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Version 1.76

+ fixed PVS warning, update demo binaries, update readme image
pull/3553/head v1.76
omar 5 years ago
parent
commit
5503c0a12e
  1. 11
      docs/CHANGELOG.txt
  2. 8
      docs/README.md
  3. 2
      examples/README.txt
  4. 4
      imgui.cpp
  5. 6
      imgui.h
  6. 2
      imgui_demo.cpp
  7. 2
      imgui_draw.cpp
  8. 2
      imgui_internal.h
  9. 2
      imgui_widgets.cpp

11
docs/CHANGELOG.txt

@ -31,15 +31,13 @@ HOW TO UPDATE?
-----------------------------------------------------------------------
VERSION 1.76 WIP (In Progress)
VERSION 1.76 (Released 2020-04-12)
-----------------------------------------------------------------------
Other Changes:
- Drag and Drop, Nav: Disabling navigation arrow keys when drag and drop is active. In the docking
branch pressing arrow keys while dragging a window from a tab could trigger an assert. (#3025)
- ColorButton: Added ImGuiColorEditFlags_NoBorder flag to remove the border normally enforced
by default for standalone ColorButton.
- BeginMenu: Using same ID multiple times appends content to a menu. (#1207) [@rokups]
- BeginMenu: Fixed a bug where SetNextWindowXXX data before a BeginMenu() would not be cleared
when the menu is not open. (#3030)
@ -49,6 +47,8 @@ Other Changes:
- Selectable: Allow using ImGuiSelectableFlags_SpanAllColumns in other columns than first. (#125)
- TreeNode: Made clicking on arrow with _OpenOnArrow toggle the open state on the Mouse Down
event rather than the Mouse Down+Up sequence (this is rather standard behavior).
- ColorButton: Added ImGuiColorEditFlags_NoBorder flag to remove the border normally enforced
by default for standalone ColorButton.
- Nav: Fixed interactions with ImGuiListClipper, so e.g. Home/End result would not clip the
landing item on the landing frame. (#787)
- Nav: Fixed currently focused item from ever being clipped by ItemAdd(). (#787)
@ -57,8 +57,7 @@ Other Changes:
ImGuiListClipper as the first thing after Begin() could largely break size calculations. (#3073)
- Added optional support for Unicode plane 1-16 (#2538, #2541, #2815) [@cloudwu, @samhocevar]
- Compile-time enable with '#define IMGUI_USE_WCHAR32' in imconfig.h.
- Generally more consistent support for unsupported codepoints (0xFFFD), in particular when
using the default, non-fitting characters will be turned into 0xFFFD instead of being ignored.
- More onsistent handling of unsupported code points (0xFFFD).
- Surrogate pairs are supported when submitting UTF-16 data via io.AddInputCharacterUTF16(),
allowing for more complete CJK input.
- sizeof(ImWchar) goes from 2 to 4. IM_UNICODE_CODEPOINT_MAX goes from 0xFFFF to 0x10FFFF.
@ -68,7 +67,7 @@ Other Changes:
to 64 columns with an assert. (#3037, #125)
- Window: Fixed a bug with child window inheriting ItemFlags from their parent when the child
window also manipulate the ItemFlags stack. (#3024) [@Stanbroek]
- Font: Fixed non-ASCII space occasionally creating unnecessary empty polygons.
- Font: Fixed non-ASCII space occasionally creating unnecessary empty looking polygons.
- Misc: Added an explicit compile-time test for non-scoped IM_ASSERT() macros to redirect users
to a solution rather than encourage people to add braces in the codebase.
- Misc: Added additional checks in EndFrame() to verify that io.KeyXXX values have not been

8
docs/README.md

@ -97,7 +97,7 @@ Calling the `ImGui::ShowDemoWindow()` function will create a demo window showcas
![screenshot demo](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v167/v167-misc.png)
You should be able to build the examples from sources (tested on Windows/Mac/Linux). If you don't, let me know! If you want to have a quick look at some Dear ImGui features, you can download Windows binaries of the demo app here:
- [imgui-demo-binaries-20190715.zip](http://www.dearimgui.org/binaries/imgui-demo-binaries-20190715.zip) (Windows binaries, 1.72 WIP, built 2019/07/15, master branch, 5 executables)
- [imgui-demo-binaries-20190715.zip](http://www.dearimgui.org/binaries/imgui-demo-binaries-20200412.zip) (Windows binaries, 1.76 WIP, built 2020/04/12, master branch, 5 executables) or [older demo binaries](http://www.dearimgui.org/binaries).
The demo applications are not DPI aware so expect some blurriness on a 4K screen. For DPI awareness in your application, you can load/reload your font at different scale, and scale your style with `style.ScaleAllSizes()`.
@ -140,7 +140,7 @@ Custom engine
[![screenshot tool](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v160/editor_white_preview.jpg)](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v160/editor_white.png)
[Tracy Profiler](https://bitbucket.org/wolfpld/tracy)
![tracy profiler](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v173/tracy_profiler.jpg)
![tracy profiler](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v176/tracy_profiler.png)
### Support, Frequently Asked Questions (FAQ)
@ -196,7 +196,7 @@ Ongoing Dear ImGui development is financially supported by users and private spo
*Double-chocolate and Salty caramel sponsors*
- [Activision](https://careers.activision.com/c/programmingsoftware-engineering-jobs), [DotEmu](http://www.dotemu.com), [Framefield](http://framefield.com), [Hexagon](https://hexagonxalt.com/the-technology/xalt-visualization), [Kylotonn](https://www.kylotonn.com), [Media Molecule](http://www.mediamolecule.com), [Mesh Consultants](https://www.meshconsultants.ca), [Mobigame](http://www.mobigame.net), [Nadeo](https://www.nadeo.com), [Supercell](http://www.supercell.com), [Remedy Entertainment](https://www.remedygames.com/), [Unit 2 Games](https://unit2games.com/)
From November 2014 to December 2019, ongoing development has also been financially supported by its users on Patreon and through individual donations. Please see [detailed list of Dear ImGui supporters](https://github.com/ocornut/imgui/wiki/Sponsors).
From November 2014 to December 2019, ongoing development has also been financially supported by its users on Patreon and through individual donations. Please see [detailed list of Dear ImGui supporters](https://github.com/ocornut/imgui/wiki/Sponsors).
**THANK YOU to all past and present supporters for helping to keep this project alive and thriving!**
@ -208,7 +208,7 @@ Dear ImGui is using software and services provided free of charge for open sourc
Credits
-------
Developed by [Omar Cornut](http://www.miracleworld.net) and every direct or indirect contributors to the GitHub. The early version of this library was developed with the support of [Media Molecule](http://www.mediamolecule.com) and first used internally on the game [Tearaway](http://tearaway.mediamolecule.com) (Vita).
Developed by [Omar Cornut](http://www.miracleworld.net) and every direct or indirect contributors to the GitHub. The early version of this library was developed with the support of [Media Molecule](http://www.mediamolecule.com) and first used internally on the game [Tearaway](http://tearaway.mediamolecule.com) (PS Vita).
I first discovered the IMGUI paradigm at [Q-Games](http://www.q-games.com) where Atman Binstock had dropped his own simple implementation in the codebase, which I spent quite some time improving and thinking about. It turned out that Atman was exposed to the concept directly by working with Casey. When I moved to Media Molecule I rewrote a new library trying to overcome the flaws and limitations of the first one I've worked with. It became this library and since then I have spent an unreasonable amount of time iterating and improving it.

2
examples/README.txt

@ -1,5 +1,5 @@
-----------------------------------------------------------------------
dear imgui, v1.76 WIP
dear imgui, v1.76
-----------------------------------------------------------------------
examples/README.txt
(This is the README file for the examples/ folder. See docs/ for more documentation)

4
imgui.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.76 WIP
// dear imgui, v1.76
// (main code and documentation)
// Help:
@ -5902,7 +5902,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->DC.NavLayerCurrentMask = (1 << ImGuiNavLayer_Main);
window->DC.NavLayerActiveMask = window->DC.NavLayerActiveMaskNext;
window->DC.NavLayerActiveMaskNext = 0x00;
window->DC.NavFocusScopeIdCurrent = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->DC.NavFocusScopeIdCurrent : 0;
window->DC.NavFocusScopeIdCurrent = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->DC.NavFocusScopeIdCurrent : 0; // -V595
window->DC.NavHideHighlightOneFrame = false;
window->DC.NavHasScroll = (window->ScrollMax.y > 0.0f);

6
imgui.h

@ -1,4 +1,4 @@
// dear imgui, v1.76 WIP
// dear imgui, v1.76
// (headers)
// Help:
@ -59,8 +59,8 @@ Index of this file:
// Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
#define IMGUI_VERSION "1.76 WIP"
#define IMGUI_VERSION_NUM 17502
#define IMGUI_VERSION "1.76"
#define IMGUI_VERSION_NUM 17600
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
// Define attributes of all API symbols declarations (e.g. for DLL under Windows)

2
imgui_demo.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.76 WIP
// dear imgui, v1.76
// (demo code)
// Help:

2
imgui_draw.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.76 WIP
// dear imgui, v1.76
// (drawing and font code)
/*

2
imgui_internal.h

@ -1,4 +1,4 @@
// dear imgui, v1.76 WIP
// dear imgui, v1.76
// (internal structures/api)
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!

2
imgui_widgets.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.76 WIP
// dear imgui, v1.76
// (widgets code)
/*

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