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Examples: Win32+OpenGL3: Fixed not calling DefWindowProcW() as with other Win32 examples. (#6516, #5725, #5961, #5975)

Amend fe0a24f
pull/6526/head
ocornut 1 year ago
parent
commit
3cc9d2051a
  1. 2
      docs/CHANGELOG.txt
  2. 2
      examples/example_win32_opengl3/main.cpp

2
docs/CHANGELOG.txt

@ -42,6 +42,8 @@ Other changes:
- Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value.
This seems to happens on some Windows setup when peripherals disconnect, and is likely
to also happen on browser+Emscripten. Matches similar 1.89.4 fix in SDL backend. (#6491)
- Examples: Win32+OpenGL3: Changed DefWindowProc() to DefWindowProcW() to match other examples
and support the example app being compiled without UNICODE. (#6516, #5725, #5961, #5975)
-----------------------------------------------------------------------

2
examples/example_win32_opengl3/main.cpp

@ -230,5 +230,5 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
::PostQuitMessage(0);
return 0;
}
return ::DefWindowProc(hWnd, msg, wParam, lParam);
return ::DefWindowProcW(hWnd, msg, wParam, lParam);
}

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