ImVec2DisplayOffset;// = (0.f,1.f) // Offset font rendering by xx pixels
ImVector<Glyph>Glyphs;// // All glyphs.
ImVector<float>IndexXAdvance;// // Sparse. Glyphs->XAdvance in a directly indexable way (more cache-friendly, for CalcTextSize functions which are often bottleneck in large UI).
ImVector<short>IndexLookup;// // Sparse. Index glyphs by Unicode code-point.
ImVector<unsignedshort>IndexLookup;// // Sparse. Index glyphs by Unicode code-point.
IM_ASSERT(IndexLookup.Size>0);// Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.