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@ -6,6 +6,7 @@ |
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2021/08/23: fixed crash when FT_Render_Glyph() fails to render a glyph and returns NULL.
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// 2021/03/05: added ImGuiFreeTypeBuilderFlags_Bitmap to load bitmap glyphs.
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// 2021/03/02: set 'atlas->TexPixelsUseColors = true' to help some backends with deciding of a prefered texture format.
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// 2021/01/28: added support for color-layered glyphs via ImGuiFreeTypeBuilderFlags_LoadColor (require Freetype 2.10+).
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@ -539,7 +540,8 @@ bool ImFontAtlasBuildWithFreeTypeEx(FT_Library ft_library, ImFontAtlas* atlas, u |
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// Render glyph into a bitmap (currently held by FreeType)
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const FT_Bitmap* ft_bitmap = src_tmp.Font.RenderGlyphAndGetInfo(&src_glyph.Info); |
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IM_ASSERT(ft_bitmap); |
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if (ft_bitmap == NULL) |
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continue; |
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// Allocate new temporary chunk if needed
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const int bitmap_size_in_bytes = src_glyph.Info.Width * src_glyph.Info.Height * 4; |
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