IMGUI_APIvoidBullet();// draw a small circle + keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses
IMGUI_APIboolTextLink(ImStrvlabel);// hyperlink text button, return true when clicked
IMGUI_APIvoidTextLinkOpenURL(ImStrvlabel,ImStrvurl=NULL);// hyperlink text button, automatically open file/url when clicked
IMGUI_APIvoidTextLinkOpenURL(ImStrvlabel,ImStrvurl=ImStrv());// hyperlink text button, automatically open file/url when clicked
// Widgets: Images
// - Read about ImTextureID here: https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples
IMGUI_APIboolDragInt(ImStrvlabel,int*v,floatv_speed=1.0f,intv_min=0,intv_max=0,ImStrvformat="%d",ImGuiSliderFlagsflags=0);// If v_min >= v_max we have no bound
// - CTRL+Click on any slider to turn them into an input box. Manually input values aren't clamped by default and can go off-bounds. Use ImGuiSliderFlags_AlwaysClamp to always clamp.
// Widgets: Color Editor/Picker (tip: the ColorEdit* functions have a little color square that can be left-clicked to open a picker, and right-clicked to open an option menu.)
// - Note that in C++ a 'float v[X]' function argument is the _same_ as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible.
@ -726,17 +726,17 @@ namespace ImGui
// Widgets: Data Plotting
// - Consider using ImPlot (https://github.com/epezent/implot) which is much better!
// - Those are merely shortcut to calling Text() with a format string. Output single value in "name: value" format (tip: freely declare more in your code to handle your types. you can add functions to the ImGui namespace)
// - Use BeginMenuBar() on a window ImGuiWindowFlags_MenuBar to append to its menu bar.
@ -749,8 +749,8 @@ namespace ImGui
IMGUI_APIvoidEndMainMenuBar();// only call EndMainMenuBar() if BeginMainMenuBar() returns true!
IMGUI_APIboolBeginMenu(ImStrvlabel,boolenabled=true);// create a sub-menu entry. only call EndMenu() if this returns true!
IMGUI_APIvoidEndMenu();// only call EndMenu() if BeginMenu() returns true!
IMGUI_APIboolMenuItem(ImStrvlabel,ImStrvshortcut=NULL,boolselected=false,boolenabled=true);// return true when activated.
IMGUI_APIboolMenuItem(ImStrvlabel,ImStrvshortcut,bool*p_selected,boolenabled=true);// return true when activated + toggle (*p_selected) if p_selected != NULL
IMGUI_APIboolMenuItem(ImStrvlabel,ImStrvshortcut=ImStrv(),boolselected=false,boolenabled=true);// return true when activated.
IMGUI_APIboolMenuItem(ImStrvlabel,ImStrvshortcut,bool*p_selected,boolenabled=true);// return true when activated + toggle (*p_selected) if p_selected != NULL
// Tooltips
// - Tooltips are windows following the mouse. They do not take focus away.
@ -793,7 +793,7 @@ namespace ImGui
// - IMPORTANT: Notice that for OpenPopupOnItemClick() we exceptionally default flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter
IMGUI_APIvoidOpenPopup(ImStrvstr_id,ImGuiPopupFlagspopup_flags=0);// call to mark popup as open (don't call every frame!).
IMGUI_APIvoidOpenPopup(ImGuiIDid,ImGuiPopupFlagspopup_flags=0);// id overload to facilitate calling from nested stacks
IMGUI_APIvoidOpenPopupOnItemClick(ImStrvstr_id=NULL,ImGuiPopupFlagspopup_flags=1);// helper to open popup when clicked on last item. Default to ImGuiPopupFlags_MouseButtonRight == 1. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors)
IMGUI_APIvoidOpenPopupOnItemClick(ImStrvstr_id=ImStrv(),ImGuiPopupFlagspopup_flags=1);// helper to open popup when clicked on last item. Default to ImGuiPopupFlags_MouseButtonRight == 1. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors)
IMGUI_APIvoidCloseCurrentPopup();// manually close the popup we have begin-ed into.
// Popups: open+begin combined functions helpers
@ -801,15 +801,15 @@ namespace ImGui
// - They are convenient to easily create context menus, hence the name.
// - IMPORTANT: Notice that BeginPopupContextXXX takes ImGuiPopupFlags just like OpenPopup() and unlike BeginPopup(). For full consistency, we may add ImGuiWindowFlags to the BeginPopupContextXXX functions in the future.
// - IMPORTANT: Notice that we exceptionally default their flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter, so if you add other flags remember to re-add the ImGuiPopupFlags_MouseButtonRight.
IMGUI_APIboolBeginPopupContextItem(ImStrvstr_id=NULL,ImGuiPopupFlagspopup_flags=1);// open+begin popup when clicked on last item. Use str_id==NULL to associate the popup to previous item. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
IMGUI_APIboolBeginPopupContextWindow(ImStrvstr_id=NULL,ImGuiPopupFlagspopup_flags=1);// open+begin popup when clicked on current window.
IMGUI_APIboolBeginPopupContextVoid(ImStrvstr_id=NULL,ImGuiPopupFlagspopup_flags=1);// open+begin popup when clicked in void (where there are no windows).
IMGUI_APIboolBeginPopupContextItem(ImStrvstr_id=ImStrv(),ImGuiPopupFlagspopup_flags=1);// open+begin popup when clicked on last item. Use str_id==NULL to associate the popup to previous item. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
IMGUI_APIboolBeginPopupContextWindow(ImStrvstr_id=ImStrv(),ImGuiPopupFlagspopup_flags=1);// open+begin popup when clicked on current window.
IMGUI_APIboolBeginPopupContextVoid(ImStrvstr_id=ImStrv(),ImGuiPopupFlagspopup_flags=1);// open+begin popup when clicked in void (where there are no windows).
// Popups: query functions
// - IsPopupOpen(): return true if the popup is open at the current BeginPopup() level of the popup stack.
// - IsPopupOpen() with ImGuiPopupFlags_AnyPopupId: return true if any popup is open at the current BeginPopup() level of the popup stack.
// - IsPopupOpen() with ImGuiPopupFlags_AnyPopupId + ImGuiPopupFlags_AnyPopupLevel: return true if any popup is open.
IMGUI_APIboolIsPopupOpen(ImStrvstr_id,ImGuiPopupFlagsflags=0);// return true if the popup is open.
IMGUI_APIboolIsPopupOpen(ImStrvstr_id,ImGuiPopupFlagsflags=0);// return true if the popup is open.
// Tables
// - Full-featured replacement for old Columns API.
@ -870,7 +870,7 @@ namespace ImGui
// Legacy Columns API (prefer using Tables!)
// - You can also use SameLine(pos_x) to mimic simplified columns.
//static inline void OpenPopupContextItem(ImStrv str_id = NULL, ImGuiMouseButton mb = 1) { OpenPopupOnItemClick(str_id, mb); } // Bool return value removed. Use IsWindowAppearing() in BeginPopup() instead. Renamed in 1.77, renamed back in 1.79. Sorry!
//static inline void OpenPopupContextItem(ImStrv str_id = ImStrv(), ImGuiMouseButton mb = 1) { OpenPopupOnItemClick(str_id, mb); } // Bool return value removed. Use IsWindowAppearing() in BeginPopup() instead. Renamed in 1.77, renamed back in 1.79. Sorry!
//-- OBSOLETED in 1.78 (from June 2020): Old drag/sliders functions that took a 'float power > 1.0f' argument instead of ImGuiSliderFlags_Logarithmic. See github.com/ocornut/imgui/issues/3361 for details.
//IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, const char* format, float power = 1.0f) // OBSOLETED in 1.78 (from June 2020)
//IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, const char* format, float power = 1.0f); // OBSOLETED in 1.78 (from June 2020)