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Focus: amend ImGuiFocusRequestFlags_UnlessBelowModal to bring to front-most below the modal, simplify code in Begin(). (#6357, #4317)

pull/6358/head
ocornut 2 years ago
parent
commit
4d42450a73
  1. 34
      imgui.cpp
  2. 2
      imgui.h

34
imgui.cpp

@ -6076,6 +6076,9 @@ void ImGui::UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags
// - Window // .. returns Modal2
// - Window // .. returns Modal2
// - Modal2 // .. returns Modal2
// Notes:
// - FindBlockingModal(NULL) == NULL is generally equivalent to GetTopMostPopupModal() == NULL.
// Only difference is here we check for ->Active/WasActive but it may be unecessary.
ImGuiWindow* ImGui::FindBlockingModal(ImGuiWindow* window)
{
ImGuiContext& g = *GImGui;
@ -6466,22 +6469,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
want_focus = true;
else if ((flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip)) == 0)
want_focus = true;
ImGuiWindow* modal = GetTopMostPopupModal();
if (modal != NULL && !IsWindowWithinBeginStackOf(window, modal))
{
// Avoid focusing a window that is created outside of active modal. This will prevent active modal from being closed.
// Since window is not focused it would reappear at the same display position like the last time it was visible.
// In case of completely new windows it would go to the top (over current modal), but input to such window would still be blocked by modal.
// Position window behind a modal that is not a begin-parent of this window.
want_focus = false;
if (window == window->RootWindow)
{
ImGuiWindow* blocking_modal = FindBlockingModal(window);
IM_ASSERT(blocking_modal != NULL);
BringWindowToDisplayBehind(window, blocking_modal);
}
}
}
// [Test Engine] Register whole window in the item system (before submitting further decorations)
@ -6699,11 +6686,13 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->AutoFitFramesY--;
// Apply focus (we need to call FocusWindow() AFTER setting DC.CursorStartPos so our initial navigation reference rectangle can start around there)
// We ImGuiFocusRequestFlags_UnlessBelowModal to:
// - Avoid focusing a window that is created outside of a modal. This will prevent active modal from being closed.
// - Position window behind the modal that is not a begin-parent of this window.
if (want_focus)
{
FocusWindow(window);
FocusWindow(window, ImGuiFocusRequestFlags_UnlessBelowModal);
if (want_focus && window == g.NavWindow)
NavInitWindow(window, false); // <-- this is in the way for us to be able to defer and sort reappearing FocusWindow() calls
}
// Title bar
if (!(flags & ImGuiWindowFlags_NoTitleBar))
@ -6938,6 +6927,8 @@ void ImGui::FocusWindow(ImGuiWindow* window, ImGuiFocusRequestFlags flags)
if (ImGuiWindow* blocking_modal = FindBlockingModal(window))
{
IMGUI_DEBUG_LOG_FOCUS("[focus] FocusWindow(\"%s\", UnlessBelowModal): prevented by \"%s\".\n", window ? window->Name : "<NULL>", blocking_modal->Name);
if (window && window == window->RootWindow && (window->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus) == 0)
BringWindowToDisplayBehind(window, blocking_modal); // Still bring to right below modal.
return;
}
@ -10114,7 +10105,7 @@ bool ImGui::IsPopupOpen(const char* str_id, ImGuiPopupFlags popup_flags)
return IsPopupOpen(id, popup_flags);
}
// FIXME: In principle we should converge toward replacing calls to GetTopMostPopupModal() + IsWindowWithinBeginStackOf() with calls to FindBlockingModal()
// Also see FindBlockingModal(NULL)
ImGuiWindow* ImGui::GetTopMostPopupModal()
{
ImGuiContext& g = *GImGui;
@ -10125,6 +10116,7 @@ ImGuiWindow* ImGui::GetTopMostPopupModal()
return NULL;
}
// See Demo->Stacked Modal to confirm what this is for.
ImGuiWindow* ImGui::GetTopMostAndVisiblePopupModal()
{
ImGuiContext& g = *GImGui;
@ -10253,7 +10245,7 @@ void ImGui::ClosePopupsExceptModals()
for (popup_count_to_keep = g.OpenPopupStack.Size; popup_count_to_keep > 0; popup_count_to_keep--)
{
ImGuiWindow* window = g.OpenPopupStack[popup_count_to_keep - 1].Window;
if (!window || window->Flags & ImGuiWindowFlags_Modal)
if (!window || (window->Flags & ImGuiWindowFlags_Modal))
break;
}
if (popup_count_to_keep < g.OpenPopupStack.Size) // This test is not required but it allows to set a convenient breakpoint on the statement below

2
imgui.h

@ -23,7 +23,7 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
#define IMGUI_VERSION "1.89.6 WIP"
#define IMGUI_VERSION_NUM 18952
#define IMGUI_VERSION_NUM 18953
#define IMGUI_HAS_TABLE
/*

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