|
|
@ -1506,24 +1506,21 @@ static void ShowDemoWindowWidgets() |
|
|
|
|
|
|
|
if (ImGui::TreeNode("Drag and Drop")) |
|
|
|
{ |
|
|
|
if (ImGui::TreeNode("Drag and drop in standard widgets")) |
|
|
|
{ |
|
|
|
// ColorEdit widgets automatically act as drag source and drag target.
|
|
|
|
// They are using standardized payload strings IMGUI_PAYLOAD_TYPE_COLOR_3F and IMGUI_PAYLOAD_TYPE_COLOR_4F to allow your own widgets
|
|
|
|
// to use colors in their drag and drop interaction. Also see the demo in Color Picker -> Palette demo.
|
|
|
|
ImGui::BulletText("Drag and drop in standard widgets"); |
|
|
|
ImGui::SameLine(); |
|
|
|
HelpMarker("You can drag from the colored squares."); |
|
|
|
ImGui::Indent(); |
|
|
|
static float col1[3] = { 1.0f,0.0f,0.2f }; |
|
|
|
static float col2[4] = { 0.4f,0.7f,0.0f,0.5f }; |
|
|
|
static float col1[3] = { 1.0f, 0.0f, 0.2f }; |
|
|
|
static float col2[4] = { 0.4f, 0.7f, 0.0f, 0.5f }; |
|
|
|
ImGui::ColorEdit3("color 1", col1); |
|
|
|
ImGui::ColorEdit4("color 2", col2); |
|
|
|
ImGui::Unindent(); |
|
|
|
ImGui::TreePop(); |
|
|
|
} |
|
|
|
|
|
|
|
if (ImGui::TreeNode("Drag and drop to copy/swap items")) |
|
|
|
{ |
|
|
|
ImGui::BulletText("Drag and drop to copy/swap items"); |
|
|
|
ImGui::Indent(); |
|
|
|
enum Mode |
|
|
|
{ |
|
|
|
Mode_Copy, |
|
|
@ -1577,7 +1574,31 @@ static void ShowDemoWindowWidgets() |
|
|
|
} |
|
|
|
ImGui::PopID(); |
|
|
|
} |
|
|
|
ImGui::Unindent(); |
|
|
|
ImGui::TreePop(); |
|
|
|
} |
|
|
|
|
|
|
|
if (ImGui::TreeNode("Drag to reorder items (simple)")) |
|
|
|
{ |
|
|
|
// Simple reordering
|
|
|
|
HelpMarker("We don't use the drag and drop api at all here! Instead we query when the item is held but not hovered, and order items accordingly."); |
|
|
|
static const char* item_names[] = { "Item One", "Item Two", "Item Three", "Item Four", "Item Five" }; |
|
|
|
for (int n = 0; n < IM_ARRAYSIZE(item_names); n++) |
|
|
|
{ |
|
|
|
const char* item = item_names[n]; |
|
|
|
ImGui::Selectable(item); |
|
|
|
|
|
|
|
if (ImGui::IsItemActive() && !ImGui::IsItemHovered()) |
|
|
|
{ |
|
|
|
int n_next = n + (ImGui::GetMouseDragDelta(0).y < 0.f ? -1 : 1); |
|
|
|
if (n_next >= 0 && n_next < IM_ARRAYSIZE(item_names)) |
|
|
|
{ |
|
|
|
item_names[n] = item_names[n_next]; |
|
|
|
item_names[n_next] = item; |
|
|
|
ImGui::ResetMouseDragDelta(); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
ImGui::TreePop(); |
|
|
|
} |
|
|
|
|
|
|
|
ImGui::TreePop(); |
|
|
@ -1607,10 +1628,10 @@ static void ShowDemoWindowWidgets() |
|
|
|
if (item_type == 10){ ret = ImGui::TreeNodeEx("ITEM: TreeNode w/ ImGuiTreeNodeFlags_OpenOnDoubleClick", ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_NoTreePushOnOpen); } // Testing tree node with ImGuiButtonFlags_PressedOnDoubleClick button policy.
|
|
|
|
if (item_type == 11){ const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::ListBox("ITEM: ListBox", ¤t, items, IM_ARRAYSIZE(items), IM_ARRAYSIZE(items)); } |
|
|
|
|
|
|
|
// Display the value of IsItemHovered() and other common item state functions.
|
|
|
|
// Display the value of IsItemHovered() and other common item state functions.
|
|
|
|
// Note that the ImGuiHoveredFlags_XXX flags can be combined.
|
|
|
|
// Because BulletText is an item itself and that would affect the output of IsItemXXX functions,
|
|
|
|
// we query every state in a single call to avoid storing them and to simplify the code
|
|
|
|
// Because BulletText is an item itself and that would affect the output of IsItemXXX functions,
|
|
|
|
// we query every state in a single call to avoid storing them and to simplify the code
|
|
|
|
ImGui::BulletText( |
|
|
|
"Return value = %d\n" |
|
|
|
"IsItemFocused() = %d\n" |
|
|
@ -1653,7 +1674,7 @@ static void ShowDemoWindowWidgets() |
|
|
|
if (embed_all_inside_a_child_window) |
|
|
|
ImGui::BeginChild("outer_child", ImVec2(0, ImGui::GetFontSize() * 20), true); |
|
|
|
|
|
|
|
// Testing IsWindowFocused() function with its various flags.
|
|
|
|
// Testing IsWindowFocused() function with its various flags.
|
|
|
|
// Note that the ImGuiFocusedFlags_XXX flags can be combined.
|
|
|
|
ImGui::BulletText( |
|
|
|
"IsWindowFocused() = %d\n" |
|
|
|