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Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)

Regression in 1.91.3 commit 5109a77.
pull/8063/head
ocornut 3 weeks ago
parent
commit
50de550ecd
  1. 2
      docs/CHANGELOG.txt
  2. 24
      imgui.cpp

2
docs/CHANGELOG.txt

@ -74,6 +74,8 @@ Other changes:
window. (#3200)
- Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. Can be relevant
when e.g activating the item with mouse, then ctrl+tabbing back and forth.
- Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation
(1.91.3 regression). (#8036)
- DrawList: AddCallback() added an optional size parameter allowing to copy and
store any amount of user data for usage by callbacks: (#6969, #4770, #7665)
- If userdata_size == 0: we copy/store the 'userdata' argument as-is (existing behavior).

24
imgui.cpp

@ -1199,6 +1199,7 @@ static bool NavScoreItem(ImGuiNavItemData* result);
static void NavApplyItemToResult(ImGuiNavItemData* result);
static void NavProcessItem();
static void NavProcessItemForTabbingRequest(ImGuiID id, ImGuiItemFlags item_flags, ImGuiNavMoveFlags move_flags);
static ImGuiInputSource NavCalcPreferredRefPosSource();
static ImVec2 NavCalcPreferredRefPos();
static void NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window);
static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window);
@ -12177,14 +12178,14 @@ ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window)
const float scale = g.Style.MouseCursorScale;
const ImVec2 ref_pos = NavCalcPreferredRefPos();
if (g.IO.MouseSource == ImGuiMouseSource_TouchScreen)
if (g.IO.MouseSource == ImGuiMouseSource_TouchScreen && NavCalcPreferredRefPosSource() == ImGuiInputSource_Mouse)
{
ImVec2 tooltip_pos = g.IO.MousePos + TOOLTIP_DEFAULT_OFFSET_TOUCH * scale - (TOOLTIP_DEFAULT_PIVOT_TOUCH * window->Size);
ImVec2 tooltip_pos = ref_pos + TOOLTIP_DEFAULT_OFFSET_TOUCH * scale - (TOOLTIP_DEFAULT_PIVOT_TOUCH * window->Size);
if (r_outer.Contains(ImRect(tooltip_pos, tooltip_pos + window->Size)))
return tooltip_pos;
}
ImVec2 tooltip_pos = g.IO.MousePos + TOOLTIP_DEFAULT_OFFSET_MOUSE * scale;
ImVec2 tooltip_pos = ref_pos + TOOLTIP_DEFAULT_OFFSET_MOUSE * scale;
ImRect r_avoid;
if (!g.NavDisableHighlight && g.NavDisableMouseHover && !g.IO.ConfigNavMoveSetMousePos)
r_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 16, ref_pos.y + 8);
@ -12779,7 +12780,7 @@ void ImGui::NavInitWindow(ImGuiWindow* window, bool force_reinit)
}
}
static ImVec2 ImGui::NavCalcPreferredRefPos()
static ImGuiInputSource ImGui::NavCalcPreferredRefPosSource()
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.NavWindow;
@ -12787,6 +12788,21 @@ static ImVec2 ImGui::NavCalcPreferredRefPos()
// Testing for !activated_shortcut here could in theory be removed if we decided that activating a remote shortcut altered one of the g.NavDisableXXX flag.
if ((g.NavDisableHighlight || !g.NavDisableMouseHover || !window) && !activated_shortcut)
return ImGuiInputSource_Mouse;
else
return ImGuiInputSource_Keyboard; // or Nav in general
}
static ImVec2 ImGui::NavCalcPreferredRefPos()
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.NavWindow;
ImGuiInputSource source = NavCalcPreferredRefPosSource();
const bool activated_shortcut = g.ActiveId != 0 && g.ActiveIdFromShortcut && g.ActiveId == g.LastItemData.ID;
// Testing for !activated_shortcut here could in theory be removed if we decided that activating a remote shortcut altered one of the g.NavDisableXXX flag.
if (source == ImGuiInputSource_Mouse)
{
// Mouse (we need a fallback in case the mouse becomes invalid after being used)
// The +1.0f offset when stored by OpenPopupEx() allows reopening this or another popup (same or another mouse button) while not moving the mouse, it is pretty standard.

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