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@ -8955,8 +8955,8 @@ void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a |
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const ImVec2 d(a.x, c.y); |
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const ImVec2 uv_b(uv_c.x, uv_a.y); |
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const ImVec2 uv_d(uv_a.x, uv_c.y); |
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idx_write[0] = vtx_current_idx; idx_write[1] = vtx_current_idx+1; idx_write[2] = vtx_current_idx+2; |
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idx_write[3] = vtx_current_idx; idx_write[4] = vtx_current_idx+2; idx_write[5] = vtx_current_idx+3; |
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idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2); |
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idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3); |
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vtx_write[0].pos = a; vtx_write[0].uv = uv_a; vtx_write[0].col = col; |
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vtx_write[1].pos = b; vtx_write[1].uv = uv_b; vtx_write[1].col = col; |
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vtx_write[2].pos = c; vtx_write[2].uv = uv_c; vtx_write[2].col = col; |
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@ -9022,8 +9022,8 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 |
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const int idx_count = count*12; |
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const int vtx_count = points_count*3; |
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PrimReserve(idx_count, vtx_count); |
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ImDrawIdx vtx_inner_idx = vtx_current_idx+1; |
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ImDrawIdx vtx_outer_idx = vtx_current_idx+2; |
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unsigned int vtx_inner_idx = vtx_current_idx+1; |
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unsigned int vtx_outer_idx = vtx_current_idx+2; |
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for (int i = 0; i < count; i++) |
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{ |
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@ -9093,8 +9093,8 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 |
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vtx_write[3].pos = pd; vtx_write[3].uv = uv; vtx_write[3].col = col; |
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vtx_write += 4; |
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idx_write[0] = vtx_current_idx; idx_write[1] = vtx_current_idx+1; idx_write[2] = vtx_current_idx+2; |
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idx_write[3] = vtx_current_idx; idx_write[4] = vtx_current_idx+2; idx_write[5] = vtx_current_idx+3; |
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idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2); |
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idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3); |
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idx_write += 6; |
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vtx_current_idx += 4; |
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} |
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@ -9115,13 +9115,13 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun |
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GTempPolyData.resize(points_count); |
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ImVec2* temp_normals = >empPolyData[0]; |
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for (int i = 0, j = points_count-1; i < points_count; j=i++) |
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for (int i = 0, j = points_count-1; i < points_count; j = i++) |
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{ |
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const ImVec2& v0 = points[j]; |
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const ImVec2& v1 = points[i]; |
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ImVec2 diff = v1 - v0; |
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float d = ImLengthSqr(diff); |
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if (d > 0) |
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if (d > 0.0f) |
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diff *= 1.0f/sqrtf(d); |
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temp_normals[j].x = diff.y; |
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temp_normals[j].y = -diff.x; |
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@ -9133,15 +9133,15 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun |
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PrimReserve(idx_count, vtx_count); |
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// Add indexes for fill
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ImDrawIdx vtx_inner_idx = vtx_current_idx; |
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ImDrawIdx vtx_outer_idx = vtx_current_idx+1; |
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unsigned int vtx_inner_idx = vtx_current_idx; |
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unsigned int vtx_outer_idx = vtx_current_idx+1; |
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for (int i = 2; i < points_count; i++) |
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{ |
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idx_write[0] = (ImDrawIdx)(vtx_inner_idx); idx_write[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); idx_write[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1)); |
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idx_write += 3; |
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} |
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for (int i = 0, j = points_count-1; i < points_count; j=i++) |
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for (int i = 0, j = points_count-1; i < points_count; j = i++) |
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{ |
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const ImVec2& dl0 = temp_normals[j]; |
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const ImVec2& dl1 = temp_normals[i]; |
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@ -9180,7 +9180,7 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun |
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} |
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for (int i = 2; i < points_count; i++) |
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{ |
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idx_write[0] = vtx_current_idx; idx_write[1] = (ImDrawIdx)(vtx_current_idx+i-1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+i); |
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idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+i-1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+i); |
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idx_write += 3; |
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} |
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vtx_current_idx += (ImDrawIdx)vtx_count; |
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@ -10398,8 +10398,8 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re |
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const char* word_wrap_eol = NULL; |
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ImDrawVert* vtx_write = draw_list->vtx_write; |
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ImDrawIdx vtx_current_idx = draw_list->vtx_current_idx; |
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ImDrawIdx* idx_write = draw_list->idx_write; |
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unsigned int vtx_current_idx = draw_list->vtx_current_idx; |
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const char* s = text_begin; |
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if (!word_wrap_enabled && y + line_height < clip_rect.y) |
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@ -10515,8 +10515,8 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re |
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// NB: we are not calling PrimRectUV() here because non-inlined causes too much overhead in a debug build.
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// inlined:
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{ |
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idx_write[0] = vtx_current_idx; idx_write[1] = vtx_current_idx+1; idx_write[2] = vtx_current_idx+2; |
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idx_write[3] = vtx_current_idx; idx_write[4] = vtx_current_idx+2; idx_write[5] = vtx_current_idx+3; |
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idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2); |
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idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3); |
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vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1; |
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vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1; |
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vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2; |
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