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@ -128,6 +128,8 @@ Other changes: |
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is compiled in MBCS mode and using a non-Unicode window. (#6785, #6782, #5725, #5961) [@sneakyevil] |
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- Backends: Win32: Synthesize key-down event on key-up for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows |
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doesn't emit it (same behavior as GLFW/SDL). (#6859) [@thedmd, @SuperWangKai] |
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- Backends: OpenGL3: rename symbols in our internal loader so that LTO compilation with another |
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copy of gl3w becomes possible. (#6875, #6668, #4445) [@nicolasnoble] |
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- Internals: Renamed ImFloor() to ImTrunc(). Renamed ImFloorSigned() to ImFloor(). (#6861) |
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@ -1431,7 +1433,7 @@ Breaking Changes: |
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- Commented out redirecting functions/enums names that were marked obsolete in 1.67 and 1.69 (March 2019): |
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- ImGui::GetOverlayDrawList() -> use ImGui::GetForegroundDrawList() |
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- ImFont::GlyphRangesBuilder -> use ImFontGlyphRangesBuilder |
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- Backends: OpenGL3: added a third source file "imgui_impl_opengl3_loader.h". [@rokups] |
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- Backends: OpenGL3: added a third source file "imgui_impl_opengl3_loader.h". (#4445) [@rokups] |
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- Backends: GLFW: backend now uses glfwSetCursorEnterCallback(). (#3751, #4377, #2445) |
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- Backends: GLFW: backend now uses glfwSetWindowFocusCallback(). (#4388) [@thedmd] |
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- If calling ImGui_ImplGlfw_InitXXX with install_callbacks=true: this is already done for you. |
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@ -1520,7 +1522,7 @@ Other Changes: |
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about building on 32-bit systems. (#4225) [@kingofthebongo2008] |
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- Backends: OpenGL3: Embed our own minimal GL headers/loader (imgui_impl_opengl3_loader.h) based on gl3w. |
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Reduces the frequent issues and confusion coming from having to support multiple loaders and requiring users to use and |
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initialize the same loader as the backend. [@rokups] |
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initialize the same loader as the backend. (#4445) [@rokups] |
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Removed support for gl3w, glew, glad, glad2, glbinding2, glbinding3 (all now unnecessary). |
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- Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. (#4170, #3998) |
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- Backends: OpenGL3: Destroy vertex/fragment shader objects right after they are linked into main shader. (#4244) [@Crowbarous] |
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