mirror of https://github.com/ocornut/imgui.git
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(neater vs project output but certainly less standard than cmake) (amended 2022-09-28) (amended 2023-02-07)features/premake5
ocornut
2 years ago
2 changed files with 311 additions and 0 deletions
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project "imgui" |
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kind "StaticLib" |
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files { "../*.h", "../*.cpp" } |
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vpaths { ["imgui"] = { "../*.cpp", "../*.h", "../misc/debuggers/*.natvis" } } |
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filter { "toolset:msc*" } |
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files { "../misc/debuggers/*.natvis" } |
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|
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-- We use Premake5 to generate project files (Visual Studio solutions, XCode solutions, Makefiles, etc.) |
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-- Download Premake5: at https://premake.github.io/download |
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-- YOU NEED PREMAKE 5.0.0-alpha10 or later |
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|
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--------- HELP |
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-- To reduce friction for people who don't aren't used to Premake, we list some concrete usage examples. |
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if _ACTION == nil then |
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print "-----------------------------------------" |
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print " DEAR IMGUI EXAMPLES - PROJECT GENERATOR" |
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print "-----------------------------------------" |
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print "Usage:" |
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print " premake5 [generator] [options]" |
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print "Examples:" |
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print " premake5 vs2010" |
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print " premake5 vs2019 --with-sdl2 --with-vulkan" |
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print " premake5 xcode4 --with-glfw" |
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print " premake5 gmake2 --with-glfw --cc=clang" |
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print "Generators:" |
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print " codelite gmake gmake2 vs2008 vs2010 vs2012 vs2013 vs2015 vs2017 xcode4 etc." |
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print "Options:" |
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print " --with-dx9 Enable dear imgui DirectX 9 example" |
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print " --with-dx10 Enable dear imgui DirectX 10 example" |
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print " --with-dx11 Enable dear imgui DirectX 11 example" |
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print " --with-dx12 Enable dear imgui DirectX 12 example (vs2015+)" |
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print " --with-glfw Enable dear imgui GLFW examples" |
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print " --with-sdl2 Enable dear imgui SDL2 examples" |
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print " --with-vulkan Enable dear imgui Vulkan example" |
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print " --cc=clang Compile with Clang" |
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print " --cc=gcc Compile with GCC" |
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print "Project and object files will be created in the build/ folder. You can delete your build/ folder at any time." |
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print "" |
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end |
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|
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---------- OPTIONS |
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|
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newoption { trigger = "with-dx9", description="Enable dear imgui DirectX 9 example" } |
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newoption { trigger = "with-dx10", description="Enable dear imgui DirectX 10 example" } |
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newoption { trigger = "with-dx11", description="Enable dear imgui DirectX 11 example" } |
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newoption { trigger = "with-dx12", description="Enable dear imgui DirectX 12 example" } |
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newoption { trigger = "with-glfw", description="Enable dear imgui GLFW examples" } |
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newoption { trigger = "with-sdl2", description="Enable dear imgui SDL2 examples" } |
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newoption { trigger = "with-vulkan", description="Enable dear imgui Vulkan example" } |
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|
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-- Enable/detect default options under Windows |
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if _ACTION ~= nil and ((os.istarget ~= nil and os.istarget("windows")) or (os.is ~= nil and os.is("windows"))) then |
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print("( enabling --with-dx9 )"); |
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print("( enabling --with-dx10 )"); |
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print("( enabling --with-dx11 )"); |
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_OPTIONS["with-dx9"] = 1 |
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_OPTIONS["with-dx10"] = 1 |
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_OPTIONS["with-dx11"] = 1 |
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if _ACTION >= "vs2015" then |
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print("( enabling --with-dx12 because compiler is " .. _ACTION .. " )"); |
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_OPTIONS["with-dx12"] = 1 |
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end |
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print("( enabling --with-glfw because GLFW is included in the libs/ folder )"); |
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_OPTIONS["with-glfw"] = 1 |
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if os.getenv("SDL2_DIR") then |
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print("( enabling --with-sdl2 because SDL2_DIR environment variable was found )"); |
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_OPTIONS["with-sdl2"] = 1 |
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end |
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if os.getenv("VULKAN_SDK") then |
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print("( enabling --with-vulkan because VULKAN_SDK environment variable was found )"); |
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_OPTIONS["with-vulkan"] = 1 |
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end |
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end |
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|
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|
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--------- HELPER FUNCTIONS |
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|
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-- Helper function: add dear imgui source files into project |
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function imgui_as_src(fs_path, project_path) |
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if (project_path == nil) then project_path = fs_path; end; -- default to same virtual folder as the file system folder (in this project it would be ".." !) |
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files { fs_path .. "/*.cpp", fs_path .. "/*.h" } |
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includedirs { fs_path, fs_path .. "/backends" } |
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vpaths { [project_path] = { fs_path .. "/*.*", fs_path .. "/misc/debuggers/*.natvis" } } -- add in a specific folder of the Visual Studio project |
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filter { "toolset:msc*" } |
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files { fs_path .. "/misc/debuggers/*.natvis" } |
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filter {} |
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end |
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|
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-- Helper function: add dear imgui as a library (uncomment the 'include "premake5-lib"' line) |
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--include "premake5-lib" |
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function imgui_as_lib(fs_path) |
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includedirs { fs_path, fs_path .. "/backends" } |
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links "imgui" |
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end |
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|
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--------- SOLUTION, PROJECTS |
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workspace "imgui_examples" |
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configurations { "Debug", "Release" } |
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platforms { "x86", "x86_64" } |
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location "build/" |
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symbols "On" |
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warnings "Extra" |
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--flags { "FatalCompileWarnings"} |
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filter { "configurations:Debug" } |
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optimize "Off" |
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filter { "configurations:Release" } |
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optimize "On" |
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filter { "toolset:clang", "system:windows" } |
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buildoptions { "-Xclang", "-flto-visibility-public-std" } -- Remove "warning LNK4049: locally defined symbol ___std_terminate imported" |
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|
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-- example_win32_directx11 (Win32 + DirectX 11) |
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-- We have DX11 as the first project because this is what Visual Studio uses |
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if (_OPTIONS["with-dx11"]) then |
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project "example_win32_directx11" |
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kind "ConsoleApp" |
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imgui_as_src ("..", "imgui") |
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--imgui_as_lib ("..") |
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files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx11.*", "example_win32_directx11/*.cpp", "example_win32_directx11/*.h", "README.txt" } |
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vpaths { ["sources"] = "./**" } |
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filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100" } |
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includedirs { "$(DXSDK_DIR)/Include" } |
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filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86" } |
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libdirs { "$(DXSDK_DIR)/Lib/x86" } |
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filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86_64" } |
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libdirs { "$(DXSDK_DIR)/Lib/x64" } |
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filter { "system:windows" } |
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links { "d3d11", "d3dcompiler", "dxgi" } |
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end |
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|
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-- example_win32_directx9 (Win32 + DirectX 9) |
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if (_OPTIONS["with-dx9"]) then |
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project "example_win32_directx9" |
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kind "ConsoleApp" |
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imgui_as_src ("..", "imgui") |
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--imgui_as_lib ("..") |
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files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx9.*", "example_win32_directx9/*.cpp", "example_win32_directx9/*.h", "README.txt" } |
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vpaths { ["sources"] = "./**" } |
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filter { "system:windows" } |
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links { "d3d9" } |
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end |
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-- example_win32_directx10 (Win32 + DirectX 10) |
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if (_OPTIONS["with-dx10"]) then |
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project "example_win32_directx10" |
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kind "ConsoleApp" |
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imgui_as_src ("..", "imgui") |
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--imgui_as_lib ("..") |
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files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx10.*", "example_win32_directx10/*.cpp", "example_win32_directx10/*.h", "README.txt" } |
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vpaths { ["sources"] = "./**" } |
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filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100" } |
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includedirs { "$(DXSDK_DIR)/Include" } |
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filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86" } |
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libdirs { "$(DXSDK_DIR)/Lib/x86" } |
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filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86_64" } |
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libdirs { "$(DXSDK_DIR)/Lib/x64" } |
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filter { "system:windows" } |
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links { "d3d10", "d3dcompiler", "dxgi" } |
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end |
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|
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-- example_win32_directx12 (Win32 + DirectX 12) |
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if (_OPTIONS["with-dx12"]) then |
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project "example_win32_directx12" |
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kind "ConsoleApp" |
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systemversion "10.0.16299.0" |
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imgui_as_src ("..", "imgui") |
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--imgui_as_lib ("..") |
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files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx12.*", "example_win32_directx12/*.cpp", "example_win32_directx12/*.h", "README.txt" } |
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vpaths { ["sources"] = "./**" } |
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filter { "system:windows" } |
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links { "d3d12", "d3dcompiler", "dxgi" } |
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end |
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|
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-- example_glfw_opengl2 (GLFW + OpenGL2) |
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if (_OPTIONS["with-glfw"]) then |
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project "example_glfw_opengl2" |
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kind "ConsoleApp" |
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imgui_as_src ("..", "imgui") |
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--imgui_as_lib ("..") |
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files { "../backends/imgui_impl_glfw.*", "../backends/imgui_impl_opengl2.*", "example_glfw_opengl2/*.h", "example_glfw_opengl2/*.cpp", "README.txt"} |
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vpaths { ["sources"] = "./**" } |
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includedirs { "libs/glfw/include" } |
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filter { "system:windows", "platforms:x86" } |
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libdirs { "libs/glfw/lib-vc2010-32" } |
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filter { "system:windows", "platforms:x86_64" } |
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libdirs { "libs/glfw/lib-vc2010-64" } |
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filter { "system:windows" } |
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ignoredefaultlibraries { "msvcrt" } |
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links { "opengl32", "glfw3" } |
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filter { "system:linux" } |
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links { "glfw3" } |
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filter { "system:macosx" } |
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libdirs { "/usr/local/lib" } |
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links { "glfw" } |
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linkoptions { "-framework OpenGL" } |
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end |
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-- example_glfw_opengl3 (GLFW + OpenGL3) |
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if (_OPTIONS["with-glfw"]) then |
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project "example_glfw_opengl3" |
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kind "ConsoleApp" |
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imgui_as_src ("..", "imgui") |
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--imgui_as_lib ("..") |
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vpaths { ["sources"] = "./**" } |
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files { "../backends/imgui_impl_glfw.*", "../backends/imgui_impl_opengl3.*", "example_glfw_opengl3/*.h", "example_glfw_opengl3/*.cpp", "./README.txt" } |
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includedirs { "libs/glfw/include" } |
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filter { "system:windows", "platforms:x86" } |
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libdirs { "libs/glfw/lib-vc2010-32" } |
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filter { "system:windows", "platforms:x86_64" } |
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libdirs { "libs/glfw/lib-vc2010-64" } |
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filter { "system:windows" } |
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ignoredefaultlibraries { "msvcrt" } |
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links { "opengl32", "glfw3" } |
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filter { "system:linux" } |
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links { "glfw3" } |
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filter { "system:macosx" } |
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libdirs { "/usr/local/lib" } |
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links { "glfw" } |
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linkoptions { "-framework OpenGL" } |
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end |
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-- example_glfw_vulkan (GLFW + Vulkan) |
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if (_OPTIONS["with-vulkan"]) then |
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project "example_glfw_vulkan" |
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kind "ConsoleApp" |
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imgui_as_src ("..", "imgui") |
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--imgui_as_lib ("..") |
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vpaths { ["sources"] = "./**" } |
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files { "../backends/imgui_impl_glfw*", "../backends/imgui_impl_vulkan.*", "example_glfw_vulkan/*.h", "example_glfw_vulkan/*.cpp", "./README.txt" } |
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includedirs { "libs/glfw/include", "%VULKAN_SDK%/include" } |
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filter { "system:windows", "platforms:x86" } |
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libdirs { "libs/glfw/lib-vc2010-32", "%VULKAN_SDK%/lib32" } |
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filter { "system:windows", "platforms:x86_64" } |
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libdirs { "libs/glfw/lib-vc2010-64", "%VULKAN_SDK%/lib" } |
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filter { "system:windows" } |
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ignoredefaultlibraries { "msvcrt" } |
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links { "vulkan-1", "glfw3" } |
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filter { "system:linux" } |
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links { "glfw3" } -- FIXME: missing Vulkan. missing macosx version |
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end |
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-- example_null (no rendering) |
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if (true) then |
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project "example_null" |
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kind "ConsoleApp" |
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imgui_as_src ("..", "imgui") |
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--imgui_as_lib ("..") |
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vpaths { ["sources"] = "./**" } |
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files { "example_null/*.h", "example_null/*.cpp", "./README.txt" } |
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filter { "system:windows" } |
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ignoredefaultlibraries { "msvcrt" } |
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end |
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-- example_sdl2_opengl2 (SDL2 + OpenGL2) |
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if (_OPTIONS["with-sdl2"]) then |
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project "example_sdl2_opengl2" |
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kind "ConsoleApp" |
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imgui_as_src ("..", "imgui") |
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--imgui_as_lib ("..") |
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vpaths { ["sources"] = "./**" } |
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files { "../backends/imgui_impl_sdl2*", "../backends/imgui_impl_opengl2.*", "example_sdl2_opengl2/*.h", "example_sdl2_opengl2/*.cpp", "./README.txt" } |
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includedirs { "%SDL2_DIR%/include" } |
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filter { "system:windows", "platforms:x86" } |
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libdirs { "%SDL2_DIR%/lib/x86" } |
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filter { "system:windows", "platforms:x86_64" } |
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libdirs { "%SDL2_DIR%/lib/x64" } |
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filter { "system:windows" } |
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ignoredefaultlibraries { "msvcrt" } |
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links { "SDL2", "SDL2main", "opengl32" } |
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end |
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-- example_sdl2_opengl3 (SDL2 + OpenGL3) |
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if (_OPTIONS["with-sdl2"]) then |
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project "example_sdl2_opengl3" |
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kind "ConsoleApp" |
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imgui_as_src ("..", "imgui") |
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--imgui_as_lib ("..") |
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vpaths { ["sources"] = "./**" } |
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files { "../backends/imgui_impl_sdl2*", "../backends/imgui_impl_opengl3.*", "example_sdl2_opengl3/*.h", "example_sdl2_opengl3/*.cpp", "./README.txt" } |
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includedirs { "%SDL2_DIR%/include" } |
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filter { "system:windows", "platforms:x86" } |
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libdirs { "%SDL2_DIR%/lib/x86" } |
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filter { "system:windows", "platforms:x86_64" } |
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libdirs { "%SDL2_DIR%/lib/x64" } |
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filter { "system:windows" } |
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ignoredefaultlibraries { "msvcrt" } |
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links { "SDL2", "SDL2main", "opengl32" } |
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end |
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-- example_sdl2_vulkan (SDL2 + Vulkan) |
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if (_OPTIONS["with-vulkan"]) then |
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project "example_sdl2_vulkan" |
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kind "ConsoleApp" |
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imgui_as_src ("..", "imgui") |
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--imgui_as_lib ("..") |
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vpaths { ["sources"] = "./**" } |
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files { "../backends/imgui_impl_sdl2*", "../backends/imgui_impl_vulkan.*", "example_sdl2_vulkan/*.h", "example_sdl2_vulkan/*.cpp", "./README.txt" } |
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includedirs { "%SDL2_DIR%/include", "%VULKAN_SDK%/include" } |
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filter { "system:windows", "platforms:x86" } |
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libdirs { "%SDL2_DIR%/lib/x86", "%VULKAN_SDK%/lib32" } |
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filter { "system:windows", "platforms:x86_64" } |
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libdirs { "%SDL2_DIR%/lib/x64", "%VULKAN_SDK%/lib" } |
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filter { "system:windows" } |
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ignoredefaultlibraries { "msvcrt" } |
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links { "SDL2", "SDL2main", "vulkan-1" } |
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end |
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