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Version 1.90.3

pull/7320/head v1.90.3
ocornut 9 months ago
parent
commit
5b6f03213d
  1. 14
      docs/CHANGELOG.txt
  2. 2
      imgui.cpp
  3. 6
      imgui.h
  4. 2
      imgui_demo.cpp
  5. 2
      imgui_draw.cpp
  6. 2
      imgui_internal.h
  7. 2
      imgui_tables.cpp
  8. 2
      imgui_widgets.cpp

14
docs/CHANGELOG.txt

@ -36,12 +36,14 @@ HOW TO UPDATE?
- Please report any issue!
-----------------------------------------------------------------------
VERSION 1.90.3 WIP (In Progress)
VERSION 1.90.3 (Released 2024-02-14)
-----------------------------------------------------------------------
Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90.3
Breaking changes:
- Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which
- Backends: SDL2: Removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which
was obsoleted in 1.84. Calling ImGui_ImplSDL2_NewFrame() is fine.
- Backends: Vulkan: Moved RenderPass parameter from ImGui_ImplVulkan_Init() function to
ImGui_ImplVulkan_InitInfo structure. Not required when using dynamic rendering. (#7308) [@shawnhatori]
@ -52,10 +54,10 @@ Breaking changes:
Other changes:
- Menus, Popups: fixed menus and popups with child window flag erroneously not displaying
- Menus, Popups: Fixed menus and popups with ChildWindow flag erroneously not displaying
a scrollbar when contents is over parent viewport size. (#7287, #7063) [@ZingBallyhoo]
- Backends: SDL2: Handle gamepad disconnection + fixed increasing gamepad reference counter
continuously. Added support for multiple simultaneous gamepads.
- Backends: SDL2, SDL3: Handle gamepad disconnection + fixed increasing gamepad reference
counter continuously. Added support for multiple simultaneous gamepads.
Added ImGui_ImplSDL2_SetGamepadMode()) function to select whether to automatically pick
first available gamepad, all gamepads, or specific gamepads.
(#3884, #6559, #6890, #7180) [@ocornut, @lethal-guitar, @wn2000, @bog-dan-ro]
@ -69,7 +71,7 @@ Other changes:
-----------------------------------------------------------------------
VERSION 1.90.2 (Released 2024-01-09)
VERSION 1.90.2 (Released 2024-02-09)
-----------------------------------------------------------------------
Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90.2

2
imgui.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.90.3 WIP
// dear imgui, v1.90.3
// (main code and documentation)
// Help:

6
imgui.h

@ -1,4 +1,4 @@
// dear imgui, v1.90.3 WIP
// dear imgui, v1.90.3
// (headers)
// Help:
@ -23,8 +23,8 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.90.3 WIP"
#define IMGUI_VERSION_NUM 19021
#define IMGUI_VERSION "1.90.3"
#define IMGUI_VERSION_NUM 19030
#define IMGUI_HAS_TABLE
/*

2
imgui_demo.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.90.3 WIP
// dear imgui, v1.90.3
// (demo code)
// Help:

2
imgui_draw.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.90.3 WIP
// dear imgui, v1.90.3
// (drawing and font code)
/*

2
imgui_internal.h

@ -1,4 +1,4 @@
// dear imgui, v1.90.3 WIP
// dear imgui, v1.90.3
// (internal structures/api)
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.

2
imgui_tables.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.90.3 WIP
// dear imgui, v1.90.3
// (tables and columns code)
/*

2
imgui_widgets.cpp

@ -1,4 +1,4 @@
// dear imgui, v1.90.3 WIP
// dear imgui, v1.90.3
// (widgets code)
/*

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