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Backends: GLFW: Fixed miss untranslation of keypad keys. (#4921, #452)

pull/4995/head
ocornut 3 years ago
parent
commit
43177324c0
  1. 2
      backends/imgui_impl_glfw.cpp

2
backends/imgui_impl_glfw.cpp

@ -282,6 +282,8 @@ static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode)
// See https://github.com/glfw/glfw/issues/1502 for details.
// Adding a workaround to undo this (so our keys are translated->untranslated->translated, likely a lossy process).
// This won't cover edge cases but this is at least going to cover common cases.
if (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_EQUAL)
return key;
const char* key_name = glfwGetKeyName(key, scancode);
if (key_name && key_name[0] != 0 && key_name[1] == 0)
{

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