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Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). (#2329) [@BrutPitt]

pull/2336/head
omar 6 years ago
parent
commit
5fc6899dc2
  1. 1
      docs/CHANGELOG.txt
  2. 3
      examples/imgui_impl_opengl3.cpp

1
docs/CHANGELOG.txt

@ -52,6 +52,7 @@ Other Changes:
- Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled). - Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
- Examples: Win32: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. (#2264) - Examples: Win32: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. (#2264)
- Examples: DirectX9: Explicitly disable fog (D3DRS_FOGENABLE) before drawing in case user state has it set. (#2288, #2230) - Examples: DirectX9: Explicitly disable fog (D3DRS_FOGENABLE) before drawing in case user state has it set. (#2288, #2230)
- Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). (#2329) [@BrutPitt]
----------------------------------------------------------------------- -----------------------------------------------------------------------

3
examples/imgui_impl_opengl3.cpp

@ -11,6 +11,7 @@
// CHANGELOG // CHANGELOG
// (minor and older changes stripped away, please see git history for details) // (minor and older changes stripped away, please see git history for details)
// 2019-02-01: OpenGL: Using GLSL 410 shaders for any version over 410 (e.g. 430, 450).
// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
// 2018-11-13: OpenGL: Support for GL 4.5's glClipControl(GL_UPPER_LEFT). // 2018-11-13: OpenGL: Support for GL 4.5's glClipControl(GL_UPPER_LEFT).
// 2018-08-29: OpenGL: Added support for more OpenGL loaders: glew and glad, with comments indicative that any loader can be used. // 2018-08-29: OpenGL: Added support for more OpenGL loaders: glew and glad, with comments indicative that any loader can be used.
@ -477,7 +478,7 @@ bool ImGui_ImplOpenGL3_CreateDeviceObjects()
vertex_shader = vertex_shader_glsl_120; vertex_shader = vertex_shader_glsl_120;
fragment_shader = fragment_shader_glsl_120; fragment_shader = fragment_shader_glsl_120;
} }
else if (glsl_version == 410) else if (glsl_version >= 410)
{ {
vertex_shader = vertex_shader_glsl_410_core; vertex_shader = vertex_shader_glsl_410_core;
fragment_shader = fragment_shader_glsl_410_core; fragment_shader = fragment_shader_glsl_410_core;

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