elseif(rect_type==TRT_ColumnsContentHeadersUsed){ImGuiTableColumn*c=&table->Columns[n];returnImRect(c->WorkMinX,table->InnerClipRect.Min.y,c->ContentMaxXHeadersUsed,table->InnerClipRect.Min.y+table_instance->LastFirstRowHeight);}// Note: y1/y2 not always accurate
elseif(rect_type==TRT_ColumnsContentHeadersUsed){ImGuiTableColumn*c=&table->Columns[n];returnImRect(c->WorkMinX,table->InnerClipRect.Min.y,c->ContentMaxXHeadersUsed,table->InnerClipRect.Min.y+table_instance->LastTopHeadersRowHeight);}// Note: y1/y2 not always accurate
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
// To implement maths operators for ImVec2 (disabled by default to not conflict with using IM_VEC2_CLASS_EXTRA with your own math types+operators), use:
floatLastOuterHeight;// Outer height from last frame
floatLastFirstRowHeight;// Height of first row from last frame (FIXME: this is used as "header height" and may be reworked)
floatLastTopHeadersRowHeight;// Height of first consecutive header rows from last frame (FIXME: this is used assuming consecutive headers are in same frozen set)
floatLastFrozenHeight;// Height of frozen section from last frame
intHoveredRowLast;// Index of row which was hovered last frame.
intHoveredRowNext;// Index of row hovered this frame, set after encountering it.