diff --git a/imgui.h b/imgui.h index a7da1c51c..d5f88ee2d 100644 --- a/imgui.h +++ b/imgui.h @@ -168,7 +168,7 @@ namespace ImGui IMGUI_API void OpenPopup(const char* str_id); // mark popup as open. close childs popups if any. will close popup when user click outside, or activate menu items, or CloseCurrentPopup() is called within a BeginPopup/EndPopup block. IMGUI_API bool BeginPopup(const char* str_id); // return true if popup if opened and start outputting to it. only call EndPopup() if BeginPopup() returned true! IMGUI_API void EndPopup(); - IMGUI_API void CloseCurrentPopup(); + IMGUI_API void CloseCurrentPopup(); // close the popup we have begin-ed into // Layout IMGUI_API void BeginGroup(); // once closing a group it is seen as a single item (so you can use IsItemHovered() on a group, SameLine() between groups, etc. @@ -301,11 +301,11 @@ namespace ImGui // Widgets: Menus // FIXME-WIP: v1.39 in development, API *WILL* change - IMGUI_API bool BeginMainMenuBar(); // create and append to a fullscreen menu-bar + IMGUI_API bool BeginMainMenuBar(); // create and append to a full screen menu-bar. only call EndMainMenuBar() if this returns true! IMGUI_API void EndMainMenuBar(); - IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window + IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window. only call EndMenuBar() if this returns true! IMGUI_API void EndMenuBar(); - IMGUI_API bool BeginMenu(const char* label); + IMGUI_API bool BeginMenu(const char* label); // create a sub-menu entry. only call EndMenu() if this returns true! IMGUI_API void EndMenu(); IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); @@ -411,7 +411,6 @@ enum ImGuiWindowFlags_ ImGuiWindowFlags_Tooltip = 1 << 24, // Don't use! For internal use by BeginTooltip() ImGuiWindowFlags_Popup = 1 << 25, // Don't use! For internal use by BeginPopup() ImGuiWindowFlags_ChildMenu = 1 << 26 // Don't use! For internal use by BeginMenu() - }; // Flags for ImGui::InputText()