diff --git a/imgui.cpp b/imgui.cpp index 90b96c165..71c8569f1 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -8294,22 +8294,25 @@ static int CalcRoutingScore(ImGuiWindow* location, ImGuiID owner_id, ImGuiInputF if (owner_id != 0 && g.ActiveId == owner_id) return 1; + // Early out when not in focus stack + if (focused == NULL || focused->RootWindow != location->RootWindow) + return 255; + // Score based on distance to focused window (lower is better) // Assuming both windows are submitting a routing request, // - When Window....... is focused -> Window scores 3 (best), Window/ChildB scores 255 (no match) // - When Window/ChildB is focused -> Window scores 4, Window/ChildB scores 3 (best) // Assuming only WindowA is submitting a routing request, // - When Window/ChildB is focused -> Window scores 4 (best), Window/ChildB doesn't have a score. - if (focused != NULL && focused->RootWindow == location->RootWindow) - for (int next_score = 3; focused != NULL; next_score++) + for (int next_score = 3; focused != NULL; next_score++) + { + if (focused == location) { - if (focused == location) - { - IM_ASSERT(next_score < 255); - return next_score; - } - focused = (focused->RootWindow != focused) ? focused->ParentWindow : NULL; // FIXME: This could be later abstracted as a focus path + IM_ASSERT(next_score < 255); + return next_score; } + focused = (focused->RootWindow != focused) ? focused->ParentWindow : NULL; // FIXME: This could be later abstracted as a focus path + } return 255; }