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Add user-facing IsPopupOpen function

pull/891/head
Matt Keeter 8 years ago
parent
commit
32dbe836d0
  1. 28
      imgui.cpp
  2. 1
      imgui.h

28
imgui.cpp

@ -687,7 +687,7 @@ static bool BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_
static void CloseInactivePopups();
static void ClosePopupToLevel(int remaining);
static void ClosePopup(ImGuiID id);
static bool IsPopupOpen(ImGuiID id);
static bool IsPopupIdOpen(ImGuiID id);
static ImGuiWindow* GetFrontMostModalRootWindow();
static ImVec2 FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size, int* last_dir, const ImRect& rect_to_avoid);
@ -3367,7 +3367,7 @@ void ImGui::EndTooltip()
ImGui::End();
}
static bool IsPopupOpen(ImGuiID id)
static bool IsPopupIdOpen(ImGuiID id)
{
ImGuiContext& g = *GImGui;
return g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == id;
@ -3451,7 +3451,7 @@ static void ClosePopupToLevel(int remaining)
static void ClosePopup(ImGuiID id)
{
if (!IsPopupOpen(id))
if (!IsPopupIdOpen(id))
return;
ImGuiContext& g = *GImGui;
ClosePopupToLevel(g.OpenPopupStack.Size - 1);
@ -3481,7 +3481,7 @@ static bool BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_flags)
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
const ImGuiID id = window->GetID(str_id);
if (!IsPopupOpen(id))
if (!IsPopupIdOpen(id))
{
ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
return false;
@ -3515,12 +3515,20 @@ bool ImGui::BeginPopup(const char* str_id)
return BeginPopupEx(str_id, ImGuiWindowFlags_ShowBorders);
}
bool ImGui::IsPopupOpen(const char* str_id)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
const ImGuiID id = window->GetID(str_id);
return IsPopupIdOpen(id);
}
bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags extra_flags)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
const ImGuiID id = window->GetID(name);
if (!IsPopupOpen(id))
if (!IsPopupIdOpen(id))
{
ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
return false;
@ -8415,7 +8423,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
const float arrow_size = (g.FontSize + style.FramePadding.x * 2.0f);
const bool hovered = IsHovered(frame_bb, id);
bool popup_open = IsPopupOpen(id);
bool popup_open = IsPopupIdOpen(id);
bool popup_opened_now = false;
const ImRect value_bb(frame_bb.Min, frame_bb.Max - ImVec2(arrow_size, 0.0f));
@ -8439,7 +8447,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
if (g.IO.MouseClicked[0])
{
SetActiveID(0);
if (IsPopupOpen(id))
if (IsPopupIdOpen(id))
{
ClosePopup(id);
}
@ -8453,7 +8461,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
}
bool value_changed = false;
if (IsPopupOpen(id))
if (IsPopupIdOpen(id))
{
// Size default to hold ~7 items
if (height_in_items < 0)
@ -8799,7 +8807,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
ImGuiWindow* backed_focused_window = g.FocusedWindow;
bool pressed;
bool menu_is_open = IsPopupOpen(id);
bool menu_is_open = IsPopupIdOpen(id);
bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentMenuSet == window->GetID("##menus"));
if (menuset_is_open)
g.FocusedWindow = window;
@ -8865,7 +8873,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
want_open = true;
if (!enabled) // explicitly close if an open menu becomes disabled, facilitate users code a lot in pattern such as 'if (BeginMenu("options", has_object)) { ..use object.. }'
want_close = true;
if (want_close && IsPopupOpen(id))
if (want_close && IsPopupIdOpen(id))
ClosePopupToLevel(GImGui->CurrentPopupStack.Size);
if (!menu_is_open && want_open && g.OpenPopupStack.Size > g.CurrentPopupStack.Size)

1
imgui.h

@ -371,6 +371,7 @@ namespace ImGui
// Popups
IMGUI_API void OpenPopup(const char* str_id); // mark popup as open. popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level).
IMGUI_API bool IsPopupOpen(const char* str_id); // return true if the popup is open
IMGUI_API bool BeginPopup(const char* str_id); // return true if the popup is open, and you can start outputting to it. only call EndPopup() if BeginPopup() returned true!
IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags extra_flags = 0); // modal dialog (can't close them by clicking outside)
IMGUI_API bool BeginPopupContextItem(const char* str_id, int mouse_button = 1); // helper to open and begin popup when clicked on last item. read comments in .cpp!

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