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@ -8,11 +8,9 @@ |
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#import "imgui_impl_ios.h" |
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#import "debug_hud.h" |
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#define BUFFER_OFFSET(i) ((char *)NULL + (i)) |
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#define SERVERNAME_KEY @"ServerName" |
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#define SERVERNAME_ALERT_TAG (10) |
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#define BUFFER_OFFSET(i) ((char *)NULL + (i)) |
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#define SERVERNAME_KEY @"ServerName" |
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#define SERVERNAME_ALERT_TAG 10 |
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// Uniform index. |
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enum |
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@ -20,85 +18,80 @@ enum |
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UNIFORM_MODELVIEWPROJECTION_MATRIX, |
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UNIFORM_NORMAL_MATRIX, |
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UNIFORM_DIFFUSE_COLOR, |
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NUM_UNIFORMS |
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UNIFORM_COUNT_ |
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}; |
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GLint uniforms[NUM_UNIFORMS]; |
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static GLint uniforms[UNIFORM_COUNT_]; |
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// Attribute index. |
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enum |
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{ |
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ATTRIB_VERTEX, |
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ATTRIB_NORMAL, |
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NUM_ATTRIBUTES |
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ATTRIB_COUNT_ |
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}; |
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GLfloat gCubeVertexData[216] = |
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static const GLfloat gCubeVertexData[216] = |
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{ |
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// Data layout for each line below is: |
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// positionX, positionY, positionZ, normalX, normalY, normalZ, |
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0.5f, -0.5f, -0.5f, 1.0f, 0.0f, 0.0f, |
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0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 0.0f, |
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0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 0.0f, |
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0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 0.0f, |
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0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 0.0f, |
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0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, |
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0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, |
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-0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, |
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0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, |
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0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, |
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-0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, |
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-0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, |
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-0.5f, 0.5f, -0.5f, -1.0f, 0.0f, 0.0f, |
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-0.5f, -0.5f, -0.5f, -1.0f, 0.0f, 0.0f, |
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-0.5f, 0.5f, 0.5f, -1.0f, 0.0f, 0.0f, |
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-0.5f, 0.5f, 0.5f, -1.0f, 0.0f, 0.0f, |
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-0.5f, -0.5f, -0.5f, -1.0f, 0.0f, 0.0f, |
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-0.5f, -0.5f, 0.5f, -1.0f, 0.0f, 0.0f, |
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-0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f, |
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0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f, |
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-0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f, |
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-0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f, |
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0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f, |
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0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f, |
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0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, |
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-0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, |
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0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, |
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0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, |
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-0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, |
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-0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, |
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0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f, |
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-0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f, |
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0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f, |
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0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f, |
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-0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f, |
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-0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f |
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// pos x/y/z, normal x/y/z, |
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0.5f, -0.5f, -0.5f, 1.0f, 0.0f, 0.0f, |
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0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 0.0f, |
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0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 0.0f, |
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0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 0.0f, |
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0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 0.0f, |
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0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, |
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0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, |
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-0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, |
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0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, |
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0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, |
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-0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, |
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-0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, |
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-0.5f, 0.5f, -0.5f, -1.0f, 0.0f, 0.0f, |
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-0.5f, -0.5f, -0.5f, -1.0f, 0.0f, 0.0f, |
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-0.5f, 0.5f, 0.5f, -1.0f, 0.0f, 0.0f, |
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-0.5f, 0.5f, 0.5f, -1.0f, 0.0f, 0.0f, |
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-0.5f, -0.5f, -0.5f, -1.0f, 0.0f, 0.0f, |
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-0.5f, -0.5f, 0.5f, -1.0f, 0.0f, 0.0f, |
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-0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f, |
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0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f, |
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-0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f, |
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-0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f, |
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0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f, |
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0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f, |
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0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, |
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-0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, |
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0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, |
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0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, |
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-0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, |
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-0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, |
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0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f, |
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-0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f, |
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0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f, |
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0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f, |
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-0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f, |
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-0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f |
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}; |
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@interface GameViewController () <UIAlertViewDelegate> |
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{ |
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GLuint _program; |
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GLKMatrix4 _modelViewProjectionMatrix; |
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GLKMatrix3 _normalMatrix; |
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float _rotation; |
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GLuint _vertexArray; |
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GLuint _vertexBuffer; |
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DebugHUD _hud; |
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GLuint _program; |
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GLKMatrix4 _modelViewProjectionMatrix; |
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GLKMatrix3 _normalMatrix; |
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float _rotation; |
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GLuint _vertexArray; |
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GLuint _vertexBuffer; |
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DebugHUD _hud; |
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} |
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@property (strong, nonatomic) EAGLContext *context; |
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@property (strong, nonatomic) GLKBaseEffect *effect; |
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@property (strong, nonatomic) ImGuiHelper *imgui; |
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@property (weak, nonatomic) IBOutlet UIButton *btnServername; |
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@property (strong, nonatomic) NSString *serverName; |
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@property (strong, nonatomic) EAGLContext* context; |
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@property (strong, nonatomic) GLKBaseEffect* effect; |
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@property (strong, nonatomic) ImGuiHelper* imgui; |
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@property (weak, nonatomic) IBOutlet UIButton* btnServername; |
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@property (strong, nonatomic) NSString* serverName; |
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- (IBAction)onServernameTapped:(id)sender; |
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@ -106,7 +99,7 @@ GLfloat gCubeVertexData[216] = |
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- (void)tearDownGL; |
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- (BOOL)loadShaders; |
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- (BOOL)compileShader:(GLuint *)shader type:(GLenum)type file:(NSString *)file; |
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- (BOOL)compileShader:(GLuint*)shader type:(GLenum)type file:(NSString*)file; |
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- (BOOL)linkProgram:(GLuint)prog; |
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- (BOOL)validateProgram:(GLuint)prog; |
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@end |
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@ -119,9 +112,8 @@ GLfloat gCubeVertexData[216] = |
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self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; |
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if (!self.context) { |
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if (!self.context) |
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NSLog(@"Failed to create ES context"); |
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} |
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GLKView *view = (GLKView *)self.view; |
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view.context = self.context; |
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@ -140,30 +132,29 @@ GLfloat gCubeVertexData[216] = |
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[self.imgui connectServer: self.serverName ]; |
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} |
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DebugHUD_InitDefaults( &_hud ); |
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DebugHUD_InitDefaults(&_hud); |
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} |
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- (void)dealloc |
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{ |
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[self tearDownGL]; |
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if ([EAGLContext currentContext] == self.context) { |
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if ([EAGLContext currentContext] == self.context) |
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[EAGLContext setCurrentContext:nil]; |
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} |
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} |
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- (void)didReceiveMemoryWarning |
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{ |
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[super didReceiveMemoryWarning]; |
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if ([self isViewLoaded] && ([[self view] window] == nil)) { |
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if ([self isViewLoaded] && ([[self view] window] == nil)) |
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{ |
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self.view = nil; |
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[self tearDownGL]; |
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if ([EAGLContext currentContext] == self.context) { |
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if ([EAGLContext currentContext] == self.context) |
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[EAGLContext setCurrentContext:nil]; |
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} |
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self.context = nil; |
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} |
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@ -171,7 +162,8 @@ GLfloat gCubeVertexData[216] = |
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} |
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- (BOOL)prefersStatusBarHidden { |
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- (BOOL)prefersStatusBarHidden |
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{ |
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return YES; |
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} |
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@ -185,7 +177,7 @@ GLfloat gCubeVertexData[216] = |
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- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex |
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{ |
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if ((buttonIndex==0)&&(alertView.tag==SERVERNAME_ALERT_TAG)) |
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if ((buttonIndex==0) && (alertView.tag == SERVERNAME_ALERT_TAG)) |
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{ |
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// This is really janky. I usually just hardcode the servername since I'm building it anyway. |
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// If you want to properly handle updating the server, you'll want to tear down and recreate |
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@ -193,7 +185,8 @@ GLfloat gCubeVertexData[216] = |
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BOOL serverNameWasSet = self.serverName.length > 0; |
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NSString *serverName = [[alertView textFieldAtIndex:0] text]; |
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if ([serverName length] > 0) { |
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if ([serverName length] > 0) |
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{ |
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self.serverName = serverName; |
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NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; |
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[userDefaults setObject:serverName forKey:SERVERNAME_KEY ]; |
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@ -202,7 +195,8 @@ GLfloat gCubeVertexData[216] = |
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[self.btnServername setTitle:self.serverName forState:UIControlStateNormal]; |
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// If we hadn't previously connected, try now |
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if (!serverNameWasSet) { |
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if (!serverNameWasSet) |
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{ |
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[self.imgui connectServer:self.serverName]; |
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} |
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else |
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@ -241,8 +235,6 @@ GLfloat gCubeVertexData[216] = |
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glVertexAttribPointer(GLKVertexAttribNormal, 3, GL_FLOAT, GL_FALSE, 24, BUFFER_OFFSET(12)); |
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glBindVertexArrayOES(0); |
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} |
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- (void)tearDownGL |
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@ -254,7 +246,8 @@ GLfloat gCubeVertexData[216] = |
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self.effect = nil; |
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if (_program) { |
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if (_program) |
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{ |
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glDeleteProgram(_program); |
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_program = 0; |
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} |
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@ -285,9 +278,7 @@ GLfloat gCubeVertexData[216] = |
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modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); |
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_normalMatrix = GLKMatrix3InvertAndTranspose(GLKMatrix4GetMatrix3(modelViewMatrix), NULL); |
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_modelViewProjectionMatrix = GLKMatrix4Multiply(projectionMatrix, modelViewMatrix); |
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_rotation += self.timeSinceLastUpdate * (_hud.rotation_speed * (M_PI / 180.0)); |
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} |
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@ -359,7 +350,8 @@ GLfloat gCubeVertexData[216] = |
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glBindAttribLocation(_program, GLKVertexAttribNormal, "normal"); |
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// Link program. |
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if (![self linkProgram:_program]) { |
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if (![self linkProgram:_program]) |
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{ |
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NSLog(@"Failed to link program: %d", _program); |
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if (vertShader) { |
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@ -384,11 +376,13 @@ GLfloat gCubeVertexData[216] = |
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uniforms[UNIFORM_DIFFUSE_COLOR] = glGetUniformLocation(_program, "diffuseColor"); |
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// Release vertex and fragment shaders. |
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if (vertShader) { |
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if (vertShader) |
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{ |
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glDetachShader(_program, vertShader); |
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glDeleteShader(vertShader); |
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} |
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if (fragShader) { |
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if (fragShader) |
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{ |
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glDetachShader(_program, fragShader); |
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glDeleteShader(fragShader); |
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} |
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@ -402,7 +396,8 @@ GLfloat gCubeVertexData[216] = |
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const GLchar *source; |
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source = (GLchar *)[[NSString stringWithContentsOfFile:file encoding:NSUTF8StringEncoding error:nil] UTF8String]; |
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if (!source) { |
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if (!source) |
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{ |
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NSLog(@"Failed to load vertex shader"); |
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return NO; |
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} |
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@ -423,7 +418,8 @@ GLfloat gCubeVertexData[216] = |
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#endif |
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glGetShaderiv(*shader, GL_COMPILE_STATUS, &status); |
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if (status == 0) { |
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if (status == 0) |
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{ |
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glDeleteShader(*shader); |
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return NO; |
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} |
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@ -439,7 +435,8 @@ GLfloat gCubeVertexData[216] = |
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#if defined(DEBUG) |
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GLint logLength; |
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glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength); |
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if (logLength > 0) { |
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if (logLength > 0) |
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{ |
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GLchar *log = (GLchar *)malloc(logLength); |
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glGetProgramInfoLog(prog, logLength, &logLength, log); |
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NSLog(@"Program link log:\n%s", log); |
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@ -448,10 +445,8 @@ GLfloat gCubeVertexData[216] = |
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#endif |
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glGetProgramiv(prog, GL_LINK_STATUS, &status); |
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if (status == 0) { |
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if (status == 0) |
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return NO; |
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} |
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return YES; |
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} |
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@ -469,10 +464,8 @@ GLfloat gCubeVertexData[216] = |
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} |
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glGetProgramiv(prog, GL_VALIDATE_STATUS, &status); |
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if (status == 0) { |
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if (status == 0) |
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return NO; |
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} |
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return YES; |
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} |
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