@ -128,8 +128,8 @@ Officially maintained backends/bindings (in repository):
- Frameworks: Allegro5, Emscripten.
[Third-party backends/bindings ](https://github.com/ocornut/imgui/wiki/Bindings ) wiki page:
- Languages: C, C# and: Beef, ChaiScript, Crystal, D, Go, Haskell, Haxe/hxcpp, Java, JavaScript, Julia, Kotlin, Lobster, Lua, Odin, Pascal, PureBasic, Python, Ruby, Rust, Swift...
- Frameworks: AGS/Adventure Game Studio, Amethyst, Blender, bsf, Cinder, Cocos2d-x, Diligent Engine, Flexium, GML/Game Maker Studio2 , GLEQ, Godot, GTK3+OpenGL3 , Irrlicht Engine, LÖVE+LUA, Magnum, Monogame, NanoRT, nCine, Nim Game Lib, Nintendo 3DS & Switch (homebrew), Ogre, openFrameworks, OSG/OpenSceneGraph, Orx, Photoshop, px_render, Qt/QtDirect3D, SDL_Renderer, SFML, Sokol, Unity, Unreal Engine 4 , vtk, VulkanHpp, VulkanSceneGraph, Win32 GDI, WxWidgets.
- Languages: C, C# and: Beef, ChaiScript, CovScript, C rystal, D, Go, Haskell, Haxe/hxcpp, Java, JavaScript, Julia, Kotlin, Lobster, Lua, Nim, Odin, Pascal, PureBasic, Python, ReaScript, R uby, Rust, Swift, Zig ...
- Frameworks: AGS/Adventure Game Studio, Amethyst, Blender, bsf, Cinder, Cocos2d-x, Defold, D iligent Engine, Ebiten, Flexium, GML/Game Maker Studio, GLEQ, Godot, GTK3, Irrlicht Engine, JUCE, LÖVE+LUA, Mach Engine, Ma gnum, Marmalade , Monogame, NanoRT, nCine, Nim Game Lib, Nintendo 3DS/ Switch/WiiU (homebrew), Ogre, openFrameworks, OSG/OpenSceneGraph, Orx, Photoshop, px_render, Qt/QtDirect3D, raylib, SFML, Sokol, Unity, Unreal Engine 4/5, UWP , vtk, VulkanHpp, VulkanSceneGraph, Win32 GDI, WxWidgets.
- Many bindings are auto-generated (by good old [cimgui ](https://github.com/cimgui/cimgui ) or newer/experimental [dear_bindings ](https://github.com/dearimgui/dear_bindings )), you can use their metadata output to generate bindings for other languages.
[Useful Extensions/Widgets ](https://github.com/ocornut/imgui/wiki/Useful-Extensions ) wiki page: