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Tab Bar: Tidying up. Rework ShrinkWidths to allow marking tabs as not shrinkable (unused yet) + don't unnecessarily move data within ShrinkWidthBuffer. (#3291)

pull/3649/head
ocornut 4 years ago
parent
commit
6b76781c66
  1. 3
      imgui_internal.h
  2. 68
      imgui_widgets.cpp

3
imgui_internal.h

@ -1729,11 +1729,10 @@ struct ImGuiTabBarSection
{
int TabStartIndex; // Index of first tab in this section.
int TabCount; // Number of tabs in this section.
float Width; // Width of this section (after shrinking down)
float Width; // Sum of width of tabs in this section (after shrinking down)
float Spacing; // Horizontal spacing at the end of the section.
ImGuiTabBarSection(){ memset(this, 0, sizeof(*this)); }
float WidthWithSpacing() const { return Width + Spacing; }
};
// Storage for a tab bar (sizeof() 92~96 bytes)

68
imgui_widgets.cpp

@ -1426,11 +1426,13 @@ static int IMGUI_CDECL ShrinkWidthItemComparer(const void* lhs, const void* rhs)
}
// Shrink excess width from a set of item, by removing width from the larger items first.
// Set items Width to -1.0f to disable shrinking this item.
void ImGui::ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess)
{
if (count == 1)
{
items[0].Width = ImMax(items[0].Width - width_excess, 1.0f);
if (items[0].Width >= 0.0f)
items[0].Width = ImMax(items[0].Width - width_excess, 1.0f);
return;
}
ImQsort(items, (size_t)count, sizeof(ImGuiShrinkWidthItem), ShrinkWidthItemComparer);
@ -1439,7 +1441,9 @@ void ImGui::ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_exc
{
while (count_same_width < count && items[0].Width <= items[count_same_width].Width)
count_same_width++;
float max_width_to_remove_per_item = (count_same_width < count) ? (items[0].Width - items[count_same_width].Width) : (items[0].Width - 1.0f);
float max_width_to_remove_per_item = (count_same_width < count && items[count_same_width].Width >= 0.0f) ? (items[0].Width - items[count_same_width].Width) : (items[0].Width - 1.0f);
if (max_width_to_remove_per_item <= 0.0f)
break;
float width_to_remove_per_item = ImMin(width_excess / count_same_width, max_width_to_remove_per_item);
for (int item_n = 0; item_n < count_same_width; item_n++)
items[item_n].Width -= width_to_remove_per_item;
@ -7043,10 +7047,14 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
if (ImGuiTabItem* tab_to_select = TabBarTabListPopupButton(tab_bar)) // NB: Will alter BarRect.Min.x!
scroll_track_selected_tab_id = tab_bar->SelectedTabId = tab_to_select->ID;
// Compute ideal widths
// Leading/Trailing tabs will be shrink only if central one aren't visible anymore, so layout the shrink data as: leading, trailing, central
// (whereas our tabs are stored as: leading, central, trailing)
int shrink_buffer_indexes[3] = { 0, sections[0].TabCount + sections[2].TabCount, sections[0].TabCount };
g.ShrinkWidthBuffer.resize(tab_bar->Tabs.Size);
// Compute ideal tabs widths + store them into shrink buffer
ImGuiTabItem* most_recently_selected_tab = NULL;
bool found_selected_tab_id = false;
g.ShrinkWidthBuffer.resize(tab_bar->Tabs.Size);
for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
{
ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
@ -7071,19 +7079,21 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
section->Width += tab->ContentWidth + (tab_n > section->TabStartIndex ? g.Style.ItemInnerSpacing.x : 0.0f);
// Store data so we can build an array sorted by width if we need to shrink tabs down
g.ShrinkWidthBuffer[tab_n].Index = tab_n;
g.ShrinkWidthBuffer[tab_n].Width = tab->ContentWidth;
int shrink_buffer_index = shrink_buffer_indexes[section_n]++;
g.ShrinkWidthBuffer[shrink_buffer_index].Index = tab_n;
g.ShrinkWidthBuffer[shrink_buffer_index].Width = tab->ContentWidth;
IM_ASSERT(tab->ContentWidth > 0.0f);
tab->Width = tab->ContentWidth;
}
// Compute total ideal width (used for e.g. auto-resizing a window)
tab_bar->WidthAllTabsIdeal = 0.0f;
for (int section_n = 0; section_n < 3; section_n++)
tab_bar->WidthAllTabsIdeal += sections[section_n].Width + sections[section_n].Spacing;
// Horizontal scrolling buttons
// (Note that TabBarScrollButtons() will alter BarRect.Max.x)
// (note that TabBarScrollButtons() will alter BarRect.Max.x)
if ((tab_bar->WidthAllTabsIdeal > tab_bar->BarRect.GetWidth() && tab_bar->Tabs.Size > 1) && !(tab_bar->Flags & ImGuiTabBarFlags_NoTabListScrollingButtons) && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll))
if (ImGuiTabItem* scroll_track_selected_tab = TabBarScrollingButtons(tab_bar))
{
@ -7092,32 +7102,33 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
tab_bar->SelectedTabId = scroll_track_selected_tab_id;
}
// Compute width
// FIXME: This is a mess
bool central_section_is_visible = (sections[0].WidthWithSpacing() + sections[2].WidthWithSpacing()) < tab_bar->BarRect.GetWidth();
float width_excess = central_section_is_visible
? ImMax(sections[1].WidthWithSpacing() - (tab_bar->BarRect.GetWidth() - sections[0].WidthWithSpacing() - sections[2].WidthWithSpacing()), 0.0f)
: (sections[0].WidthWithSpacing() + sections[2].WidthWithSpacing()) - tab_bar->BarRect.GetWidth();
// Shrink widths if full tabs don't fit in their allocated space
float section_0_w = sections[0].Width + sections[0].Spacing;
float section_1_w = sections[1].Width + sections[1].Spacing;
float section_2_w = sections[2].Width + sections[2].Spacing;
bool central_section_is_visible = (section_0_w + section_2_w) < tab_bar->BarRect.GetWidth();
float width_excess;
if (central_section_is_visible)
width_excess = ImMax(section_1_w - (tab_bar->BarRect.GetWidth() - section_0_w - section_2_w), 0.0f); // Excess used to shrink central section
else
width_excess = (section_0_w + section_2_w) - tab_bar->BarRect.GetWidth(); // Excess used to shrink leading/trailing section
if (width_excess > 0.0f && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyResizeDown || !central_section_is_visible))
// With ImGuiTabBarFlags_FittingPolicyScroll policy, we will only shrink leading/trailing if the central section is not visible anymore
if (width_excess > 0.0f && ((tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyResizeDown) || !central_section_is_visible))
{
// All tabs are in the ShrinkWidthBuffer, but we will only resize leading/trailing or central tabs, so rearrange internal data
// FIXME: Why copying data, shouldn't we be able to call ShrinkWidths with the right offset and then use that in the loop below?
if (central_section_is_visible)
memmove(g.ShrinkWidthBuffer.Data, g.ShrinkWidthBuffer.Data + sections[0].TabCount, sizeof(ImGuiShrinkWidthItem) * sections[1].TabCount); // Move central section tabs
else
memmove(g.ShrinkWidthBuffer.Data + sections[0].TabCount, g.ShrinkWidthBuffer.Data + sections[0].TabCount + sections[1].TabCount, sizeof(ImGuiShrinkWidthItem) * sections[2].TabCount); // Replace central section tabs with trailing
int tab_n_shrinkable = (central_section_is_visible ? sections[1].TabCount : sections[0].TabCount + sections[2].TabCount);
int shrink_data_count = (central_section_is_visible ? sections[1].TabCount : sections[0].TabCount + sections[2].TabCount);
int shrink_data_offset = (central_section_is_visible ? sections[0].TabCount + sections[2].TabCount : 0);
ShrinkWidths(g.ShrinkWidthBuffer.Data + shrink_data_offset, shrink_data_count, width_excess);
ShrinkWidths(g.ShrinkWidthBuffer.Data, tab_n_shrinkable, width_excess);
// Update each section width with shrunk values
for (int tab_n = 0; tab_n < tab_n_shrinkable; tab_n++)
// Apply shrunk values into tabs and sections
for (int tab_n = shrink_data_offset; tab_n < shrink_data_offset + shrink_data_count; tab_n++)
{
float shrinked_width = IM_FLOOR(g.ShrinkWidthBuffer[tab_n].Width);
ImGuiTabItem* tab = &tab_bar->Tabs[g.ShrinkWidthBuffer[tab_n].Index];
int section_n = (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
float shrinked_width = IM_FLOOR(g.ShrinkWidthBuffer[tab_n].Width);
if (shrinked_width < 0.0f)
continue;
int section_n = (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
sections[section_n].Width -= (tab->Width - shrinked_width);
tab->Width = shrinked_width;
}
@ -7128,7 +7139,6 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
tab_bar->WidthAllTabs = 0.0f;
for (int section_n = 0; section_n < 3; section_n++)
{
// TabBarScrollingButtons() will alter BarRect.Max.x, so we need to anticipate BarRect width reduction
// FIXME: The +1.0f is in TabBarScrollingButtons()
ImGuiTabBarSection* section = &sections[section_n];
if (section_n == 2)
@ -7140,7 +7150,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
tab->Offset = next_tab_offset;
next_tab_offset += tab->Width + (tab_n < section->TabCount - 1 ? g.Style.ItemInnerSpacing.x : 0.0f);
}
tab_bar->WidthAllTabs += ImMax(section->WidthWithSpacing(), 0.0f);
tab_bar->WidthAllTabs += ImMax(section->Width + section->Spacing, 0.0f);
next_tab_offset += section->Spacing;
}

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