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ImDrawData: call _PopUnusedDrawCmd() later. as RenderDimmedBackgrounds() rely on a valid command being there (especially in docking branch). (#6406, #4879, #1878)

Amend/fix dbeeeae for docking.
+ Build fix when using IMGUI_DISABLE_DEBUG_TOOLS
pull/6602/head
ocornut 1 year ago
parent
commit
6888e6cdff
  1. 6
      imgui.cpp
  2. 2
      imgui_draw.cpp

6
imgui.cpp

@ -5102,8 +5102,12 @@ void ImGui::Render()
if (viewport->DrawLists[1] != NULL)
AddDrawListToDrawDataEx(&viewport->DrawDataP, viewport->DrawDataBuilder.Layers[0], GetForegroundDrawList(viewport));
// We call _PopUnusedDrawCmd() last thing, as RenderDimmedBackgrounds() rely on a valid command being there (especially in docking branch).
ImDrawData* draw_data = &viewport->DrawDataP;
IM_ASSERT(draw_data->CmdLists.Size == draw_data->CmdListsCount);
for (int draw_list_n = 0; draw_list_n < draw_data->CmdLists.Size; draw_list_n++)
draw_data->CmdLists[draw_list_n]->_PopUnusedDrawCmd();
g.IO.MetricsRenderVertices += draw_data->TotalVtxCount;
g.IO.MetricsRenderIndices += draw_data->TotalIdxCount;
}
@ -14904,7 +14908,7 @@ void ImGui::ShowStackToolWindow(bool* p_open)
void ImGui::ShowMetricsWindow(bool*) {}
void ImGui::ShowFontAtlas(ImFontAtlas*) {}
void ImGui::DebugNodeColumns(ImGuiOldColumns*) {}
void ImGui::DebugNodeDrawList(ImGuiWindow*, const ImDrawList*, const char*) {}
void ImGui::DebugNodeDrawList(ImGuiWindow*, ImGuiViewportP*, const ImDrawList*, const char*) {}
void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList*, const ImDrawList*, const ImDrawCmd*, bool, bool) {}
void ImGui::DebugNodeFont(ImFont*) {}
void ImGui::DebugNodeStorage(ImGuiStorage*, const char*) {}

2
imgui_draw.cpp

@ -1853,7 +1853,6 @@ void ImGui::AddDrawListToDrawDataEx(ImDrawData* draw_data, ImVector<ImDrawList*>
// Add to output list + records state in ImDrawData
out_list->push_back(draw_list);
draw_list->_PopUnusedDrawCmd();
draw_data->CmdListsCount++;
draw_data->TotalVtxCount += draw_list->VtxBuffer.Size;
draw_data->TotalIdxCount += draw_list->IdxBuffer.Size;
@ -1862,6 +1861,7 @@ void ImGui::AddDrawListToDrawDataEx(ImDrawData* draw_data, ImVector<ImDrawList*>
void ImDrawData::AddDrawList(ImDrawList* draw_list)
{
IM_ASSERT(CmdLists.Size == CmdListsCount);
draw_list->_PopUnusedDrawCmd();
ImGui::AddDrawListToDrawDataEx(this, &CmdLists, draw_list);
}

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