// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.89.8 WIP"
#define IMGUI_VERSION_NUM 18971
#define IMGUI_VERSION_NUM 18972
#define IMGUI_HAS_TABLE
/*
@ -2058,8 +2058,11 @@ struct ImGuiIO
IMGUI_APIvoidSetKeyEventNativeData(ImGuiKeykey,intnative_keycode,intnative_scancode,intnative_legacy_index=-1);// [Optional] Specify index for legacy <1.87 IsKeyXXX() functions with native indices + specify native keycode, scancode.
IMGUI_APIvoidSetAppAcceptingEvents(boolaccepting_events);// Set master flag for accepting key/mouse/text events (default to true). Useful if you have native dialog boxes that are interrupting your application loop/refresh, and you want to disable events being queued while your app is frozen.
IMGUI_APIvoidClearInputCharacters();// [Internal] Clear the text input buffer manually
IMGUI_APIvoidClearInputKeys();// [Internal] Release all keys
IMGUI_APIvoidClearEventsQueue();// Clear all incoming events.
IMGUI_APIvoidClearInputKeys();// Clear current keyboard/mouse/gamepad state + current frame text input buffer. Equivalent to releasing all keys/buttons.
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
IMGUI_APIvoidClearInputCharacters();// [Obsolete] Clear the current frame text input buffer. Now included within ClearInputKeys().