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Misc tidying up (zero-clear structures, more unused default in ClipRetFullscreen, NavApplyItemToResult() coding style fix)

Zero-clearing more structures
Remove arbitrary default ClipRetFullscreen value in ImDrawListSharedData.
Nav extracted NavApplyItemToResult() function.
Coding style fixes in OSX Backends.
pull/3587/head
ocornut 4 years ago
parent
commit
5f97809cab
  1. 67
      examples/example_apple_metal/main.mm
  2. 2
      examples/example_apple_opengl2/main.mm
  3. 24
      imgui.cpp
  4. 11
      imgui_draw.cpp
  5. 24
      imgui_internal.h
  6. 7
      imgui_widgets.cpp

67
examples/example_apple_metal/main.mm

@ -1,3 +1,6 @@
// Dear ImGui: standalone example application for OSX + Metal.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
#import <Foundation/Foundation.h>
@ -31,13 +34,15 @@
@implementation ViewController
- (instancetype)initWithNibName:(nullable NSString *)nibNameOrNil bundle:(nullable NSBundle *)nibBundleOrNil {
- (instancetype)initWithNibName:(nullable NSString *)nibNameOrNil bundle:(nullable NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
_device = MTLCreateSystemDefaultDevice();
_commandQueue = [_device newCommandQueue];
if (!self.device) {
if (!self.device)
{
NSLog(@"Metal is not supported");
abort();
}
@ -75,11 +80,13 @@
return self;
}
- (MTKView *)mtkView {
- (MTKView *)mtkView
{
return (MTKView *)self.view;
}
- (void)loadView {
- (void)loadView
{
self.view = [[MTKView alloc] initWithFrame:CGRectMake(0, 0, 1200, 720)];
}
@ -104,14 +111,13 @@
// window, we'd want to be much more careful than just ingesting the complete event stream, though we
// do make an effort to be good citizens by passing along events when Dear ImGui doesn't want to capture.
NSEventMask eventMask = NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged | NSEventTypeScrollWheel;
[NSEvent addLocalMonitorForEventsMatchingMask:eventMask handler:^NSEvent * _Nullable(NSEvent *event) {
[NSEvent addLocalMonitorForEventsMatchingMask:eventMask handler:^NSEvent * _Nullable(NSEvent *event)
{
BOOL wantsCapture = ImGui_ImplOSX_HandleEvent(event, self.view);
if (event.type == NSEventTypeKeyDown && wantsCapture) {
if (event.type == NSEventTypeKeyDown && wantsCapture)
return nil;
} else {
else
return event;
}
}];
ImGui_ImplOSX_Init();
@ -174,15 +180,18 @@
// multitouch correctly at all. This causes the "cursor" to behave very erratically
// when there are multiple active touches. But for demo purposes, single-touch
// interaction actually works surprisingly well.
- (void)updateIOWithTouchEvent:(UIEvent *)event {
- (void)updateIOWithTouchEvent:(UIEvent *)event
{
UITouch *anyTouch = event.allTouches.anyObject;
CGPoint touchLocation = [anyTouch locationInView:self.view];
ImGuiIO &io = ImGui::GetIO();
io.MousePos = ImVec2(touchLocation.x, touchLocation.y);
BOOL hasActiveTouch = NO;
for (UITouch *touch in event.allTouches) {
if (touch.phase != UITouchPhaseEnded && touch.phase != UITouchPhaseCancelled) {
for (UITouch *touch in event.allTouches)
{
if (touch.phase != UITouchPhaseEnded && touch.phase != UITouchPhaseCancelled)
{
hasActiveTouch = YES;
break;
}
@ -190,19 +199,23 @@
io.MouseDown[0] = hasActiveTouch;
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
[self updateIOWithTouchEvent:event];
}
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
[self updateIOWithTouchEvent:event];
}
- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
[self updateIOWithTouchEvent:event];
}
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
[self updateIOWithTouchEvent:event];
}
@ -288,8 +301,8 @@
// Rendering
ImGui::Render();
ImDrawData* drawData = ImGui::GetDrawData();
ImGui_ImplMetal_RenderDrawData(drawData, commandBuffer, renderEncoder);
ImDrawData* draw_data = ImGui::GetDrawData();
ImGui_ImplMetal_RenderDrawData(draw_data, commandBuffer, renderEncoder);
[renderEncoder popDebugGroup];
[renderEncoder endEncoding];
@ -316,8 +329,10 @@
@implementation AppDelegate
- (instancetype)init {
if (self = [super init]) {
- (instancetype)init
{
if (self = [super init])
{
NSViewController *rootViewController = [[ViewController alloc] initWithNibName:nil bundle:nil];
self.window = [[NSWindow alloc] initWithContentRect:NSZeroRect
styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskResizable | NSWindowStyleMaskMiniaturizable
@ -331,7 +346,8 @@
return self;
}
- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender {
- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender
{
return YES;
}
@ -363,14 +379,17 @@
#if TARGET_OS_OSX
int main(int argc, const char * argv[]) {
int main(int argc, const char * argv[])
{
return NSApplicationMain(argc, argv);
}
#else
int main(int argc, char * argv[]) {
@autoreleasepool {
int main(int argc, char * argv[])
{
@autoreleasepool
{
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}

2
examples/example_apple_opengl2/main.mm

@ -139,7 +139,7 @@
animationTimer = nil;
}
// Forward Mouse/Keyboard events to dear imgui OSX backend. It returns true when imgui is expecting to use the event.
// Forward Mouse/Keyboard events to Dear ImGui OSX backend.
-(void)keyUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
-(void)keyDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }
-(void)flagsChanged:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event, self); }

24
imgui.cpp

@ -862,6 +862,7 @@ static float NavUpdatePageUpPageDown();
static inline void NavUpdateAnyRequestFlag();
static void NavEndFrame();
static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand);
static void NavApplyItemToResult(ImGuiNavMoveResult* result, ImGuiWindow* window, ImGuiID id, const ImRect& nav_bb_rel);
static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, ImGuiID id);
static ImVec2 NavCalcPreferredRefPos();
static void NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window);
@ -8377,6 +8378,14 @@ static bool ImGui::NavScoreItem(ImGuiNavMoveResult* result, ImRect cand)
return new_best;
}
static void ImGui::NavApplyItemToResult(ImGuiNavMoveResult* result, ImGuiWindow* window, ImGuiID id, const ImRect& nav_bb_rel)
{
result->Window = window;
result->ID = id;
result->FocusScopeId = window->DC.NavFocusScopeIdCurrent;
result->RectRel = nav_bb_rel;
}
// We get there when either NavId == id, or when g.NavAnyRequest is set (which is updated by NavUpdateAnyRequestFlag above)
static void ImGui::NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id)
{
@ -8417,25 +8426,14 @@ static void ImGui::NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, con
bool new_best = g.NavMoveRequest && NavScoreItem(result, nav_bb);
#endif
if (new_best)
{
result->Window = window;
result->ID = id;
result->FocusScopeId = window->DC.NavFocusScopeIdCurrent;
result->RectRel = nav_bb_rel;
}
NavApplyItemToResult(result, window, id, nav_bb_rel);
// Features like PageUp/PageDown need to maintain a separate score for the visible set of items.
const float VISIBLE_RATIO = 0.70f;
if ((g.NavMoveRequestFlags & ImGuiNavMoveFlags_AlsoScoreVisibleSet) && window->ClipRect.Overlaps(nav_bb))
if (ImClamp(nav_bb.Max.y, window->ClipRect.Min.y, window->ClipRect.Max.y) - ImClamp(nav_bb.Min.y, window->ClipRect.Min.y, window->ClipRect.Max.y) >= (nav_bb.Max.y - nav_bb.Min.y) * VISIBLE_RATIO)
if (NavScoreItem(&g.NavMoveResultLocalVisibleSet, nav_bb))
{
result = &g.NavMoveResultLocalVisibleSet;
result->Window = window;
result->ID = id;
result->FocusScopeId = window->DC.NavFocusScopeIdCurrent;
result->RectRel = nav_bb_rel;
}
NavApplyItemToResult(&g.NavMoveResultLocalVisibleSet, window, id, nav_bb_rel);
}
// Update window-relative bounding box of navigated item

11
imgui_draw.cpp

@ -344,21 +344,12 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst)
ImDrawListSharedData::ImDrawListSharedData()
{
Font = NULL;
FontSize = 0.0f;
CurveTessellationTol = 0.0f;
CircleSegmentMaxError = 0.0f;
ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f);
InitialFlags = ImDrawListFlags_None;
// Lookup tables
memset(this, 0, sizeof(*this));
for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
{
const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
}
memset(CircleSegmentCounts, 0, sizeof(CircleSegmentCounts)); // This will be set by SetCircleSegmentMaxError()
TexUvLines = NULL;
}
void ImDrawListSharedData::SetCircleSegmentMaxError(float max_error)

24
imgui_internal.h

@ -844,7 +844,7 @@ struct IMGUI_API ImGuiMenuColumns
float Width, NextWidth;
float Pos[3], NextWidths[3];
ImGuiMenuColumns();
ImGuiMenuColumns() { memset(this, 0, sizeof(*this)); }
void Update(int count, float spacing, bool clear);
float DeclColumns(float w0, float w1, float w2);
float CalcExtraSpace(float avail_w) const;
@ -897,7 +897,7 @@ struct ImGuiPopupData
ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse)
ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup
ImGuiPopupData() { PopupId = 0; Window = SourceWindow = NULL; OpenFrameCount = -1; OpenParentId = 0; }
ImGuiPopupData() { memset(this, 0, sizeof(*this)); OpenFrameCount = -1; }
};
struct ImGuiNavMoveResult
@ -1006,7 +1006,7 @@ struct ImGuiColumnData
ImGuiColumnsFlags Flags; // Not exposed
ImRect ClipRect;
ImGuiColumnData() { OffsetNorm = OffsetNormBeforeResize = 0.0f; Flags = ImGuiColumnsFlags_None; }
ImGuiColumnData() { memset(this, 0, sizeof(*this)); }
};
struct ImGuiColumns
@ -1027,21 +1027,7 @@ struct ImGuiColumns
ImVector<ImGuiColumnData> Columns;
ImDrawListSplitter Splitter;
ImGuiColumns() { Clear(); }
void Clear()
{
ID = 0;
Flags = ImGuiColumnsFlags_None;
IsFirstFrame = false;
IsBeingResized = false;
Current = 0;
Count = 1;
OffMinX = OffMaxX = 0.0f;
LineMinY = LineMaxY = 0.0f;
HostCursorPosY = 0.0f;
HostCursorMaxPosX = 0.0f;
Columns.clear();
}
ImGuiColumns() { memset(this, 0, sizeof(*this)); }
};
//-----------------------------------------------------------------------------
@ -1083,7 +1069,7 @@ struct ImGuiWindowSettings
bool Collapsed;
bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context)
ImGuiWindowSettings() { ID = 0; Pos = Size = ImVec2ih(0, 0); Collapsed = WantApply = false; }
ImGuiWindowSettings() { memset(this, 0, sizeof(*this)); }
char* GetName() { return (char*)(this + 1); }
};

7
imgui_widgets.cpp

@ -6388,13 +6388,6 @@ void ImGui::Value(const char* prefix, float v, const char* float_format)
//-------------------------------------------------------------------------
// Helpers for internal use
ImGuiMenuColumns::ImGuiMenuColumns()
{
Spacing = Width = NextWidth = 0.0f;
memset(Pos, 0, sizeof(Pos));
memset(NextWidths, 0, sizeof(NextWidths));
}
void ImGuiMenuColumns::Update(int count, float spacing, bool clear)
{
IM_ASSERT(count == IM_ARRAYSIZE(Pos));

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