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Fixed Clang and PVS warnings.

pull/2424/head
omar 6 years ago
parent
commit
495065f790
  1. 4
      imgui_demo.cpp
  2. 4
      imgui_widgets.cpp

4
imgui_demo.cpp

@ -990,7 +990,7 @@ static void ShowDemoWindowWidgets()
static bool MyInputTextMultiline(const char* label, ImVector<char>* my_str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0)
{
IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
return ImGui::InputTextMultiline(label, my_str->begin(), my_str->size(), size, flags | ImGuiInputTextFlags_CallbackResize, Funcs::MyResizeCallback, (void*)my_str);
return ImGui::InputTextMultiline(label, my_str->begin(), (size_t)my_str->size(), size, flags | ImGuiInputTextFlags_CallbackResize, Funcs::MyResizeCallback, (void*)my_str);
}
};
@ -1000,7 +1000,7 @@ static void ShowDemoWindowWidgets()
if (my_str.empty())
my_str.push_back(0);
Funcs::MyInputTextMultiline("##MyStr", &my_str, ImVec2(-1.0f, ImGui::GetTextLineHeight() * 16));
ImGui::Text("Data: %p\nSize: %d\nCapacity: %d", my_str.begin(), my_str.size(), my_str.capacity());
ImGui::Text("Data: %p\nSize: %d\nCapacity: %d", (void*)my_str.begin(), my_str.size(), my_str.capacity());
ImGui::TreePop();
}

4
imgui_widgets.cpp

@ -3366,7 +3366,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
bool enter_pressed = false;
// Select the buffer to render.
const bool buf_display_from_state = ((render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state && state->TextAIsValid);
const bool buf_display_from_state = (render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state && state->TextAIsValid;
const bool is_displaying_hint = (hint != NULL && (buf_display_from_state ? state->TextA.Data : buf)[0] == 0);
// Password pushes a temporary font with only a fallback glyph
@ -3734,7 +3734,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
// without any carriage return, which would makes ImFont::RenderText() reserve too many vertices and probably crash. Avoid it altogether.
// Note that we only use this limit on single-line InputText(), so a pathologically large line on a InputTextMultiline() would still crash.
const int buf_display_max_length = 2 * 1024 * 1024;
const char* buf_display = buf_display_from_state ? state->TextA.Data : buf;
const char* buf_display = buf_display_from_state ? state->TextA.Data : buf; //-V595
const char* buf_display_end = NULL; // We have specialized paths below for setting the length
if (is_displaying_hint)
{

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