@ -3171,13 +3171,15 @@ void ImGui::MemFree(void* ptr)
const char * ImGui : : GetClipboardText ( )
{
return GImGui - > IO . GetClipboardTextFn ? GImGui - > IO . GetClipboardTextFn ( GImGui - > IO . ClipboardUserData ) : " " ;
ImGuiContext & g = * GImGui ;
return g . IO . GetClipboardTextFn ? g . IO . GetClipboardTextFn ( g . IO . ClipboardUserData ) : " " ;
}
void ImGui : : SetClipboardText ( const char * text )
{
if ( GImGui - > IO . SetClipboardTextFn )
GImGui - > IO . SetClipboardTextFn ( GImGui - > IO . ClipboardUserData , text ) ;
ImGuiContext & g = * GImGui ;
if ( g . IO . SetClipboardTextFn )
g . IO . SetClipboardTextFn ( g . IO . ClipboardUserData , text ) ;
}
const char * ImGui : : GetVersion ( )
@ -4331,15 +4333,18 @@ bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool c
int ImGui : : GetKeyIndex ( ImGuiKey imgui_key )
{
IM_ASSERT ( imgui_key > = 0 & & imgui_key < ImGuiKey_COUNT ) ;
return GImGui - > IO . KeyMap [ imgui_key ] ;
ImGuiContext & g = * GImGui ;
return g . IO . KeyMap [ imgui_key ] ;
}
// Note that imgui doesn't know the semantic of each entry of io.KeysDown[]. Use your own indices/enums according to how your back-end/engine stored them into io.KeysDown[]!
bool ImGui : : IsKeyDown ( int user_key_index )
{
if ( user_key_index < 0 ) return false ;
IM_ASSERT ( user_key_index > = 0 & & user_key_index < IM_ARRAYSIZE ( GImGui - > IO . KeysDown ) ) ;
return GImGui - > IO . KeysDown [ user_key_index ] ;
if ( user_key_index < 0 )
return false ;
ImGuiContext & g = * GImGui ;
IM_ASSERT ( user_key_index > = 0 & & user_key_index < IM_ARRAYSIZE ( g . IO . KeysDown ) ) ;
return g . IO . KeysDown [ user_key_index ] ;
}
int ImGui : : CalcTypematicPressedRepeatAmount ( float t , float t_prev , float repeat_delay , float repeat_rate )
@ -4948,7 +4953,7 @@ static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool s
float target_x = window - > ScrollTarget . x ;
if ( snap_on_edges & & cr_x < = 0.0f & & target_x < = window - > WindowPadding . x )
target_x = 0.0f ;
else if ( snap_on_edges & & cr_x > = 1.0f & & target_x > = window - > ContentSize . x + window - > WindowPadding . x + GImGui - > Style . ItemSpacing . x )
else if ( snap_on_edges & & cr_x > = 1.0f & & target_x > = window - > ContentSize . x + window - > WindowPadding . x + g . Style . ItemSpacing . x )
target_x = window - > ContentSize . x + window - > WindowPadding . x * 2.0f ;
scroll . x = target_x - cr_x * window - > InnerRect . GetWidth ( ) ;
}
@ -6139,7 +6144,7 @@ void ImGui::PushMultiItemsWidths(int components, float w_full)
{
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
const ImGuiStyle & style = GImGui - > Style ;
const ImGuiStyle & style = g . Style ;
const float w_item_one = ImMax ( 1.0f , ( float ) ( int ) ( ( w_full - ( style . ItemInnerSpacing . x ) * ( components - 1 ) ) / ( float ) components ) ) ;
const float w_item_last = ImMax ( 1.0f , ( float ) ( int ) ( w_full - ( w_item_one + style . ItemInnerSpacing . x ) * ( components - 1 ) ) ) ;
window - > DC . ItemWidthStack . push_back ( w_item_last ) ;
@ -6969,7 +6974,8 @@ void ImGui::SetScrollY(ImGuiWindow* window, float new_scroll_y)
void ImGui : : SetScrollFromPosX ( float local_x , float center_x_ratio )
{
// We store a target position so centering can occur on the next frame when we are guaranteed to have a known window size
ImGuiWindow * window = GetCurrentWindow ( ) ;
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
IM_ASSERT ( center_x_ratio > = 0.0f & & center_x_ratio < = 1.0f ) ;
window - > ScrollTarget . x = ( float ) ( int ) ( local_x + window - > Scroll . x ) ;
window - > ScrollTargetCenterRatio . x = center_x_ratio ;
@ -6978,7 +6984,8 @@ void ImGui::SetScrollFromPosX(float local_x, float center_x_ratio)
void ImGui : : SetScrollFromPosY ( float local_y , float center_y_ratio )
{
// We store a target position so centering can occur on the next frame when we are guaranteed to have a known window size
ImGuiWindow * window = GetCurrentWindow ( ) ;
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
IM_ASSERT ( center_y_ratio > = 0.0f & & center_y_ratio < = 1.0f ) ;
window - > ScrollTarget . y = ( float ) ( int ) ( local_y + window - > Scroll . y ) ;
window - > ScrollTargetCenterRatio . y = center_y_ratio ;
@ -6987,19 +6994,21 @@ void ImGui::SetScrollFromPosY(float local_y, float center_y_ratio)
// center_x_ratio: 0.0f left of last item, 0.5f horizontal center of last item, 1.0f right of last item.
void ImGui : : SetScrollHereX ( float center_x_ratio )
{
ImGuiWindow * window = GetCurrentWindow ( ) ;
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
float target_x = window - > DC . LastItemRect . Min . x - window - > Pos . x ; // Left of last item, in window space
float last_item_width = window - > DC . LastItemRect . GetWidth ( ) ;
target_x + = ( last_item_width * center_x_ratio ) + ( GImGui - > Style . ItemSpacing . x * ( center_x_ratio - 0.5f ) * 2.0f ) ; // Precisely aim before, in the middle or after the last item.
target_x + = ( last_item_width * center_x_ratio ) + ( g . Style . ItemSpacing . x * ( center_x_ratio - 0.5f ) * 2.0f ) ; // Precisely aim before, in the middle or after the last item.
SetScrollFromPosX ( target_x , center_x_ratio ) ;
}
// center_y_ratio: 0.0f top of last item, 0.5f vertical center of last item, 1.0f bottom of last item.
void ImGui : : SetScrollHereY ( float center_y_ratio )
{
ImGuiWindow * window = GetCurrentWindow ( ) ;
ImGuiContext & g = * GImGui ;
ImGuiWindow * window = g . CurrentWindow ;
float target_y = window - > DC . CursorPosPrevLine . y - window - > Pos . y ; // Top of last item, in window space
target_y + = ( window - > DC . PrevLineSize . y * center_y_ratio ) + ( GImGui - > Style . ItemSpacing . y * ( center_y_ratio - 0.5f ) * 2.0f ) ; // Precisely aim above, in the middle or below the last line.
target_y + = ( window - > DC . PrevLineSize . y * center_y_ratio ) + ( g . Style . ItemSpacing . y * ( center_y_ratio - 0.5f ) * 2.0f ) ; // Precisely aim above, in the middle or below the last line.
SetScrollFromPosY ( target_y , center_y_ratio ) ;
}
@ -9640,7 +9649,8 @@ static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
static void ImeSetInputScreenPosFn_DefaultImpl ( int x , int y )
{
// Notify OS Input Method Editor of text input position
if ( HWND hwnd = ( HWND ) GImGui - > IO . ImeWindowHandle )
ImGuiIO & io = ImGui : : GetIO ( ) ;
if ( HWND hwnd = ( HWND ) io . ImeWindowHandle )
if ( HIMC himc = : : ImmGetContext ( hwnd ) )
{
COMPOSITIONFORM cf ;