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Internal renaming

pull/183/head
ocornut 10 years ago
parent
commit
31fd72bde1
  1. 18
      imgui.cpp

18
imgui.cpp

@ -1135,7 +1135,7 @@ struct ImGuiState
// Widget state
ImGuiTextEditState InputTextState;
ImGuiID SliderAsInputTextId;
ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
ImGuiStorage ColorEditModeStorage; // for user selection
ImGuiID ActiveComboID;
float ScrollbarClickDeltaToGrabCenter; // distance between mouse and center of grab box, normalized in parent space
@ -1187,7 +1187,7 @@ struct ImGuiState
SetNextTreeNodeOpenedVal = false;
SetNextTreeNodeOpenedCond = 0;
SliderAsInputTextId = 0;
ScalarAsInputTextId = 0;
ActiveComboID = 0;
ScrollbarClickDeltaToGrabCenter = 0.0f;
memset(Tooltip, 0, sizeof(Tooltip));
@ -4986,24 +4986,24 @@ static bool SliderFloatAsInputText(const char* label, float* v, ImGuiID id, int
char text_buf[64];
ImFormatString(text_buf, IM_ARRAYSIZE(text_buf), "%.*f", decimal_precision, *v);
SetActiveId(g.SliderAsInputTextId);
SetActiveId(g.ScalarAsInputTextId);
g.HoveredId = 0;
// Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen)
window->FocusItemUnregister();
bool value_changed = ImGui::InputText(label, text_buf, IM_ARRAYSIZE(text_buf), ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_AutoSelectAll);
if (g.SliderAsInputTextId == 0)
if (g.ScalarAsInputTextId == 0)
{
// First frame
IM_ASSERT(g.ActiveId == id); // InputText ID expected to match the Slider ID (else we'd need to store them both, which is also possible)
g.SliderAsInputTextId = g.ActiveId;
g.ScalarAsInputTextId = g.ActiveId;
g.HoveredId = id;
}
else if (g.ActiveId != g.SliderAsInputTextId)
else if (g.ActiveId != g.ScalarAsInputTextId)
{
// Release
g.SliderAsInputTextId = 0;
g.ScalarAsInputTextId = 0;
}
if (value_changed)
{
@ -5221,10 +5221,10 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
if (tab_focus_requested || is_ctrl_down || !is_finite)
{
start_text_input = true;
g.SliderAsInputTextId = 0;
g.ScalarAsInputTextId = 0;
}
}
if (start_text_input || (g.ActiveId == id && id == g.SliderAsInputTextId))
if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
return SliderFloatAsInputText(label, v, id, decimal_precision);
ItemSize(total_bb, style.FramePadding.y);

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