@ -5102,8 +5102,12 @@ void ImGui::Render()
if ( viewport - > DrawLists [ 1 ] ! = NULL )
AddDrawListToDrawDataEx ( & viewport - > DrawDataP , viewport - > DrawDataBuilder . Layers [ 0 ] , GetForegroundDrawList ( viewport ) ) ;
// We call _PopUnusedDrawCmd() last thing, as RenderDimmedBackgrounds() rely on a valid command being there (especially in docking branch).
ImDrawData * draw_data = & viewport - > DrawDataP ;
IM_ASSERT ( draw_data - > CmdLists . Size = = draw_data - > CmdListsCount ) ;
for ( int draw_list_n = 0 ; draw_list_n < draw_data - > CmdLists . Size ; draw_list_n + + )
draw_data - > CmdLists [ draw_list_n ] - > _PopUnusedDrawCmd ( ) ;
g . IO . MetricsRenderVertices + = draw_data - > TotalVtxCount ;
g . IO . MetricsRenderIndices + = draw_data - > TotalIdxCount ;
}
@ -14904,7 +14908,7 @@ void ImGui::ShowStackToolWindow(bool* p_open)
void ImGui : : ShowMetricsWindow ( bool * ) { }
void ImGui : : ShowFontAtlas ( ImFontAtlas * ) { }
void ImGui : : DebugNodeColumns ( ImGuiOldColumns * ) { }
void ImGui : : DebugNodeDrawList ( ImGuiWindow * , const ImDrawList * , const char * ) { }
void ImGui : : DebugNodeDrawList ( ImGuiWindow * , ImGuiViewportP * , const ImDrawList * , const char * ) { }
void ImGui : : DebugNodeDrawCmdShowMeshAndBoundingBox ( ImDrawList * , const ImDrawList * , const ImDrawCmd * , bool , bool ) { }
void ImGui : : DebugNodeFont ( ImFont * ) { }
void ImGui : : DebugNodeStorage ( ImGuiStorage * , const char * ) { }