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ImDrawList: AddImageRounded() compare texid from cmdheader as with other functions. + Made the ImGuiMemAllocFunc / ImGuiMemFreeFunc consistent with our other typedefs (#3836)

pull/3879/head
ocornut 4 years ago
parent
commit
3e6dfd3c1a
  1. 13
      imgui.cpp
  2. 8
      imgui.h
  3. 2
      imgui_draw.cpp

13
imgui.cpp

@ -946,8 +946,8 @@ static void FreeWrapper(void* ptr, void* user_data) { IM_UNUSED(user_d
static void* MallocWrapper(size_t size, void* user_data) { IM_UNUSED(user_data); IM_UNUSED(size); IM_ASSERT(0); return NULL; }
static void FreeWrapper(void* ptr, void* user_data) { IM_UNUSED(user_data); IM_UNUSED(ptr); IM_ASSERT(0); }
#endif
static ImGuiMemAllocFunc* GImAllocatorAllocFunc = MallocWrapper;
static ImGuiMemFreeFunc* GImAllocatorFreeFunc = FreeWrapper;
static ImGuiMemAllocFunc GImAllocatorAllocFunc = MallocWrapper;
static ImGuiMemFreeFunc GImAllocatorFreeFunc = FreeWrapper;
static void* GImAllocatorUserData = NULL;
//-----------------------------------------------------------------------------
@ -3290,7 +3290,7 @@ void* ImGui::MemAlloc(size_t size)
{
if (ImGuiContext* ctx = GImGui)
ctx->IO.MetricsActiveAllocations++;
return GImAllocatorAllocFunc(size, GImAllocatorUserData);
return (*GImAllocatorAllocFunc)(size, GImAllocatorUserData);
}
// IM_FREE() == ImGui::MemFree()
@ -3299,7 +3299,7 @@ void ImGui::MemFree(void* ptr)
if (ptr)
if (ImGuiContext* ctx = GImGui)
ctx->IO.MetricsActiveAllocations--;
return GImAllocatorFreeFunc(ptr, GImAllocatorUserData);
return (*GImAllocatorFreeFunc)(ptr, GImAllocatorUserData);
}
const char* ImGui::GetClipboardText()
@ -3336,7 +3336,7 @@ void ImGui::SetCurrentContext(ImGuiContext* ctx)
#endif
}
void ImGui::SetAllocatorFunctions(ImGuiMemAllocFunc* alloc_func, ImGuiMemFreeFunc* free_func, void* user_data)
void ImGui::SetAllocatorFunctions(ImGuiMemAllocFunc alloc_func, ImGuiMemFreeFunc free_func, void* user_data)
{
GImAllocatorAllocFunc = alloc_func;
GImAllocatorFreeFunc = free_func;
@ -3344,7 +3344,7 @@ void ImGui::SetAllocatorFunctions(ImGuiMemAllocFunc* alloc_func, ImGuiMemFreeFun
}
// This is provided to facilitate copying allocators from one static/DLL boundary to another (e.g. retrieve default allocator of your executable address space)
void ImGui::GetAllocatorFunctions(ImGuiMemAllocFunc** p_alloc_func, ImGuiMemFreeFunc** p_free_func, void** p_user_data)
void ImGui::GetAllocatorFunctions(ImGuiMemAllocFunc* p_alloc_func, ImGuiMemFreeFunc* p_free_func, void** p_user_data)
{
*p_alloc_func = GImAllocatorAllocFunc;
*p_free_func = GImAllocatorFreeFunc;
@ -6432,6 +6432,7 @@ void ImGui::FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWind
FocusWindow(NULL);
}
// Important: this alone doesn't alter current ImDrawList state. This is called by PushFont/PopFont only.
void ImGui::SetCurrentFont(ImFont* font)
{
ImGuiContext& g = *GImGui;

8
imgui.h

@ -194,8 +194,8 @@ typedef void* ImTextureID; // User data for rendering backend to identi
typedef unsigned int ImGuiID; // A unique ID used by widgets, typically hashed from a stack of string.
typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData* data); // Callback function for ImGui::InputText()
typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data); // Callback function for ImGui::SetNextWindowSizeConstraints()
typedef void* (ImGuiMemAllocFunc)(size_t sz, void* user_data); // Function signature for ImGui::SetAllocatorFunctions()
typedef void (ImGuiMemFreeFunc)(void* ptr, void* user_data); // Function signature for ImGui::SetAllocatorFunctions()
typedef void* (*ImGuiMemAllocFunc)(size_t sz, void* user_data); // Function signature for ImGui::SetAllocatorFunctions()
typedef void (*ImGuiMemFreeFunc)(void* ptr, void* user_data); // Function signature for ImGui::SetAllocatorFunctions()
// Character types
// (we generally use UTF-8 encoded string in the API. This is storage specifically for a decoded character used for keyboard input and display)
@ -875,8 +875,8 @@ namespace ImGui
// - Those functions are not reliant on the current context.
// - DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
IMGUI_API void SetAllocatorFunctions(ImGuiMemAllocFunc* alloc_func, ImGuiMemFreeFunc* free_func, void* user_data = NULL);
IMGUI_API void GetAllocatorFunctions(ImGuiMemAllocFunc** p_alloc_func, ImGuiMemFreeFunc** p_free_func, void** p_user_data);
IMGUI_API void SetAllocatorFunctions(ImGuiMemAllocFunc alloc_func, ImGuiMemFreeFunc free_func, void* user_data = NULL);
IMGUI_API void GetAllocatorFunctions(ImGuiMemAllocFunc* p_alloc_func, ImGuiMemFreeFunc* p_free_func, void** p_user_data);
IMGUI_API void* MemAlloc(size_t size);
IMGUI_API void MemFree(void* ptr);

2
imgui_draw.cpp

@ -1461,7 +1461,7 @@ void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_mi
return;
}
const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
if (push_texture_id)
PushTextureID(user_texture_id);

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