|
|
@ -1083,10 +1083,10 @@ ImVec4 ImGui::ColorConvertU32ToFloat4(ImU32 in) |
|
|
|
|
|
|
|
ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in) |
|
|
|
{ |
|
|
|
ImU32 out = ((ImU32)(ImSaturate(in.x)*255.f)); |
|
|
|
out |= ((ImU32)(ImSaturate(in.y)*255.f) << 8); |
|
|
|
out |= ((ImU32)(ImSaturate(in.z)*255.f) << 16); |
|
|
|
out |= ((ImU32)(ImSaturate(in.w)*255.f) << 24); |
|
|
|
ImU32 out = ((ImU32)(ImSaturate(in.x)*255.f+0.5f)); |
|
|
|
out |= ((ImU32)(ImSaturate(in.y)*255.f+0.5f) << 8); |
|
|
|
out |= ((ImU32)(ImSaturate(in.z)*255.f+0.5f) << 16); |
|
|
|
out |= ((ImU32)(ImSaturate(in.w)*255.f+0.5f) << 24); |
|
|
|
return out; |
|
|
|
} |
|
|
|
|
|
|
@ -8339,6 +8339,7 @@ void ImGui::EndMenu() |
|
|
|
} |
|
|
|
|
|
|
|
// A little colored square. Return true when clicked.
|
|
|
|
// FIXME: May want to display/ignore the alpha component in the color display? Yet show it in the tooltip.
|
|
|
|
bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_border) |
|
|
|
{ |
|
|
|
ImGuiWindow* window = GetCurrentWindow(); |
|
|
|