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TreeNode() fixed alignment of collapse arrow to it matches bullet (broken in 4006fb77bc)

pull/473/head
ocornut 9 years ago
parent
commit
558430ca8f
  1. 2
      imgui.cpp
  2. 3
      imgui_demo.cpp

2
imgui.cpp

@ -5593,7 +5593,7 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
bb.Max.x += (float)(int)(window->WindowPadding.x*0.5f) - 1;
}
const float collapser_width = g.FontSize + padding.x*2;
const float collapser_width = g.FontSize + (display_frame ? padding.x*2 : padding.x);
const float text_width = collapser_width + (label_size.x > 0.0f ? label_size.x + padding.x*2 : 0.0f); // Include collapser
ItemSize(ImVec2(text_width, frame_height), text_base_offset_y);

3
imgui_demo.cpp

@ -223,7 +223,8 @@ void ImGui::ShowTestWindow(bool* p_opened)
if (ImGui::TreeNode("Fonts", "Fonts (%d)", ImGui::GetIO().Fonts->Fonts.Size))
{
ImGui::TextWrapped("Tip: Load fonts with io.Fonts->AddFontFromFileTTF().");
ImGui::SameLine();
ShowHelpMarker("Tip: Load fonts with io.Fonts->AddFontFromFileTTF()\nbefore calling io.Fonts->GetTex* functions.");
ImFontAtlas* atlas = ImGui::GetIO().Fonts;
if (ImGui::TreeNode("Atlas texture", "Atlas texture (%dx%d pixels)", atlas->TexWidth, atlas->TexHeight))
{

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