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Scrolling: internal scrolling value is rounded instead of truncated. (#6677)

pull/7111/head
ocornut 11 months ago
parent
commit
5366bd09bf
  1. 2
      docs/CHANGELOG.txt
  2. 2
      imgui.cpp

2
docs/CHANGELOG.txt

@ -55,6 +55,8 @@ Other changes:
- Windows: BeginChild(): Fixed auto-resizing erroneously limiting size to host viewport
minus padding. There are no limit to a child width/height. (#7063) [@Devyre]
- Scrolling: internal scrolling value is rounded instead of truncated, as a way to reduce
speed asymetry when (incorrectly) attempting to scroll by non-integer amount. (#6677)
- Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overrided back to true when
navigation is enabled. SetNextFrameWantCaptureKeyboard() is always higher priority. (#6997)
- Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect

2
imgui.cpp

@ -10122,7 +10122,7 @@ static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window)
}
scroll[axis] = scroll_target - center_ratio * (window->SizeFull[axis] - decoration_size[axis]);
}
scroll[axis] = IM_TRUNC(ImMax(scroll[axis], 0.0f));
scroll[axis] = IM_ROUND(ImMax(scroll[axis], 0.0f));
if (!window->Collapsed && !window->SkipItems)
scroll[axis] = ImMin(scroll[axis], window->ScrollMax[axis]);
}

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