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MultiSelect: Added ImGuiMultiSelectFlags_ClearOnClickWindowVoid. + Demo: showcase multiple selection scopes in same window.

pull/7804/head
ocornut 2 years ago
parent
commit
35bbadcf0c
  1. 12
      imgui.h
  2. 51
      imgui_demo.cpp
  3. 1
      imgui_internal.h
  4. 11
      imgui_widgets.cpp

12
imgui.h

@ -2731,11 +2731,13 @@ struct ImColor
// you can handle single-selection in a simpler manner by just calling Selectable() and reacting on clicks yourself.
enum ImGuiMultiSelectFlags_
{
ImGuiMultiSelectFlags_None = 0,
ImGuiMultiSelectFlags_NoMultiSelect = 1 << 0,
ImGuiMultiSelectFlags_NoUnselect = 1 << 1, // Disable unselecting items with CTRL+Click, CTRL+Space etc.
ImGuiMultiSelectFlags_NoSelectAll = 1 << 2, // Disable CTRL+A shortcut to set RequestSelectAll
ImGuiMultiSelectFlags_ClearOnEscape = 1 << 3, // Enable ESC shortcut to clear selection
ImGuiMultiSelectFlags_None = 0,
ImGuiMultiSelectFlags_NoMultiSelect = 1 << 0,
ImGuiMultiSelectFlags_NoUnselect = 1 << 1, // Disable unselecting items with CTRL+Click, CTRL+Space etc.
ImGuiMultiSelectFlags_NoSelectAll = 1 << 2, // Disable CTRL+A shortcut to set RequestSelectAll
ImGuiMultiSelectFlags_ClearOnClickWindowVoid= 1 << 3, // Clear selection when clicking on empty location within host window (use if BeginMultiSelect() covers a whole window)
//ImGuiMultiSelectFlags_ClearOnClickRectVoid= 1 << 4, // Clear selection when clicking on empty location within rectangle covered by selection scope (use if multiple BeginMultiSelect() are used in the same host window)
ImGuiMultiSelectFlags_ClearOnEscape = 1 << 5, // Clear selection when pressing Escape while scope is focused.
};
// Abstract:

51
imgui_demo.cpp

@ -2900,42 +2900,64 @@ static void ShowDemoWindowMultiSelect()
// - Showcase clipping.
// - Showcase basic drag and drop.
// - Showcase TreeNode variant (note that tree node don't expand in the demo: supporting expanding tree nodes + clipping a separate thing).
// - Showcase having multiple multi-selection scopes in the same window.
// - Showcase using inside a table.
IMGUI_DEMO_MARKER("Widgets/Selection State/Multiple Selection (full, advanced)");
ImGui::SetNextItemOpen(true, ImGuiCond_Once);
if (ImGui::TreeNode("Multiple Selection (full, advanced)"))
{
// Demonstrate holding/updating multi-selection data and using the BeginMultiSelect/EndMultiSelect API to support range-selection and clipping.
static ExampleSelection selections_data[1];
ExampleSelection* selection = &selections_data[0];
// Options
enum WidgetType { WidgetType_Selectable, WidgetType_TreeNode };
static bool use_table = false;
static bool use_drag_drop = true;
static bool multiple_selection_scopes = false;
static WidgetType widget_type = WidgetType_TreeNode;
if (ImGui::RadioButton("Selectables", widget_type == WidgetType_Selectable)) { widget_type = WidgetType_Selectable; }
ImGui::SameLine();
if (ImGui::RadioButton("Tree nodes", widget_type == WidgetType_TreeNode)) { widget_type = WidgetType_TreeNode; }
ImGui::Checkbox("Use table", &use_table);
ImGui::Checkbox("Use drag & drop", &use_drag_drop);
ImGui::Checkbox("Distinct selection scopes in same window", &multiple_selection_scopes);
// (spare brace to add a loop here later)
// When 'multiple_selection_scopes' is set we show 3 selection scopes in the host window instead of 1 in a scrolling window.
static ExampleSelection selections_data[3];
const int selection_scope_count = multiple_selection_scopes ? 3 : 1;
for (int selection_scope_n = 0; selection_scope_n < selection_scope_count; selection_scope_n++)
{
ImGui::Text("Selection size: %d", selection->GetSelectionSize());
ExampleSelection* selection = &selections_data[selection_scope_n];
const int ITEMS_COUNT = multiple_selection_scopes ? 12 : 1000;
ImGui::PushID(selection_scope_n);
// Open a scrolling region
const int ITEMS_COUNT = 1000;
if (ImGui::BeginListBox("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20)))
bool draw_selection = true;
if (multiple_selection_scopes)
{
ImGui::SeparatorText("Selection scope");
}
else
{
ImGui::Text("Selection size: %d", selection->GetSelectionSize());
draw_selection = ImGui::BeginListBox("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20));
}
if (draw_selection)
{
ImVec2 color_button_sz(ImGui::GetFontSize(), ImGui::GetFontSize());
if (widget_type == WidgetType_TreeNode)
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(ImGui::GetStyle().ItemSpacing.x, 0.0f));
ImGuiMultiSelectData* multi_select_data = ImGui::BeginMultiSelect(ImGuiMultiSelectFlags_None, (void*)(intptr_t)selection->RangeRef, selection->GetSelected(selection->RangeRef));
ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_None;
if (multiple_selection_scopes)
;// flags |= ImGuiMultiSelectFlags_ClearOnClickRectVoid;
else
flags |= ImGuiMultiSelectFlags_ClearOnClickWindowVoid;
ImGuiMultiSelectData* multi_select_data = ImGui::BeginMultiSelect(flags, (void*)(intptr_t)selection->RangeRef, selection->GetSelected(selection->RangeRef));
if (multi_select_data->RequestClear) { selection->Clear(); }
if (multi_select_data->RequestSelectAll) { selection->SelectAll(ITEMS_COUNT); }
if (multiple_selection_scopes)
ImGui::Text("Selection size: %d", selection->GetSelectionSize()); // Draw counter below Separator and after BeginMultiSelect()
if (use_table)
{
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(0.0f, 0.0f));
@ -3037,15 +3059,12 @@ static void ShowDemoWindowMultiSelect()
if (widget_type == WidgetType_TreeNode)
ImGui::PopStyleVar();
ImGui::EndListBox();
if (multiple_selection_scopes == false)
ImGui::EndListBox();
}
ImGui::PopID(); // ImGui::PushID(selection_scope_n);
} // for each selection scope (1 or 3)
if (use_table)
{
ImGui::EndTable();
ImGui::PopStyleVar();
}
}
ImGui::TreePop();
}
ImGui::TreePop();

1
imgui_internal.h

@ -1720,6 +1720,7 @@ struct IMGUI_API ImGuiMultiSelectState
ImGuiMultiSelectData Out; // The Out requests are finalized and returned by EndMultiSelect()
bool InRangeDstPassedBy; // (Internal) set by the the item that match NavJustMovedToId when InRequestRangeSetNav is set.
bool InRequestSetRangeNav; // (Internal) set by BeginMultiSelect() when using Shift+Navigation. Because scrolling may be affected we can't afford a frame of lag with Shift+Navigation.
//ImRect Rect; // Extent of selection scope between BeginMultiSelect() / EndMultiSelect(), used by ImGuiMultiSelectFlags_ClearOnClickRectVoid.
ImGuiMultiSelectState() { Clear(); }
void Clear() { FocusScopeId = 0; In.Clear(); Out.Clear(); InRangeDstPassedBy = InRequestSetRangeNav = false; }

11
imgui_widgets.cpp

@ -7188,6 +7188,17 @@ ImGuiMultiSelectData* ImGui::EndMultiSelect()
ImGuiMultiSelectState* ms = &g.MultiSelectState;
IM_ASSERT(g.MultiSelectState.FocusScopeId == g.CurrentFocusScopeId);
// Clear selection when clicking void?
// We specifically test for IsMouseDragPastThreshold(0) == false to allow box-selection!
if (g.MultiSelectFlags & ImGuiMultiSelectFlags_ClearOnClickWindowVoid)
if (IsWindowHovered() && g.HoveredId == 0)
if (IsMouseReleased(0) && IsMouseDragPastThreshold(0) == false && g.IO.KeyMods == ImGuiMod_None)
{
ms->Out.RequestClear = true;
ms->Out.RequestSelectAll = ms->Out.RequestSetRange = false;
}
// Unwind
if (g.MultiSelectFlags & ImGuiMultiSelectFlags_NoUnselect)
ms->Out.RangeValue = true;
g.MultiSelectState.FocusScopeId = 0;

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