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Texture-based round corners: Removed polling for Shift key in draw functions, moved that responsibility to demo code.

Minor coding style tweaks. Using IM_ASSERT_PARANOID where suitable.
features/tex_round_corners
omar 5 years ago
committed by ocornut
parent
commit
4666bb24f7
  1. 51
      imgui.cpp
  2. 3
      imgui_demo.cpp
  3. 46
      imgui_draw.cpp

51
imgui.cpp

@ -6332,31 +6332,26 @@ static const ImGuiResizeBorderDef resize_border_def[4] =
// Add a resize grip using the rounded corner textures, if possible.
// Returns false if rendering could not be performed, true otherwise
static bool AddResizeGrip(ImDrawList* dl, const ImVec2& corner, unsigned int rad, unsigned int overall_grip_size, ImDrawFlags corners_flags, ImU32 col)
// FIXME: Probably ok to move this to imgui_draw.cpp in 'Internal Render Helpers' section.
static bool RenderResizeGripWithTex(ImDrawList* draw_list, const ImVec2& corner, unsigned int rad, unsigned int overall_grip_size, ImDrawCornerFlags corners_flags, ImU32 col)
{
if (!(dl->Flags & ImDrawListFlags_TexturedRoundCorners)) // Disabled by the draw list flags
if (!(draw_list->Flags & ImDrawListFlags_TexturedRoundCorners)) // Disabled by the draw list flags
return false;
ImGuiContext& g = *GImGui;
if (!g.IO.KeyAlt) // Debug - only use texture-based rendering if alt is pressed
return false;
ImTextureID tex = dl->_Data->Font->ContainerAtlas->TexID;
IM_ASSERT(tex == dl->_TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
IM_ASSERT(ImIsPowerOfTwo(corners_flags)); // Only allow a single corner to be specified here.
if (dl->_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedRoundCorners) // No data in font
return false;
ImFontAtlas* atlas = draw_list->_Data->Font->ContainerAtlas;
IM_UNUSED(atlas);
IM_ASSERT(atlas->TexID == draw_list->_TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
IM_ASSERT(ImIsPowerOfTwo(corners_flags)); // Only allow a single corner to be specified here.
IM_ASSERT_PARANOID(!(atlas->Flags & ImFontAtlasFlags_NoBakedRoundCorners));
if (rad < 1 || rad > ImFontAtlasRoundCornersMaxSize) // Radius 0 will cause issues with the UV lookup below
if (rad < 1 || rad > ImFontAtlasRoundCornersMaxSize) // Radius 0 will cause issues with the UV lookup below
return false;
// Calculate UVs for the three points we are interested in from the texture
const ImVec4& uvs = (*dl->_Data->TexRoundCornerData)[rad - 1].TexUvFilled;
// uv[0] is the mid-point from the corner towards the centre of the circle (solid)
// uv[0] is the mid-point from the corner towards the center of the circle (solid)
// uv[1] is a solid point on the edge of the circle
// uv[2] is the outer edge (blank, outside the circle)
const ImVec4& uvs = (*draw_list->_Data->TexRoundCornerData)[rad - 1].TexUvFilled;
const ImVec2 uv[] =
{
ImVec2(ImLerp(uvs.x, uvs.z, 0.5f), ImLerp(uvs.y, uvs.w, 0.5f)),
@ -6365,7 +6360,6 @@ static bool AddResizeGrip(ImDrawList* dl, const ImVec2& corner, unsigned int rad
};
// Calculate the coordinates of the points at the inside of the rounded area of the corner, and the outside of the grip on the X/Y axes
ImVec2 in_x = corner, in_y = corner, out_x = corner, out_y = corner;
if (corners_flags & (ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight))
{
@ -6390,20 +6384,16 @@ static bool AddResizeGrip(ImDrawList* dl, const ImVec2& corner, unsigned int rad
}
// Calculate the mid-point on the diagonal
const ImVec2 mid = ImVec2(ImLerp(in_x.x, in_y.x, 0.5f), ImLerp(in_x.y, in_y.y, 0.5f));
// Now write out the geometry
const int num_verts = 6; // Number of vertices we are going to write
const int num_verts = 6; // Number of vertices we are going to write
const int num_indices = 12; // Number of indices we are going to write
draw_list->PrimReserve(num_indices, num_verts);
dl->PrimReserve(num_indices, num_verts);
ImDrawIdx current_idx = (ImDrawIdx)dl->_VtxCurrentIdx;
ImDrawVert* vtx_write_ptr = dl->_VtxWritePtr;
ImDrawIdx* idx_write_ptr = dl->_IdxWritePtr;
ImDrawIdx current_idx = (ImDrawIdx)draw_list->_VtxCurrentIdx;
ImDrawVert* vtx_write_ptr = draw_list->_VtxWritePtr;
ImDrawIdx* idx_write_ptr = draw_list->_IdxWritePtr;
vtx_write_ptr[0].pos = mid; vtx_write_ptr[0].uv = uv[0]; vtx_write_ptr[0].col = col;
vtx_write_ptr[1].pos = in_y; vtx_write_ptr[1].uv = uv[1]; vtx_write_ptr[1].col = col;
vtx_write_ptr[2].pos = corner; vtx_write_ptr[2].uv = uv[2]; vtx_write_ptr[2].col = col;
@ -6414,13 +6404,14 @@ static bool AddResizeGrip(ImDrawList* dl, const ImVec2& corner, unsigned int rad
// Curved section
idx_write_ptr[0] = current_idx; idx_write_ptr[1] = (ImDrawIdx)(current_idx + 1); idx_write_ptr[2] = (ImDrawIdx)(current_idx + 2);
idx_write_ptr[3] = current_idx; idx_write_ptr[4] = (ImDrawIdx)(current_idx + 2); idx_write_ptr[5] = (ImDrawIdx)(current_idx + 3);
// Outer section
idx_write_ptr[6] = (ImDrawIdx)(current_idx + 4); idx_write_ptr[7] = (ImDrawIdx)(current_idx + 3); idx_write_ptr[8] = (ImDrawIdx)(current_idx + 5);
idx_write_ptr[9] = (ImDrawIdx)(current_idx + 3); idx_write_ptr[10] = (ImDrawIdx)(current_idx + 5); idx_write_ptr[11] = (ImDrawIdx)(current_idx + 1);
dl->_VtxWritePtr += num_verts;
dl->_VtxCurrentIdx += num_verts;
dl->_IdxWritePtr += num_indices;
draw_list->_VtxWritePtr += num_verts;
draw_list->_VtxCurrentIdx += num_verts;
draw_list->_IdxWritePtr += num_indices;
return true;
}
@ -6802,7 +6793,7 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
grip_corner.y += grip.InnerDir.y * window_border_size;
// Try and use a rounded texture to draw the grip
if (!AddResizeGrip(window->DrawList, grip_corner, (unsigned int)window_rounding, (unsigned int)(resize_grip_draw_size - window_border_size), grip.CornerFlags, col))
if (!RenderResizeGripWithTex(window->DrawList, grip_corner, (unsigned int)window_rounding, (unsigned int)(resize_grip_draw_size - window_border_size), grip.CornerFlags, col))
{
// Fall back to using geometry to draw the whole grip if texture-based draw failed
window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(window_border_size, resize_grip_draw_size) : ImVec2(resize_grip_draw_size, window_border_size)));

3
imgui_demo.cpp

@ -363,7 +363,8 @@ static void TestTextureBasedRender()
ImGui::Begin("tex_round_corners");
ImGui::Text("Hold SHIFT to toggle (%s)", io.KeyShift ? "SHIFT ON -- Using textures." : "SHIFT OFF -- Old method.");
style.TexturedRoundCorners = io.KeyShift;
ImGui::Checkbox("style.TexturedRoundCorners (hold SHIFT to toggle)", &style.TexturedRoundCorners);
static float radius = 16.0f; // ImFontAtlasRoundCornersMaxSize * 0.5f;
static int segments = 20;

46
imgui_draw.cpp

@ -1430,27 +1430,21 @@ inline bool AddRoundCornerRect(ImDrawList* draw_list, const ImVec2& a, const ImV
#endif
const ImDrawListSharedData* data = draw_list->_Data;
if (data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedRoundCorners) // No data in font
return false;
IM_ASSERT_PARANOID(!(data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedRoundCorners)); // No data in font
// Filled rectangles have no stroke width
const int stroke_width = fill ? 1 : (int)thickness;
if ((stroke_width <= 0) ||
(stroke_width > ImFontAtlasRoundCornersMaxStrokeWidth))
if ((stroke_width <= 0) || (stroke_width > ImFontAtlasRoundCornersMaxStrokeWidth))
return false; // We can't handle this
// If we have a >1 stroke width, we actually need to increase the radius appropriately as well to match how the geometry renderer does things
const int rad = (int)rounding + (stroke_width - 1);
if ((rad <= 0) || // We don't support zero radius
(rad > ImFontAtlasRoundCornersMaxSize))
// We don't support zero radius
if ((rad <= 0) || (rad > ImFontAtlasRoundCornersMaxSize))
return false; // We can't handle this
// Debug command to force this render path to only execute when shift is held
if (!ImGui::GetIO().KeyShift)
return false;
const unsigned int index = (stroke_width - 1) + ((rad - 1) * ImFontAtlasRoundCornersMaxStrokeWidth);
ImFontRoundedCornerData& round_corner_data = (*data->TexRoundCornerData)[index];
@ -1555,7 +1549,7 @@ inline bool AddRoundCornerRect(ImDrawList* draw_list, const ImVec2& a, const ImV
ImVec2(ImLerp(corner_uv[0].x, corner_uv[b##corner ? 2 : 1].x, px), ImLerp(corner_uv[0].y, corner_uv[b##corner ? 2 : 1].y, py)); \
draw_list->_VtxWritePtr[d].col = col
// Optimised versions of the above, for the cases where either px or py is always zero
// Optimized versions of the above, for the cases where either px or py is always zero
#define VTX_WRITE_LERPED_X(d, corner, px) \
draw_list->_VtxWritePtr[d].pos = ImVec2(ImLerp(i##corner.x, c##corner.x, px), i##corner.y); \
@ -1647,7 +1641,7 @@ inline bool AddRoundCornerRect(ImDrawList* draw_list, const ImVec2& a, const ImV
vxd2 = dv + 7;
const float width_offset_parametric = round_corner_data.ParametricStrokeWidth; // Edge width in our parametric coordinate space
const float parametric_offset = 1.0f - width_offset_parametric; // Offset from the centre-most edge
const float parametric_offset = 1.0f - width_offset_parametric; // Offset from the center-most edge
VTX_WRITE_LERPED_X(vxa2, a, parametric_offset);
VTX_WRITE_LERPED_Y(vya2, a, parametric_offset);
@ -1900,9 +1894,7 @@ inline bool AddRoundCornerCircle(ImDrawList* draw_list, const ImVec2& center, fl
const ImDrawListSharedData* data = draw_list->_Data;
ImTextureID tex_id = data->Font->ContainerAtlas->TexID;
IM_ASSERT(tex_id == draw_list->_TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
if (data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedRoundCorners) // No data in font
return false;
IM_ASSERT_PARANOID(!(data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedRoundCorners)); // No data in font
// Filled rectangles have no stroke width
const int stroke_width = fill ? 1 : (int)thickness;
@ -1914,14 +1906,10 @@ inline bool AddRoundCornerCircle(ImDrawList* draw_list, const ImVec2& center, fl
// If we have a >1 stroke width, we actually need to increase the radius appropriately as well to match how the geometry renderer does things
const int rad = (int)radius + (stroke_width - 1);
if ((rad <= 0) || // We don't support zero radius
(rad > ImFontAtlasRoundCornersMaxSize))
// We don't support zero radius
if ((rad <= 0) || (rad > ImFontAtlasRoundCornersMaxSize))
return false; // We can't handle this
// Debug command to force this render path to only execute when shift is held
if (!ImGui::GetIO().KeyShift)
return false;
const unsigned int index = (stroke_width - 1) + ((rad - 1) * ImFontAtlasRoundCornersMaxStrokeWidth);
ImFontRoundedCornerData& round_corner_data = (*data->TexRoundCornerData)[index];
@ -3827,9 +3815,7 @@ void ImFontAtlasBuildInit(ImFontAtlas* atlas)
}
const int FONT_ATLAS_ROUNDED_CORNER_TEX_PADDING = 2;
// Padding applied to the Y axis to separate the two halves of the image
// This must be a multiple of two
const int FONT_ATLAS_ROUNDED_CORNER_TEX_CENTER_PADDING = 4;
const int FONT_ATLAS_ROUNDED_CORNER_TEX_CENTER_PADDING = 4; // Padding applied to the Y axis to separate the two halves of the image (this must be a multiple of two)
// Register the rectangles we need for the rounded corner images
static void ImFontAtlasBuildRegisterRoundCornersCustomRects(ImFontAtlas* atlas)
@ -3848,16 +3834,13 @@ static void ImFontAtlasBuildRegisterRoundCornersCustomRects(ImFontAtlas* atlas)
for (unsigned int radius_index = 0; radius_index < max_radius; radius_index++)
{
int spare_rect_id = -1; // The last rectangle ID we generated with a spare half
for (unsigned int stroke_width_index = 0; stroke_width_index < max_thickness; stroke_width_index++)
{
//const unsigned int index = stroke_width_index + (radius_index * ImFontAtlasRoundCornersMaxStrokeWidth);
const int width = radius_index + 1 + pad * 2;
const int height = radius_index + 1 + FONT_ATLAS_ROUNDED_CORNER_TEX_CENTER_PADDING + pad * 2;
ImFontRoundedCornerData corner_data;
if (ImFontAtlasRoundCornersStrokeWidthMask & (1 << stroke_width_index))
{
if ((stroke_width_index == 0) || (spare_rect_id < 0))
@ -3876,9 +3859,11 @@ static void ImFontAtlasBuildRegisterRoundCornersCustomRects(ImFontAtlas* atlas)
}
}
else
{
corner_data.RectId = -1; // Set RectId to -1 if we don't want any data
}
IM_ASSERT_PARANOID(atlas->TexRoundCornerData.size() == (int)index);
IM_ASSERT_PARANOID(atlas->TexRoundCornerData.Size == (int)index);
atlas->TexRoundCornerData.push_back(corner_data);
}
}
@ -3906,7 +3891,6 @@ static void ImFontAtlasBuildRenderRoundCornersTexData(ImFontAtlas* atlas)
for (unsigned int stroke_width_index = 0; stroke_width_index < max_thickness; stroke_width_index++)
{
const unsigned int index = stroke_width_index + (radius_index * ImFontAtlasRoundCornersMaxStrokeWidth);
const unsigned int radius = radius_index + 1;
const float stroke_width = (float)stroke_width_index + 1;
@ -3990,7 +3974,9 @@ static void ImFontAtlasBuildRenderRoundCornersTexData(ImFontAtlas* atlas)
}
}
else
{
alpha = ImClamp(-dist, 0.0f, 1.0f); // Filled version
}
}
else
{
@ -4025,7 +4011,9 @@ static void ImFontAtlasBuildRenderRoundCornersTexData(ImFontAtlas* atlas)
data.TexUvFilled = ImVec4(uv0.x, uv0.y, uv1.x, uv1.y);
}
else
{
data.TexUvStroked = ImVec4(uv0.x, uv0.y, uv1.x, uv1.y);
}
}
}
}

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