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Version 1.85

pull/4649/head v1.85
ocornut 3 years ago
parent
commit
55d35d8387
  1. 16
      docs/CHANGELOG.txt
  2. 6
      imgui.cpp
  3. 6
      imgui.h
  4. 2
      imgui_demo.cpp
  5. 2
      imgui_draw.cpp
  6. 2
      imgui_internal.h
  7. 2
      imgui_tables.cpp
  8. 2
      imgui_widgets.cpp

16
docs/CHANGELOG.txt

@ -31,14 +31,20 @@ HOW TO UPDATE?
- Please report any issue! - Please report any issue!
----------------------------------------------------------------------- -----------------------------------------------------------------------
VERSION 1.85 WIP (In Progress) VERSION 1.85 (Released 2021-10-12)
----------------------------------------------------------------------- -----------------------------------------------------------------------
This is the last release officially supporting C++03 and Visual Studio 2008/2010. (#4537)
We expect that the next release will require a subset of the C++11 language (VS 2012~, GCC 4.8.1, Clang 3.3).
We may use some C++11 language features but we will not use any C++ library headers.
If you are stuck on ancient compiler you may need to stay at this version onward.
Breaking Changes: Breaking Changes:
- Removed GetWindowContentRegionWidth() function. keep inline redirection helper. - Removed GetWindowContentRegionWidth() function. keep inline redirection helper.
Can use 'GetWindowContentRegionMax().x - GetWindowContentRegionMin().x' instead but it's not Can use 'GetWindowContentRegionMax().x - GetWindowContentRegionMin().x' instead but it's not
very useful in practice, and the only use of it in the demo was illfit. very useful in practice, and the only use of it in the demo was illfit.
Using 'GetContentRegionAvail().x' is generally a better choice.
Other Changes: Other Changes:
@ -66,7 +72,7 @@ Other Changes:
- Nav: Fixed using SetKeyboardFocusHere() from activating a different item on the next frame if - Nav: Fixed using SetKeyboardFocusHere() from activating a different item on the next frame if
submitted items have changed during that frame. (#432) submitted items have changed during that frame. (#432)
- Nav: Fixed toggling menu layer with Alt or exiting menu layer with Esc not moving mouse when - Nav: Fixed toggling menu layer with Alt or exiting menu layer with Esc not moving mouse when
the NavEnableSetMousePos config flag is set. the ImGuiConfigFlags_NavEnableSetMousePos config flag is set.
- Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when - Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when
activated with mouse. More specifically: BeginTabItem(), the scrolling arrows of BeginTabBar(), activated with mouse. More specifically: BeginTabItem(), the scrolling arrows of BeginTabBar(),
the arrow section of TreeNode(), the +/- buttons of InputInt()/InputFloat(), Selectable() with the arrow section of TreeNode(), the +/- buttons of InputInt()/InputFloat(), Selectable() with
@ -77,9 +83,9 @@ Other Changes:
- Nav: Fixed vertical scoring offset when wrapping on Y in a decorated window. - Nav: Fixed vertical scoring offset when wrapping on Y in a decorated window.
- Nav: Improve scrolling behavior when navigating to an item larger than view. - Nav: Improve scrolling behavior when navigating to an item larger than view.
- TreePush(): removed unnecessary/inconsistent legacy behavior where passing a NULL value to - TreePush(): removed unnecessary/inconsistent legacy behavior where passing a NULL value to
the TreePush(const char*) and TreePush(const void*) functions would use an hardcoded replacement. the TreePush(const char*) and TreePush(const void*) functions would use an hard-coded replacement.
The only situation where that change would make a meaningful difference is TreePush((const char*)NULL) The only situation where that change would make a meaningful difference is TreePush((const char*)NULL)
(_explicitely_ casting a null pointer to const char*), which is unlikely and will now crash. (_explicitly_ casting a null pointer to const char*), which is unlikely and will now crash.
You may replace it with anything else. You may replace it with anything else.
- ColorEdit4: Fixed not being able to change hue when saturation is 0. (#4014) [@rokups] - ColorEdit4: Fixed not being able to change hue when saturation is 0. (#4014) [@rokups]
- ColorEdit4: Fixed hue resetting to 0 when it is set to 255. [@rokups] - ColorEdit4: Fixed hue resetting to 0 when it is set to 255. [@rokups]
@ -89,7 +95,7 @@ Other Changes:
of the SV square (previously picked 0.999989986f). (#3517) [@rokups] of the SV square (previously picked 0.999989986f). (#3517) [@rokups]
- Menus: Fixed vertical alignments of MenuItem() calls within a menu bar (broken in 1.84). (#4538) - Menus: Fixed vertical alignments of MenuItem() calls within a menu bar (broken in 1.84). (#4538)
- Menus: Improve closing logic when moving diagonally in empty between between parent and child menus to - Menus: Improve closing logic when moving diagonally in empty between between parent and child menus to
accomodate for varying font size and dpi. accommodate for varying font size and dpi.
- Menus: Fixed crash when navigating left inside a child window inside a sub-menu. (#4510). - Menus: Fixed crash when navigating left inside a child window inside a sub-menu. (#4510).
- Menus: Fixed an assertion happening in some situations when closing nested menus (broken in 1.83). (#4640) - Menus: Fixed an assertion happening in some situations when closing nested menus (broken in 1.83). (#4640)
- Drag and Drop: Fixed using BeginDragDropSource() inside a BeginChild() that returned false. (#4515) - Drag and Drop: Fixed using BeginDragDropSource() inside a BeginChild() that returned false. (#4515)

6
imgui.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.85 WIP // dear imgui, v1.85
// (main code and documentation) // (main code and documentation)
// Help: // Help:
@ -380,7 +380,7 @@ CODE
When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files. When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
You can read releases logs https://github.com/ocornut/imgui/releases for more details. You can read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2021/08/23 (1.85) - removed GetWindowContentRegionWidth() function. keep inline redirection helper. can use 'GetWindowContentRegionMax().x - GetWindowContentRegionMin().x' instead. - 2021/08/23 (1.85) - removed GetWindowContentRegionWidth() function. keep inline redirection helper. can use 'GetWindowContentRegionMax().x - GetWindowContentRegionMin().x' instead for generally 'GetContentRegionAvail().x' is more useful.
- 2021/07/26 (1.84) - commented out redirecting functions/enums names that were marked obsolete in 1.67 and 1.69 (March 2019): - 2021/07/26 (1.84) - commented out redirecting functions/enums names that were marked obsolete in 1.67 and 1.69 (March 2019):
- ImGui::GetOverlayDrawList() -> use ImGui::GetForegroundDrawList() - ImGui::GetOverlayDrawList() -> use ImGui::GetForegroundDrawList()
- ImFont::GlyphRangesBuilder -> use ImFontGlyphRangesBuilder - ImFont::GlyphRangesBuilder -> use ImFontGlyphRangesBuilder
@ -9849,7 +9849,7 @@ static int ImGui::FindWindowFocusIndex(ImGuiWindow* window)
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
IM_UNUSED(g); IM_UNUSED(g);
int order = window->FocusOrder; int order = window->FocusOrder;
IM_ASSERT((window->Flags & ImGuiWindowFlags_ChildWindow) == 0); IM_ASSERT(window->RootWindow == window); // No child window (not testing _ChildWindow because of docking)
IM_ASSERT(g.WindowsFocusOrder[order] == window); IM_ASSERT(g.WindowsFocusOrder[order] == window);
return order; return order;
} }

6
imgui.h

@ -1,4 +1,4 @@
// dear imgui, v1.85 WIP // dear imgui, v1.85
// (headers) // (headers)
// Help: // Help:
@ -63,8 +63,8 @@ Index of this file:
// Version // Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens) // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
#define IMGUI_VERSION "1.85 WIP" #define IMGUI_VERSION "1.85"
#define IMGUI_VERSION_NUM 18420 #define IMGUI_VERSION_NUM 18500
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx)) #define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
#define IMGUI_HAS_TABLE #define IMGUI_HAS_TABLE

2
imgui_demo.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.85 WIP // dear imgui, v1.85
// (demo code) // (demo code)
// Help: // Help:

2
imgui_draw.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.85 WIP // dear imgui, v1.85
// (drawing and font code) // (drawing and font code)
/* /*

2
imgui_internal.h

@ -1,4 +1,4 @@
// dear imgui, v1.85 WIP // dear imgui, v1.85
// (internal structures/api) // (internal structures/api)
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility! // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!

2
imgui_tables.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.85 WIP // dear imgui, v1.85
// (tables and columns code) // (tables and columns code)
/* /*

2
imgui_widgets.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.85 WIP // dear imgui, v1.85
// (widgets code) // (widgets code)
/* /*

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