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@ -37,6 +37,8 @@ HOW TO UPDATE? |
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Other Changes: |
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- Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. (#3433) |
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- Nav: Fixed navigation resuming on first visible item when using gamepad. [@rokups] |
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- InputText: Added selection helpers in ImGuiInputTextCallbackData(). |
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- InputText: Added ImGuiInputTextFlags_CallbackEdit to modify internally owned buffer after an edit. |
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(note that InputText() already returns true on edit, the callback is useful mainly to manipulate the |
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@ -45,7 +47,6 @@ Other Changes: |
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It is a rather unusual or useless combination of features but no reason it shouldn't work! |
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- DragFloat, DragScalar: Fixed ImGuiSliderFlags_ClampOnInput not being honored in the special case |
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where v_min == v_max. (#3361) |
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- Nav: Fix navigation resuming on first visible item when using gamepad. [@rokups] |
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- BeginMenuBar: Fixed minor bug where CursorPosMax gets pushed to CursorPos prior to calling BeginMenuBar(), |
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so e.g. calling the function at the end of a window would often add +ItemSpacing.y to scrolling range. |
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- TreeNode, CollapsingHeader: Made clicking on arrow toggle toggle the open state on the Mouse Down event |
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