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@ -11,6 +11,7 @@ |
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// CHANGELOG
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// (minor and older changes stripped away, please see git history for details)
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// 2019-02-01: OpenGL: Using GLSL 410 shaders for any version over 410 (e.g. 430, 450).
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// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
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// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
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// 2018-11-13: OpenGL: Support for GL 4.5's glClipControl(GL_UPPER_LEFT).
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// 2018-11-13: OpenGL: Support for GL 4.5's glClipControl(GL_UPPER_LEFT).
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// 2018-08-29: OpenGL: Added support for more OpenGL loaders: glew and glad, with comments indicative that any loader can be used.
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// 2018-08-29: OpenGL: Added support for more OpenGL loaders: glew and glad, with comments indicative that any loader can be used.
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@ -477,7 +478,7 @@ bool ImGui_ImplOpenGL3_CreateDeviceObjects() |
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vertex_shader = vertex_shader_glsl_120; |
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vertex_shader = vertex_shader_glsl_120; |
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fragment_shader = fragment_shader_glsl_120; |
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fragment_shader = fragment_shader_glsl_120; |
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} |
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} |
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else if (glsl_version == 410) |
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else if (glsl_version >= 410) |
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{ |
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{ |
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vertex_shader = vertex_shader_glsl_410_core; |
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vertex_shader = vertex_shader_glsl_410_core; |
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fragment_shader = fragment_shader_glsl_410_core; |
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fragment_shader = fragment_shader_glsl_410_core; |
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