diff --git a/imgui.cpp b/imgui.cpp index 596346e02..7745aa68b 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1083,10 +1083,10 @@ ImVec4 ImGui::ColorConvertU32ToFloat4(ImU32 in) ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in) { - ImU32 out = ((ImU32)(ImSaturate(in.x)*255.f)); - out |= ((ImU32)(ImSaturate(in.y)*255.f) << 8); - out |= ((ImU32)(ImSaturate(in.z)*255.f) << 16); - out |= ((ImU32)(ImSaturate(in.w)*255.f) << 24); + ImU32 out = ((ImU32)(ImSaturate(in.x)*255.f+0.5f)); + out |= ((ImU32)(ImSaturate(in.y)*255.f+0.5f) << 8); + out |= ((ImU32)(ImSaturate(in.z)*255.f+0.5f) << 16); + out |= ((ImU32)(ImSaturate(in.w)*255.f+0.5f) << 24); return out; } @@ -8339,6 +8339,7 @@ void ImGui::EndMenu() } // A little colored square. Return true when clicked. +// FIXME: May want to display/ignore the alpha component in the color display? Yet show it in the tooltip. bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_border) { ImGuiWindow* window = GetCurrentWindow();