,23 @@ static void ShowDemoWindowTables()
if (ImGui::TreeNode("Synced instances")) if (ImGui::TreeNode("Synced instances"))
{ {
HelpMarker("Multiple tables with the same identifier will share their settings, width, visibility, order etc."); HelpMarker("Multiple tables with the same identifier will share their settings, width, visibility, order etc.");
static ImGuiTableFlags flags = ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_NoSavedSettings;
ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY);
ImGui::CheckboxFlags("ImGuiTableFlags_SizingFixedFit", &flags, ImGuiTableFlags_SizingFixedFit);
for (int n = 0; n < 3; n++) for (int n = 0; n < 3; n++)
{ {
char buf[32]; char buf[32];
sprintf(buf, "Synced Table %d", n); sprintf(buf, "Synced Table %d", n);
bool open = ImGui::CollapsingHeader(buf, ImGuiTreeNodeFlags_DefaultOpen); bool open = ImGui::CollapsingHeader(buf, ImGuiTreeNodeFlags_DefaultOpen);
if (open && ImGui::BeginTable("Table", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_NoSavedSettings)) if (open && ImGui::BeginTable("Table", 3, flags, ImVec2(0.0f, ImGui::GetTextLineHeightWithSpacing() * 5)))
{ {
ImGui::TableSetupColumn("One"); ImGui::TableSetupColumn("One");
ImGui::TableSetupColumn("Two"); ImGui::TableSetupColumn("Two");
ImGui::TableSetupColumn("Three"); ImGui::TableSetupColumn("Three");
ImGui::TableHeadersRow(); ImGui::TableHeadersRow();
for (int cell = 0; cell < 9; cell++) const int cell_count = (n == 1) ? 27 : 9; // Make second table have a scrollbar to verify that additional decoration is not affecting column positions.
for (int cell = 0; cell < cell_count; cell++)
{ {
ImGui::TableNextColumn(); ImGui::TableNextColumn();
ImGui::Text("this cell %d", cell); ImGui::Text("this cell %d", cell);

4
imgui_internal.h

@ -2507,7 +2507,7 @@ struct ImGuiTableInstanceData
ImGuiTableInstanceData() { LastOuterHeight = LastFirstRowHeight = LastFrozenHeight = 0.0f; } ImGuiTableInstanceData() { LastOuterHeight = LastFirstRowHeight = LastFrozenHeight = 0.0f; }
}; };
// FIXME-TABLE: more transient data could be stored in a per-stacked table structure: DrawSplitter, SortSpecs, incoming RowData // FIXME-TABLE: more transient data could be stored in a stacked ImGuiTableTempData: e.g. SortSpecs, incoming RowData
struct IMGUI_API ImGuiTable struct IMGUI_API ImGuiTable
{ {
ImGuiID ID; ImGuiID ID;
@ -2612,6 +2612,8 @@ struct IMGUI_API ImGuiTable
bool IsResetDisplayOrderRequest; bool IsResetDisplayOrderRequest;
bool IsUnfrozenRows; // Set when we got past the frozen row. bool IsUnfrozenRows; // Set when we got past the frozen row.
bool IsDefaultSizingPolicy; // Set if user didn't explicitly set a sizing policy in BeginTable() bool IsDefaultSizingPolicy; // Set if user didn't explicitly set a sizing policy in BeginTable()
bool HasScrollbarYCurr; // Whether ANY instance of this table had a vertical scrollbar during the current frame.
bool HasScrollbarYPrev; // Whether ANY instance of this table had a vertical scrollbar during the previous.
bool MemoryCompacted; bool MemoryCompacted;
bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis

11
imgui_tables.cpp

@ -395,6 +395,14 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
table->OuterRect = table->InnerWindow->Rect(); table->OuterRect = table->InnerWindow->Rect();
table->InnerRect = table->InnerWindow->InnerRect; table->InnerRect = table->InnerWindow->InnerRect;
IM_ASSERT(table->InnerWindow->WindowPadding.x == 0.0f && table->InnerWindow->WindowPadding.y == 0.0f && table->InnerWindow->WindowBorderSize == 0.0f); IM_ASSERT(table->InnerWindow->WindowPadding.x == 0.0f && table->InnerWindow->WindowPadding.y == 0.0f && table->InnerWindow->WindowBorderSize == 0.0f);
// When using multiple instances, ensure they have the same amount of horizontal decorations (aka vertical scrollbar) so stretched columns can be aligned)
if (instance_no == 0)
{
table->HasScrollbarYPrev = table->HasScrollbarYCurr;
table->HasScrollbarYCurr = false;
}
table->HasScrollbarYCurr |= (table->InnerWindow->ScrollMax.y > 0.0f);
} }
else else
{ {
@ -893,7 +901,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// [Part 4] Apply final widths based on requested widths // [Part 4] Apply final widths based on requested widths
const ImRect work_rect = table->WorkRect; const ImRect work_rect = table->WorkRect;
const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1); const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1);
const float width_avail = ((table->Flags & ImGuiTableFlags_ScrollX) && table->InnerWidth == 0.0f) ? table->InnerClipRect.GetWidth() : work_rect.GetWidth(); const float width_removed = (table->HasScrollbarYPrev && !table->InnerWindow->ScrollbarY) ? g.Style.ScrollbarSize : 0.0f; // To synchronize decoration width of synched tables with mismatching scrollbar state (#5920)
const float width_avail = ImMax(1.0f, (((table->Flags & ImGuiTableFlags_ScrollX) && table->InnerWidth == 0.0f) ? table->InnerClipRect.GetWidth() : work_rect.GetWidth()) - width_removed);
const float width_avail_for_stretched_columns = width_avail - width_spacings - sum_width_requests; const float width_avail_for_stretched_columns = width_avail - width_spacings - sum_width_requests;
float width_remaining_for_stretched_columns = width_avail_for_stretched_columns; float width_remaining_for_stretched_columns = width_avail_for_stretched_columns;
table->ColumnsGivenWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount; table->ColumnsGivenWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount;

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